lvl 20 professions: max health and energy?

mrbb

mrbb

Frost Gate Guardian

Join Date: Feb 2006

Mo/

What is the maximum health and energy for each profession when they reach level 20, without any mods?

All natural... no implants!

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by mrbb
What is the maximum health and energy for each profession when they reach level 20, without any mods?

All natural... no implants!
480 health

energy varies by profession warriors the least eles the most

there is a chart comewhere

mrbb

mrbb

Frost Gate Guardian

Join Date: Feb 2006

Mo/

well, thank you.

I tried to search but could not find it...then the search engine went down... like always.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by mrbb
well, thank you.

I tried to search but could not find it...then the search engine went down... like always.


it took me this long but here it tis

http://www.guildwarsguru.com/content...ent-id1272.php

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Every character has 20 energy base (without armor). Rangers/Casters get energy bonuses to their armor, as mentioned in the article above.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

so do warriors...glad armor (which is all anyone should use.)

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

All professions have 480 health, 20 energy and 2 regen at level 20.
Standard armour gives Rangers +5 energy, +1 regen, and gives casters (Elementalists, Mesmers, Monks and Necromancers) +10 energy and +2 regen.
Mesmers, Monks, Necromancers, Rangers and Warriors can get additional bonus energy from special armour options (Enchanters, Acsetics, Scar Patterns, Druids and Gladiators respectively) typically +7, but +8 is possible for the Monks and Warriors who also have a head piece in this armour set.
Elementalists may boost their energy via the primary Elementalist only attribute Energy Storage, at 3 energy per rank.
All classes may then use equipment (foci, wands, staffs and on rare occassions melee weapons) to further boost this.

WhiteWasabi

WhiteWasabi

Wilds Pathfinder

Join Date: Mar 2006

KAMADAN AD1

Zealots of Shiverpeak

E/

My ELE has 120 ENERGY but.....I only play with 111 ENERGY at the most BECAUSE I lose 75 health for the extra 9 energy. Besides what would you rather have 75 health or 9 energy?

Homicidal Brainiac

Homicidal Brainiac

Frost Gate Guardian

Join Date: Feb 2006

New Zealand [NZL]

Hundred Companions [HC]

9 energy... as you can nearly make up for that with a sup vigor rune, so it's only -25

Me? I use 2 sup runes and sup vigor on each of my chars, they perform better that way