Quote:
Originally Posted by WasAGuest
The real point for me, I guess, is to make the henchies more useful than fodder.
If someone puts a group together and can't find a monk, wouldn't it be nice to be able to take the monk henchmen and know the nitwt wont suicide or try to tank? Yea, I know, I've seen some human monks try and tank too... but that's beside the point. lol |
I do feel they're more useful than fodder and less useful than decent GW player. It's sad, but they're probably more useful than what I feel to be the average GW player. Henchmen take a certain skill to use, just like setting up your skillbar and developing new builds. You have to learn that to pull with henchmen, you don't want to attack and how far you need to pull back with them. How to get them to step out of AoE spells more effectively. And you have to setup your skill bar with them in mind.
Since GW claims they read these forums, we could suggest an upgrade skillset for the henchmen, as well as AI improvements (such as not casting healing touch on anyone but yourself, at least I always use it as a self heal only). Do all of the henchmen even have elites? The monk and warriors do, I really don't know about the others.
For the necro & mesmer henchies, adding the AI to target different mobs and spread multiple hexes would be beneficial. Perhaps give the ranger the ability to use apply poison and cycle through the nearby mobs poisoning them all? The ele has some nice nuking ability, but I'm torn between removing firestorm or not from them. Perhaps switch it with meteor shower? Changing the warrior elite to something other than charge? 100 blades/Eviscerate, Glads defense or I think someone even suggested using a few attack skills & Flourish (don't those annoying bird people do this?). Perhaps giving the necro spells like well of blood/power, additional hexes and maybe even Spiteful Spirit? I don't know mesmers very well, though some interupting ability would be nice. I am about sick of being hit by multiple interrupts in Tombs And of course, the double healing/ressing problem that appears if you have both healers, they should be bright enough to recognize what the other is doing. Perhaps add in heal party?
Quote:
Originally Posted by Toben_Hexx
Besides, we're "paying" them, they should do what we want.
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