I don't know if this is posted but it is interesting.
Ele:
Arc Lightning - Direct damage spell that bounces to a second foe if the initial target happens to be hexed w/ water magic.
Churning Earth - Deals prolonged area of effect damage and knocks down foes who are equipped w/ speed enhancing buffs.
Ride the Lightning - An elite skill that damages your target and teleports you directly to him.
Mesmer:
Overload - An incantation that deals extra damage if its target is in the middle of casting a spell.
Illusion of Pain - Thix hex causes massive health degeneration but heals your oppenents when it ends, making it well suited as a finishing move.
SIgnet of Disruption - This signet can interrupt spells or if cast it on a foe that's already hexed, it can interrupt other types of skills as well.
Monk:
Empathic Removal - Removes one hex and one status from both you and a single foe.
Word of Censure - Powerful smiting spell with a recharge rate dependent upon your target's health level.
Gift of Health - Powerful health replinishing spell that disables rest of your healing skills, and can't be used on yourself.
Necro:
Gaze of Contempt - Removes all of your target's enchantments, provided he has more than half his health.
Jaundiced Gaze - Sacrifice your own health either to deal damage to or steal health from your opponent, depending on wheter he has more health than you.
Flesh Golem - This elite skills conjures an animated minion that leaves a corpse upon death, allowing you to reanimate it.
Ranger:
Heal as One - Healing skill that affects both you and your pet.
Brambles - Nature ritual that caues extra damage and bleeding to an opponent who is already knocked down.
Broad Head Arrows - This elite skill dazes your target upon successful hit.
Warrior:
Sun & Moon Slash - First blow of this 2-hit sword skill is completely unblockable.
Protector's Stance - As long as you don't move you can block damage for your allies.
"Coward" - Shout. This attack sends a fleeing enemy for a dirt nap.
thats it
