A Few New Skills for the 6 Core Classes
db0y
I got this off of Feb 2006 CGW magazine.
I don't know if this is posted but it is interesting.
Ele:
Arc Lightning - Direct damage spell that bounces to a second foe if the initial target happens to be hexed w/ water magic.
Churning Earth - Deals prolonged area of effect damage and knocks down foes who are equipped w/ speed enhancing buffs.
Ride the Lightning - An elite skill that damages your target and teleports you directly to him.
Mesmer:
Overload - An incantation that deals extra damage if its target is in the middle of casting a spell.
Illusion of Pain - Thix hex causes massive health degeneration but heals your oppenents when it ends, making it well suited as a finishing move.
SIgnet of Disruption - This signet can interrupt spells or if cast it on a foe that's already hexed, it can interrupt other types of skills as well.
Monk:
Empathic Removal - Removes one hex and one status from both you and a single foe.
Word of Censure - Powerful smiting spell with a recharge rate dependent upon your target's health level.
Gift of Health - Powerful health replinishing spell that disables rest of your healing skills, and can't be used on yourself.
Necro:
Gaze of Contempt - Removes all of your target's enchantments, provided he has more than half his health.
Jaundiced Gaze - Sacrifice your own health either to deal damage to or steal health from your opponent, depending on wheter he has more health than you.
Flesh Golem - This elite skills conjures an animated minion that leaves a corpse upon death, allowing you to reanimate it.
Ranger:
Heal as One - Healing skill that affects both you and your pet.
Brambles - Nature ritual that caues extra damage and bleeding to an opponent who is already knocked down.
Broad Head Arrows - This elite skill dazes your target upon successful hit.
Warrior:
Sun & Moon Slash - First blow of this 2-hit sword skill is completely unblockable.
Protector's Stance - As long as you don't move you can block damage for your allies.
"Coward" - Shout. This attack sends a fleeing enemy for a dirt nap.
thats it
I don't know if this is posted but it is interesting.
Ele:
Arc Lightning - Direct damage spell that bounces to a second foe if the initial target happens to be hexed w/ water magic.
Churning Earth - Deals prolonged area of effect damage and knocks down foes who are equipped w/ speed enhancing buffs.
Ride the Lightning - An elite skill that damages your target and teleports you directly to him.
Mesmer:
Overload - An incantation that deals extra damage if its target is in the middle of casting a spell.
Illusion of Pain - Thix hex causes massive health degeneration but heals your oppenents when it ends, making it well suited as a finishing move.
SIgnet of Disruption - This signet can interrupt spells or if cast it on a foe that's already hexed, it can interrupt other types of skills as well.
Monk:
Empathic Removal - Removes one hex and one status from both you and a single foe.
Word of Censure - Powerful smiting spell with a recharge rate dependent upon your target's health level.
Gift of Health - Powerful health replinishing spell that disables rest of your healing skills, and can't be used on yourself.
Necro:
Gaze of Contempt - Removes all of your target's enchantments, provided he has more than half his health.
Jaundiced Gaze - Sacrifice your own health either to deal damage to or steal health from your opponent, depending on wheter he has more health than you.
Flesh Golem - This elite skills conjures an animated minion that leaves a corpse upon death, allowing you to reanimate it.
Ranger:
Heal as One - Healing skill that affects both you and your pet.
Brambles - Nature ritual that caues extra damage and bleeding to an opponent who is already knocked down.
Broad Head Arrows - This elite skill dazes your target upon successful hit.
Warrior:
Sun & Moon Slash - First blow of this 2-hit sword skill is completely unblockable.
Protector's Stance - As long as you don't move you can block damage for your allies.
"Coward" - Shout. This attack sends a fleeing enemy for a dirt nap.
thats it
Mister_Smiley
Nice find, very intresting, can't wait to get some of them
Rancour
I think the Sun & Moon Slash's first attack is unblockable and the second is unevadable. Read that somewhere.
Ken Dei
Broad Head Arrows: Oh I can just see every Ranger Build having this in a Month.
Renegade ++RIP++
Broad Head Arrows - This elite skill dazes your target upon successful hit.
sigh... why couldn't they have made skull crack similar... in stead of the junk it is now
sigh... why couldn't they have made skull crack similar... in stead of the junk it is now
Lady Lozza
MARTYR/RC MONK FTW!
