GuildWiki's Hydromancer Build
Toxic RD
http://www.guildwiki.org/wiki/E/any_Hydromancer
I'm creating a Hydromancer around this build, i'm wondering if anyone has tried this, and found any success with it? I do not wish to be the typical Fireball Nuker or anyhting so i thought this was an effective build that would be unique and probabaly fun to play, if anyone has tried this i'd love their feedback
I'm creating a Hydromancer around this build, i'm wondering if anyone has tried this, and found any success with it? I do not wish to be the typical Fireball Nuker or anyhting so i thought this was an effective build that would be unique and probabaly fun to play, if anyone has tried this i'd love their feedback
cookiemonkie
PvP or PvE?... this will all depend on what your team needs.
Thats a flag runner build.
Get rid of maelstrom and use whatever skill your team needs.... heal party... inspired hex etc.
Get rid of glyph of concentration and take an energy management skill....or and 2nd healing skill or whatever your team needs for utility.
Thats a flag runner build.
Get rid of maelstrom and use whatever skill your team needs.... heal party... inspired hex etc.
Get rid of glyph of concentration and take an energy management skill....or and 2nd healing skill or whatever your team needs for utility.
Toxic RD
I'm predominantly PvE
Francis Crawford
That build just looks uninspiring for PvE. Water Trident is really lame as PvE elites go, for instance. Maelstrom is an interesting interrupt, but I haven't actually had that much success with it. The Mind Freeze/Maelstrom combo that ice imps use with deadly effect is hard to turn around and use on the larger PvE mobs.
Slowdown just isn't that powerful in PvE.
Slowdown just isn't that powerful in PvE.
Toxic RD
Well, with level 16 water, i think thew water trident does 60 something dmg, costing less than 5 energy (cuz of water attunement) and recharges very fast, so it's a fairly effective spike IMO, i may be wrong though, i don't bring ALOT of knowledge to the table, i guess i could try air spiker or geomancer
cookiemonkie
Stick with fire builds for pve until you are more experienced. Air and Water builds take more skill to play as you have to rotate targets on your screen to neutralize opponents.
Linkusmax
Water Tridents too slow to spike, cause of the airtime.
Toxic RD
Is it slow to reach the target?
Francis Crawford
I don't see that there's one typical fire build for PvE anyway. If you want to avoid cliches:
1. Don't use Firestorm at all.
2. Don't overuse Meteor Shower (let alone Meteor)
That still leaves a lot of flexibility.
I have big-boom builds where I use nothing except slow-casting big bang AoE spells. I have others in which it makes sense to use Arcane Echo to echo Flare. (The first elite you get may well be Ether Renewal, and echoed Flare is a natural match for it.) You can solo farm as a fire elementalist quite nicely (perhaps not with the efficiency or versatility of a W/Mo, and perhaps not with quite the efficiency of a pure earth elementalist, but plenty well enough).
Don't ditch a whole attribute line just because it seems cliched.
1. Don't use Firestorm at all.
2. Don't overuse Meteor Shower (let alone Meteor)
That still leaves a lot of flexibility.
I have big-boom builds where I use nothing except slow-casting big bang AoE spells. I have others in which it makes sense to use Arcane Echo to echo Flare. (The first elite you get may well be Ether Renewal, and echoed Flare is a natural match for it.) You can solo farm as a fire elementalist quite nicely (perhaps not with the efficiency or versatility of a W/Mo, and perhaps not with quite the efficiency of a pure earth elementalist, but plenty well enough).
Don't ditch a whole attribute line just because it seems cliched.
SnipiousMax
Quote:
Originally Posted by Francis Crawford
I have others in which it makes sense to use Arcane Echo to echo Flare.
Why do you echo Flare?
Why do you echo Flare?
Toxic RD
Could he mean another spell? why echo flare indeed, by the time youve cast it you can cast it instantly again
SnipiousMax
Flame Burst or Inferno?
Toxic RD
I guess that Wiki's hydromancer build would be very good in fire islandsa would it not? How about the Uw/FoW/SF?
Francis Crawford
Quote:
Originally Posted by SnipiousMax
Why do you echo Flare?
To get around the cooldown, so that I truly can cast it once per second rather than once every 1.75 seconds or whatever.
In Ether Renewal builds, that can matter a lot.
By the way, if anybody has an exact figure for cooldown, I'd be very grateful.
In Ether Renewal builds, that can matter a lot.
By the way, if anybody has an exact figure for cooldown, I'd be very grateful.
Toxic RD
Backfire would pwn you so bad
Winterclaw
I don't like wiki's setup partly because ice spikes is better than frozen burst: it has a quicker recharge time and it's ranged. It's also missing a res signet. :\
Dealing damage against rangers will also be a problem.
Dealing damage against rangers will also be a problem.
Toxic RD
Well i'm sure you could replace burst with spikes, glyph of concentration can go in favour of rez sig. since i dont think i like pvp that much
Toxic RD
People also need tyo remember with this build the water trident does 69 dmg, and every other spell does more than is losted because water magic will be at 16