What is a good spike build for the UW.
Age
What is a good spike build for the UW and Tomps?I looked around and could find a thread on one so does anyone have any ideas?The reson I ask is that I capped spike Trap and would like to try it in the UW.FoW and Tomps.I wouldn't mind hearing what you all use.Thanks.
heist23
mmmkay.....spike build.
there's usually a generic Trap build for the UW. it goes as follows:
Spike
Barbed
Dust
Flame
Serpent's Quickness
Utility Slot
Utility SLot
Res of some sort
the utility slots are generally spirits that help with the trapping, but it varies with your group, as your teammates might already have the spirit in question.
i'd suggest a stance of some sort (usually Whirling Defense) to keep yourself alive. the spirits that are generally brought along are Energizing Winds and Quickening Zephyr, which are used to decrease the traps' energy cost and their recharge, respectively.
Tombs isn't very trapper friendly. Barrage/Pet teams are far more effective.
there's usually a generic Trap build for the UW. it goes as follows:
Spike
Barbed
Dust
Flame
Serpent's Quickness
Utility Slot
Utility SLot
Res of some sort
the utility slots are generally spirits that help with the trapping, but it varies with your group, as your teammates might already have the spirit in question.
i'd suggest a stance of some sort (usually Whirling Defense) to keep yourself alive. the spirits that are generally brought along are Energizing Winds and Quickening Zephyr, which are used to decrease the traps' energy cost and their recharge, respectively.
Tombs isn't very trapper friendly. Barrage/Pet teams are far more effective.