Yes there seems to be a lot of "daze" enducing skills in Factions.
Yes there seems to be a lot of "daze" enducing skills in Factions.
Sarah Arano
I like the last one
jmj102
wasnt ride the lightning a new rit skill ?
Foppe
No. Im curious about Word of Censure, see what dmg it causes.
Killin_Frenzy
Omg---elite minion spell that leaves a corpse.
Just hope the flesh golems don't look like the ones at Perditions Rock.
Just hope the flesh golems don't look like the ones at Perditions Rock.
Elena
Quote:
Originally Posted by Killin_Frenzy
Omg---elite minion spell that leaves a corpse.
Just hope the flesh golems don't look like the ones at Perditions Rock. |
fiery
Dirt nap skill one sounds funky. Coward to nap, makes no sense. Plus the description of the skill.
Hugh Snyder
So let me get this straight, Coward = a Knockdown shout? Hopefully it isn't adrenaline based because I can simply see that being spammed.. Furious + Battle rage
Mordakai
Uh, guys "Dirt Nap" is a euphanism for Death.
I suspect the Coward Shout will do massive damage to a fleeing enemy...
but we'll just have to wait and see.
I myself am curious about Brambles (Ranger Spirit that does damage to knockdowned opponents). There could be some nice combos there...
I suspect the Coward Shout will do massive damage to a fleeing enemy...
but we'll just have to wait and see.
I myself am curious about Brambles (Ranger Spirit that does damage to knockdowned opponents). There could be some nice combos there...
Torkemada
Of course we need to see the energy or adren costs and the recharge... but Ride the lighting... if its not too costly it could be the next Warrior/Ele teleport-beating.
Imagine 3-4 warriors/asessins teleporting to your team monk directly..... ejem... nice find... probably i wont be gettin any sleep tonite
Imagine 3-4 warriors/asessins teleporting to your team monk directly..... ejem... nice find... probably i wont be gettin any sleep tonite
Lady Callingwell
Ride the lightning -> uber unpredictable adrenaline spike
Gaze of Contempt -> Mighty strip prior to ranger/adrenaline spike
Broad Head Arrows -> Try finding one ranger not running this one if recharge is decent, also helps a lot in spiking as infuse will be .25 secs slower
Sun & Moon Slash -> Avoids stances while being adrenaline spiked (assume it will provide some damage bonus as well)
Am I the only one who starts seeing 4-5 warrior teams adreanline spiking with ride the lightning while the ranger/necro dazes a possible infuser/boon prot and subsequently strips all defensive buffs from the target on call? Can even fit in "coward" to provide a KD (assuming it KD's) in case the defense becomes a bit more mobillity based...
Gaze of Contempt -> Mighty strip prior to ranger/adrenaline spike
Broad Head Arrows -> Try finding one ranger not running this one if recharge is decent, also helps a lot in spiking as infuse will be .25 secs slower
Sun & Moon Slash -> Avoids stances while being adrenaline spiked (assume it will provide some damage bonus as well)
Am I the only one who starts seeing 4-5 warrior teams adreanline spiking with ride the lightning while the ranger/necro dazes a possible infuser/boon prot and subsequently strips all defensive buffs from the target on call? Can even fit in "coward" to provide a KD (assuming it KD's) in case the defense becomes a bit more mobillity based...
DarkWasp
"Coward" is going to be just as required in 4v4 arenas ad a rez sig, I can see that happening.
But hey! Death to the runners!
(You can not report runners, but they are usauly the kind of people that are easily irritated. That means, you can piss them off without crossing the line and report them for offensive language *Ehehehe*)
But hey! Death to the runners!
(You can not report runners, but they are usauly the kind of people that are easily irritated. That means, you can piss them off without crossing the line and report them for offensive language *Ehehehe*)
tommarrow
Something about the way the skill descriptions are worded does not sound like official ANet skills.
CuST0M
Quote:
Originally Posted by DarkWasp
"Coward" is going to be just as required in 4v4 arenas ad a rez sig, I can see that happening.
But hey! Death to the runners! (You can not report runners, but they are usauly the kind of people that are easily irritated. That means, you can piss them off without crossing the line and report them for offensive language *Ehehehe*) |
Jetdoc
"Coward" is hilarious. It sounds a ton like a silly skill I suggested called "Chicken Shiat!" that basically frozen a fleeing opponent. Wow...if that's true, it would almost eliminate kiting.
