Leavers replaced by henchman

Ethirno

Ascalonian Squire

Join Date: May 2005

Hungary

Hi,

I first wanted to email arenanet about this, but since they do not wish to be emailed about these issues ("If you have suggestions for Guild Wars, we ask that you share them on one of our fansite forums. Forums are read daily, and ideas will be seen by the development team"), so I'll dump it here.

Secondly, I couldn't find any topic with the same subject, so excuse me if I overlooked a topic similar to this one.
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Anyway, everyone here surely knows how irritating it is when your party suddenly loses half of its members during a mission/quest, because of leavers.
I'm really surprised (and also a bit disappointed), that the developers still haven't created a system, in which when players suddenly leave the game, they are replaced by henchmen of the same profession. Instead of creating an expansion, Arenanet should have already fixed this big problem a long time ago.

For example, lets say I do Thirsty River. After defeating several enemies, a partymember, a W/MO lvl 19, suddenly leaves the game. He is replaced by Stefan the Warrior (fighter) henchman lvl 17 (at the startingpoint of the mission the henchmen are only lvl 17, so the lvl 19 W/MO is replaced by a lvl 17 henchman).

A system like this would greatly influence the gameplay (in a positive way), and although leavers are still irritating (of course you prefer a real human player over a Henchman), it makes it easier to still finish the mission or quest you are doing.

Tictac

Tictac

Frost Gate Guardian

Join Date: Feb 2006

Xen of Onslaught [XoO]

/signed /signed /SIGNED

Stalker Haras

Stalker Haras

I Didn't Do It

Join Date: Jul 2005

Mo/

/signed

3rdiOpen

3rdiOpen

Desert Nomad

Join Date: Jul 2005

Canada EH?!

Pinoy Alliance Vanguard

W/Mo

/signed

Shamus Sureblade

Shamus Sureblade

Ascalonian Squire

Join Date: Jan 2006

Beantown

W/

/signed

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

/signed

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

/signed!.........excellent idea

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Ethirno
Hi,



Secondly, I couldn't find any topic with the same subject, so excuse me if I overlooked a topic similar to this one.
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.
when search is up try under various forms of rejoin

beaten to death already

Elementer Masta

Elementer Masta

Frost Gate Guardian

Join Date: Aug 2005

Texas

Leet Pwnzorxz of Pwnington [PWND]

P/

/signed

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

/signed,
You have my vote.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

/signed

And if memory serves, in one of the last exchanges from the frog or Gaile in-game, they indeed said they are very interested in (and working on, I think) a rejoin option.

Celdor Nailo

Celdor Nailo

Frost Gate Guardian

Join Date: May 2005

Mo/E

/signed

Daena

Daena

Frost Gate Guardian

Join Date: Dec 2005

/signed!!!

Ethirno

Ascalonian Squire

Join Date: May 2005

Hungary

Quote:
Originally Posted by tuperwho
/signed

And if memory serves, in one of the last exchanges from the frog or Gaile in-game, they indeed said they are very interested in (and working on, I think) a rejoin option.
I read about a rejoin-option a few days ago, I believe in an interview the developers gave. However it is not really clear to me what the "rejoin" option exactly does: The word sounds like that when players leave/lose their connection, they can rejoin the original party again, while the other players are still doing the mission/quest?

Or is it about what I said, that leavers are replaced (by henchmen)? I would prefer to continue the rest of the mission with a henchman, than continuing with the uncertainty that the leaver does not rejoin the party.

The best would be a combination, the leaver is replaced by a henchman with the same profession, until that leaver rejoins the party. However, all of this will be rather dangerous because it can ruin the gameplay (people can pretend that they have to leave, and come back when the mission is almost done without having done anything at all).
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All in all, I think the best option is just to replace leavers with henchmen of the same professions, without having a rejoin option which will probably harm the gameplay.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Leavers replaced by henchmans, show energy bar and put ready button to party window, etc.

These are obvious things which should had been there from the beginning...

/SIGNED x 999999999999 ^ 99999999999999

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

/signed
with blood

WoofWoof

Ascalonian Squire

Join Date: Feb 2006

Eight is Enough

Rt/Mo

/signed

The Mighty Toe

The Mighty Toe

Frost Gate Guardian

Join Date: Aug 2005

Dolus Of Amicitia

E/R

/Signed /S g e (With my left hand too)
i d
n

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

/uber signed

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

/Totally signed

TehTomato

TehTomato

Frost Gate Guardian

Join Date: Jan 2006

NBK

R/Mo

horrible idea

kidding.

/signed.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

/signed

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Signed

I hate leavers. Unless it's something that couldn't be avoided like a bad connection. I've lost so many missions to bad connections.

Mystic Deathblades

Mystic Deathblades

Academy Page

Join Date: Nov 2005

Kentucky

Ultimate Genesis [GEN]

R/

/signed

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

we all hate leavers, and this has been beaten to death many times, and signed many times. so, i'll just add one more to the pile.

/signed

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

/signage!

Killin_Frenzy

Killin_Frenzy

Frost Gate Guardian

Join Date: Nov 2005

E/

/signed!

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214

Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.