What is the maximum health and energy for each profession when they reach level 20, without any mods?
All natural... no implants!
lvl 20 professions: max health and energy?
mrbb
Loviatar
Quote:
Originally Posted by mrbb
What is the maximum health and energy for each profession when they reach level 20, without any mods?
All natural... no implants! |
energy varies by profession warriors the least eles the most
there is a chart comewhere
mrbb
well, thank you.
I tried to search but could not find it...then the search engine went down... like always.
I tried to search but could not find it...then the search engine went down... like always.
Loviatar
Quote:
Originally Posted by mrbb
well, thank you.
I tried to search but could not find it...then the search engine went down... like always. |
it took me this long but here it tis
http://www.guildwarsguru.com/content...ent-id1272.php
Jetdoc
Every character has 20 energy base (without armor). Rangers/Casters get energy bonuses to their armor, as mentioned in the article above.
Mandy Memory
so do warriors...glad armor (which is all anyone should use.)
Caelus The Fallen
All professions have 480 health, 20 energy and 2 regen at level 20.
Standard armour gives Rangers +5 energy, +1 regen, and gives casters (Elementalists, Mesmers, Monks and Necromancers) +10 energy and +2 regen.
Mesmers, Monks, Necromancers, Rangers and Warriors can get additional bonus energy from special armour options (Enchanters, Acsetics, Scar Patterns, Druids and Gladiators respectively) typically +7, but +8 is possible for the Monks and Warriors who also have a head piece in this armour set.
Elementalists may boost their energy via the primary Elementalist only attribute Energy Storage, at 3 energy per rank.
All classes may then use equipment (foci, wands, staffs and on rare occassions melee weapons) to further boost this.
Standard armour gives Rangers +5 energy, +1 regen, and gives casters (Elementalists, Mesmers, Monks and Necromancers) +10 energy and +2 regen.
Mesmers, Monks, Necromancers, Rangers and Warriors can get additional bonus energy from special armour options (Enchanters, Acsetics, Scar Patterns, Druids and Gladiators respectively) typically +7, but +8 is possible for the Monks and Warriors who also have a head piece in this armour set.
Elementalists may boost their energy via the primary Elementalist only attribute Energy Storage, at 3 energy per rank.
All classes may then use equipment (foci, wands, staffs and on rare occassions melee weapons) to further boost this.
WhiteWasabi
My ELE has 120 ENERGY but.....I only play with 111 ENERGY at the most BECAUSE I lose 75 health for the extra 9 energy. Besides what would you rather have 75 health or 9 energy?
Homicidal Brainiac
9 energy... as you can nearly make up for that with a sup vigor rune, so it's only -25
Me? I use 2 sup runes and sup vigor on each of my chars, they perform better that way
Me? I use 2 sup runes and sup vigor on each of my chars, they perform better that way