So there are two different calculators, one is to enter attribute, another is target armor. So suppose I have a result of 29.9 damage from calculator 1, should I just round it off to 29 damage as an input for the 2nd calculator, or should I eneter 29.9? So if you get the final value, would you round it off before you add the 20% from customized weapons?
This is a very important question becasue if damage is rounded off in each step, +14% and +15% weapon doesn't make a difference but if damage is rounded off in the final value it would make a 1 difference.
damage calculation using calculator
ophidian409
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Sekkira
You keep the exact values throughout the whole thing and round off the final result. 29.9 Damage, if the final result should be 30.
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FudgeMutator
29.9 rounds to 30, not 29. It just depends on how accurate you want your answer to be. I usually don't round until the very end, and when you do, round correctly.
ophidian409
When I use a +14% weapon and +15% weapon on a low level monster, the result turns out to be the same (97 damage) , so I thought 14 and 15% didn't make any difference becasue the damage was not over 100 so it didn't give a 1 damage difference becasue 0.9 rounded off to 0 instead of rounding off to 1.
If you are true that 0.9 is rounded off to 1 and damage is rounded off in the final stage, In my case the damage made no difference becasue it might be 96.5 and 97.4 . That means 14% and 15% could make when damage is below 100 e.g. when the damage is 44.4 -->44 and 44.6--->45 , am I right?
If you are true that 0.9 is rounded off to 1 and damage is rounded off in the final stage, In my case the damage made no difference becasue it might be 96.5 and 97.4 . That means 14% and 15% could make when damage is below 100 e.g. when the damage is 44.4 -->44 and 44.6--->45 , am I right?
