1) Pin Down
2) Troll Unguent
3) Distracting Shot
4) Hunter's Shot
5) Frenzy
6) Incendiary Arrow {Elite}
7) Apply Poison
8) Whirling Defense
Attributes are spread about between expertise, marksmanship, and wilderness survival.
After switching numerous secondary classes and experimenting with different skills and elites, this one seems to be pretty effective. Great at taking down casters. Usually I Apply Poison, then go for the target, using Incendiary Arrow, and if I'm not getting attacked, Frenzy. Troll Unguent is there for healing, Pin Down to kite warriors and stop others from escaping, and Whirling Defense at times the warriors try to gang up on me. Distracting shot is another interrupter, usually I save it for my target's healing spells or rez spells.
I'm a big fan of DoTs, so Hunter's Shot on a moving target works fairly well. Combined with bleed, poison, and burning targets go down fast unless they're getting healed. The only annoyance IMO is apply poison. I was really used to Poison Arrow, and I'm not a huge fan of preparations (stopping in the middle of the battle for a few seconds, and the chance of getting interrupted).
I'm still questioning what secondary I should have. As a monk healing breeze and JI is great, but I run out of energy way too often. Mesmers are not too bad either, but the attributes make it limited and energy is still an issue. Elementalists with their conjure flame (I would spare points from wilderness survival for that) was one of my thoughts, but I'm not sure if it would be worth it, especially since the damage would only be +7-9 from the enchantment. Frenzy is a pretty useful skill as I can spam it endlessly (recharge time is faster than duration, and energy cost is low), but once I get focused fire it's out of the question.
Any critiques?
x
