Making Mesmers more visible

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C
Cherno
Forge Runner
#1
There is just about nothing more that I love than a successful interrupt.
Memsers often are heard to say that mesmers make a job much easier but people don't realize what they are actually doing for the party.

While I know interrupt is just one line, and one some find boring, but I would love to see a little bubble pop up over the mesmers head on a successful interrupt that said "No!" or "Denied!" or something.
Align
Align
Krytan Explorer
#2
Or the %¤#"%"¤! from Cry of Frustration pops up for ALL interrupts.
Mr.H.Mishima
Mr.H.Mishima
Lion's Arch Merchant
#3
Mesmers rock. I always ask for them in my parties. Hell, I finished Titan Source with 1 Monk and 2 Mesmers. Yeah, we died a few times, but we made it. No nuker, no necro, no AOE damage at all. Warrior, Monk, Mesmer, Mesmer. Once we reached the bosses, we did NOT die at all. Took them down in a blink.
T
ThY[Ninj]
Ascalonian Squire
#4
Quote:
Originally Posted by Align
Or the %¤#"%"¤! from Cry of Frustration pops up for ALL interrupts.
LOL... $%^@# you! My meteor shower... nooo....
Undivine
Undivine
of Brackenwood
#5
That would be nice, but when I play my mesmer, I'm not usually doing that much interrupt - just a bit. There's mana denial, shutdown, degen (at least they can see that), and punishment (i.e. Backfire, Panic, Clumsiness, etc.). I suppose they can see the punishment part of things as well.

But shutdown and mana denial are very powerful, yet very subtle. Interruption can be done well with a mesmer, but I think rangers are still better at it.
SpeedyKQ
SpeedyKQ
Krytan Explorer
#6
If you make the punishment stuff more visible it weakens it for PVP, though. Makes it easier for for the victim to notice what is going on.
Ecklipze
Ecklipze
Lion's Arch Merchant
#7
I actually think it is the discrete insidious nature of the interupts that makes mesmer interupts what they are. After all, mesmers are supposed to be decptive and as mentioned above would not really want to draw attention to themselves.
Tictac
Tictac
Frost Gate Guardian
#8
It should say GO REDENGINE GO or whatever the hell it says here.
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#9
What if their head exploded when you interrupted them?
Mavrik
Mavrik
Forge Runner
#10
I like the swearing they do when I use Cry of Frustration

there should be other signs though that shows they were interupted. like "SOAB!" or something
R
Russell.Crowe
Lion's Arch Merchant
#11
They should make mesmers moon people when they interupt them.
Tictac
Tictac
Frost Gate Guardian
#12
Quote:
Originally Posted by Russell.Crowe
They should make mesmers moon people when they interupt them.
ROFL.
Siren
Siren
Wilds Pathfinder
#13
Quote:
Originally Posted by Russell.Crowe
They should make mesmers moon people when they interupt them.
Isn't the Riverdance humiliating enough for the interrupted?

And I'm with those saying nay here. The beauty of a Mesmer is usually that the team doesn't even notice how much you're doing, and that's the idea. Sometimes, people can tell what's going on, but most of the time...we Mesmers are stealthy. Like spell-hating Ninjas.
lord_shar
lord_shar
Furnace Stoker
#14
I'd like to see mesmers being given group-buffing abilities/elites, for example (please forgive the sorry names):

1) Unwavering Resolve -- All nearby party members cannot be interrupted. Every time a party member would have normally been interrupted, the original mesmer caster loses 5 energy.

2) Energy Fountain -- All party members get X..Y energy -- mesmer loses all energy

3) Fountain of Rage -- All party members get X..Y adrenelin -- mesmer loses all energy

4) Aura of Disruption -- the next individual attack of every party member interrupts their target's immediate action

Etc etc...

In a nutshell, give the mesmer group-enhancing abilities which give them far more utility and visibility to other party members. This is already being done with the necromancer's order-of-pain and order-of-the-vampire. Of course, ANET must balance such new skills as needed.

Other ideas:

5) Temporal Suspension -- For 1..5 seconds, target opponent cannot move, attack, nor cast spells, but is renderered invunerable during this hex's duration. All mesmer abilities are disabled for 10 seconds.

6) Mesmerize -- For X seconds target creature cannot move, attack, nor cast spells. Mesmerize ends immediately if any attack, enchantment, hex, or condition lands on target creature. All mesmer abilities are disabled for 10 seconds.

...just brainstorming...
FalconDance
FalconDance
Jungle Guide
#15
moans..... the mesmer dance. Let's not discuss that.

Personally I like the way the mesmer's skills for the most part are not as 'visible' as other professions. It would be nice if we had some sort of animation for being interrupted, though. A foot stomp or fist shake maybe.