Align
Quote:
Originally Posted by tommarrow
Something about the way the skill descriptions are worded does not sound like official ANet skills.
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disposable-hero
Flesh Golem
So is my understadning that MM's can already make about 30 minions very fast. But now they dont even have to maintain some of then cause they die, giving free soul reaping and then oooh theres a new corpse, i could use that!
MM's bringing their own corpses? THATS CRAZY TALK!
So is my understadning that MM's can already make about 30 minions very fast. But now they dont even have to maintain some of then cause they die, giving free soul reaping and then oooh theres a new corpse, i could use that!
MM's bringing their own corpses? THATS CRAZY TALK!
Mordakai
Quote:
Originally Posted by disposable-hero
Flesh Golem
So is my understadning that MM's can already make about 30 minions very fast. But now they dont even have to maintain some of then cause they die, giving free soul reaping and then oooh theres a new corpse, i could use that! MM's bringing their own corpses? THATS CRAZY TALK! |
Necros are like an avalanche, they start slow, and then get more and more powerful.
Of course, in PvP, MM havea much harder time than in PvE. Flesh Golem will help out.
Wrath Of Dragons
guys this was all posted way back in the day. more then once, im sure
LaserLight
"Coward!" will knock down targets running away from the Warrior. Which is seriously broken as hell given what else a Warrior can do. "Coward!", Wild Blow, chicken's done. Warriors won't even have to work for a living anymore >_<.
"Coward!" is half the reason the Assassin's Viper's Defense/Heart of Shadows skills have a good chance of being very useful. Traditional hit-the-speed-stance-and-bolt kiting is going to die an abrupt and painful death with "Coward!", thus the random-teleport-before-one-bolts kiting is born.
One hopes, anyways. There has to be some way to escape the bloody things >_<
"Coward!" is half the reason the Assassin's Viper's Defense/Heart of Shadows skills have a good chance of being very useful. Traditional hit-the-speed-stance-and-bolt kiting is going to die an abrupt and painful death with "Coward!", thus the random-teleport-before-one-bolts kiting is born.
One hopes, anyways. There has to be some way to escape the bloody things >_<
Mordakai
Quote:
Originally Posted by LaserLight
"Coward!" will knock down targets running away from the Warrior. Which is seriously broken as hell given what else a Warrior can do. "Coward!", Wild Blow, chicken's done. Warriors won't even have to work for a living anymore >_<.
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In any case, I guess it's pretty stupid to get in arguments over what these skills could possible do, as there is no real information here, just general ideas that could change by the time Factions is released anyway!
LaserLight
'Dirt Nap'. A nap in the dirt. Thus, Knockdown. I do get your point, but if it just did a little damage, then there's no real reason for it to exist. Unless it does too much damage, in which case it'll get nerfed.
Still...there's is Bull's Charge to think about. "Coward!" would be superior to it in most every way and non-Elite to boot. Perhaps I'm reading it wrong myself.
Still...there's is Bull's Charge to think about. "Coward!" would be superior to it in most every way and non-Elite to boot. Perhaps I'm reading it wrong myself.
ange1
maybe coward is an elite, i mean warrior need more elite shouts, currently only charge
Turbo Wombat
Quote:
Originally Posted by LaserLight
'Dirt Nap'. A nap in the dirt. Thus, Knockdown.
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Anyways, this list is a nice little tidbit that I had been trying to find again for some time. I can't wait to see the full list of new skills.
zoozoc
Quote:
Originally Posted by Ken Dei
Broad Head Arrows: Oh I can just see every Ranger Build having this in a Month.
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arcanemacabre
Quote:
Originally Posted by LaserLight
'Dirt Nap'. A nap in the dirt. Thus, Knockdown. I do get your point, but if it just did a little damage, then there's no real reason for it to exist. Unless it does too much damage, in which case it'll get nerfed.
Still...there's is Bull's Charge to think about. "Coward!" would be superior to it in most every way and non-Elite to boot. Perhaps I'm reading it wrong myself. |
awoeonip
too bad it sounds like alot of the new mesmer and necro skills are way too conditional to find common use in PvP
Francis Crawford
Necros have some great elites, but not necessarily as a great fit for MMs. Flesh golem sounds -- er, "yummy" doesn't seem like the right sort of word ...
More mass enchantment removal. Ugh. Why don't they just put an "Elementalists keep out" sign over the arenas?
More mass enchantment removal. Ugh. Why don't they just put an "Elementalists keep out" sign over the arenas?
skretth
incase u havent seen teh new update
all the skills are out
Warrior Skills
"Coward!"
"None Shall Pass!"
"On Your Knees!"
"Retreat!"
"You Will Die!"
Auspicious Blow
Auspicious Parry
Dragon Slash
Drunken Blow
Enraged Smash
Fierce Bloe
Forceful Blow
Furious Axe
Jaizhenju Strike
Lacerating Chop
Leviathan's Sweep
Penetrating Chop
Primal Rage
Protectors Stance
Quivering Blade
Renewing Smash
Shove
Signet of Strength
Silverwing Slash
Standing Slash
Sun And Moon Slash
Tiger Stance
Triple Chop
Whirling Axe
Yeti Smash
Ranger Skills
Archer's Signet
Bestial Fury
Bestial Mauling
Brambles
Broad Head Arrow
Conflagration
Enraged Lunge
Equinox
Famine
Focused Shot
Glass Arrows
Heal As One
Lacerate
Marauder's Shot
Melandru's Shot
Needling Shot
Poisonous Bite
Pounce
Predatory Bond
Run As One
Savage Bounce
Seeking Arrows
Snare
Splinter Shot
Sundering Attack
Tranquility
Trapper's Focus
Viper's Nest
Zojun's Haste
Zojun's Shot
Monk Skills
Air Of Enchantment
Blessed Light
Boon Signet
Deny Hexes
Dwayna's Sorrow
Empathetic Removal
Ethereal Light
Extinguish
Gift of Health
Healing Burst
Healing Light
Healing Whisper
Heaven's Delight
Jamei's Gaze
Karei's Healing Circle
Kirin's Wrath
Life Sheath
Ray of Judgement
Release Enchantments
Ressurection Chant
Reverse Hex
Shield Guardian
Signet of Rage
Signet of Rejuvenation
Spear of Light
Spell Sheild
Spirit Bond
Stonesoul Strike
Withdraw Hexes
Word of Censure
Necromancer Skills
Animate Flesh Golem
Animate Vampiric Horror
Bitter Chill
Blood Bond
Blood Drinker
Cultist's Fevor
Defile Enchantments
Discord
Enfeebling Touch
Fetid Ground
Gaze of Contempt
Icy Veins
Jaundiced Gaze
Lifebane Strike
Opressive Gaze
Order of Apostasy
Reckless Haste
Rising Bile
Shivers of Dread
Soul Bind
Spoil Victor
Taste of Pain
Vampiric Bite
Vampiric Spirit
Vampiric Swarm
Vile Miasma
Wail of Doom
Wallows Bite
Weaken Knees
Well of Weariness
Mesmer Skills
Accumulated Pain
Ancestor's Visage
Arcane Languor
Arcane Larceny
Auspicious Incarnation
Complicate
Conjure Nightmare
Ether Signet
Expel Hexes
Feedback
Hex Eater Signet
Illusion of Pain
Images of Remorse
Kitah's Burden
Lyssa's Aura
Lyssa's Balance
Overload
Power Leech
Power Return
Psychic Distraction
Psychic Instability
Recuring Insecurity
Revealed Enchantment
Revealed Hex
Shared Burden
Shatter Storm
Signet of Disenchantment
Signet of Disruption
Stolen Speed
Unnatural Signet
Elementalist Skills
Arc Lightning
Ash Blast
Bed of Coals
Breath of Fire
Burning Speed
Churning Earth
Double Dragon
Dragon's Stomp
Energy Boon
Glyph of Essence
Gust
Icy Prism
Lava Arrows
Lava Font
Lightning Hammer
Mirror of Ice
Ride The Lightning
Second Wind
Shatterstone
Shock Arrow
Schokwave
Silver Arrow
Smoldering Embers
Star Burst
Teinai's Crystals
Teinai's Prison
Teinai's Wind
Unsteady Ground
Vapor Blade
Ward of Stability
all the skills are out
Warrior Skills
"Coward!"
"None Shall Pass!"
"On Your Knees!"
"Retreat!"
"You Will Die!"
Auspicious Blow
Auspicious Parry
Dragon Slash
Drunken Blow
Enraged Smash
Fierce Bloe
Forceful Blow
Furious Axe
Jaizhenju Strike
Lacerating Chop
Leviathan's Sweep
Penetrating Chop
Primal Rage
Protectors Stance
Quivering Blade
Renewing Smash
Shove
Signet of Strength
Silverwing Slash
Standing Slash
Sun And Moon Slash
Tiger Stance
Triple Chop
Whirling Axe
Yeti Smash
Ranger Skills
Archer's Signet
Bestial Fury
Bestial Mauling
Brambles
Broad Head Arrow
Conflagration
Enraged Lunge
Equinox
Famine
Focused Shot
Glass Arrows
Heal As One
Lacerate
Marauder's Shot
Melandru's Shot
Needling Shot
Poisonous Bite
Pounce
Predatory Bond
Run As One
Savage Bounce
Seeking Arrows
Snare
Splinter Shot
Sundering Attack
Tranquility
Trapper's Focus
Viper's Nest
Zojun's Haste
Zojun's Shot
Monk Skills
Air Of Enchantment
Blessed Light
Boon Signet
Deny Hexes
Dwayna's Sorrow
Empathetic Removal
Ethereal Light
Extinguish
Gift of Health
Healing Burst
Healing Light
Healing Whisper
Heaven's Delight
Jamei's Gaze
Karei's Healing Circle
Kirin's Wrath
Life Sheath
Ray of Judgement
Release Enchantments
Ressurection Chant
Reverse Hex
Shield Guardian
Signet of Rage
Signet of Rejuvenation
Spear of Light
Spell Sheild
Spirit Bond
Stonesoul Strike
Withdraw Hexes
Word of Censure
Necromancer Skills
Animate Flesh Golem
Animate Vampiric Horror
Bitter Chill
Blood Bond
Blood Drinker
Cultist's Fevor
Defile Enchantments
Discord
Enfeebling Touch
Fetid Ground
Gaze of Contempt
Icy Veins
Jaundiced Gaze
Lifebane Strike
Opressive Gaze
Order of Apostasy
Reckless Haste
Rising Bile
Shivers of Dread
Soul Bind
Spoil Victor
Taste of Pain
Vampiric Bite
Vampiric Spirit
Vampiric Swarm
Vile Miasma
Wail of Doom
Wallows Bite
Weaken Knees
Well of Weariness
Mesmer Skills
Accumulated Pain
Ancestor's Visage
Arcane Languor
Arcane Larceny
Auspicious Incarnation
Complicate
Conjure Nightmare
Ether Signet
Expel Hexes
Feedback
Hex Eater Signet
Illusion of Pain
Images of Remorse
Kitah's Burden
Lyssa's Aura
Lyssa's Balance
Overload
Power Leech
Power Return
Psychic Distraction
Psychic Instability
Recuring Insecurity
Revealed Enchantment
Revealed Hex
Shared Burden
Shatter Storm
Signet of Disenchantment
Signet of Disruption
Stolen Speed
Unnatural Signet
Elementalist Skills
Arc Lightning
Ash Blast
Bed of Coals
Breath of Fire
Burning Speed
Churning Earth
Double Dragon
Dragon's Stomp
Energy Boon
Glyph of Essence
Gust
Icy Prism
Lava Arrows
Lava Font
Lightning Hammer
Mirror of Ice
Ride The Lightning
Second Wind
Shatterstone
Shock Arrow
Schokwave
Silver Arrow
Smoldering Embers
Star Burst
Teinai's Crystals
Teinai's Prison
Teinai's Wind
Unsteady Ground
Vapor Blade
Ward of Stability
snikerz
heh you were quick to type all that out so fast.
i was gonna do same thing
i was gonna do same thing
skretth
Raxxman
Cool, Elementials get a metallica album! *Edit* and an old beatemup game!
I really hope "Retreat" makes the characters spam "Run away! Run away" and "Keep running!"
I really hope "Retreat" makes the characters spam "Run away! Run away" and "Keep running!"
Align
Quote:
Originally Posted by Francis Crawford
More mass enchantment removal. Ugh. Why don't they just put an "Elementalists keep out" sign over the arenas?
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Foppe
Unfortunally we cant see the descriptions yet, im bloody curious!!
kalvon
Ride The Lightning was one of the best albums ever. Hopefully we get a Master of Puppets skill next chapter.