I haven't played the game in a long while and when I loaded it up last night there was this new stuff. First the introscreen is better, etc. etc. Most aesthetic stuff.... plus I feel the casters have been greatly improved.
What I found most intriguing though were these little triangles in the corner of some skills. I tried to figure out what they meant and how to use them, but I failed... it's just easier to ask you guys.
Thanks!
What is this new little triangle in the top right corner of some skills?
leereever
Loviatar
Quote:
Originally Posted by leereever
I haven't played the game in a long while and when I loaded it up last night there was this new stuff. First the introscreen is better, etc. etc. Most aesthetic stuff.... plus I feel the casters have been greatly improved.
What I found most intriguing though were these little triangles in the corner of some skills. I tried to figure out what they meant and how to use them, but I failed... it's just easier to ask you guys. Thanks! |
yellow up for enchantments
casters got a recent buff
leereever
aha, thanks. I was going crazy thinking they were a drop down menu or something... if I had been more observant I would have noticed that some are pointed upwards and others downwards.... who didn't notice which was which though? I'm glad casters got a buff. My friend with whom I play will be particularly happy since he loves casters. The decrease in casting times is what I noticed most... particularly with elementalists.
Loviatar
Quote:
Originally Posted by leereever
aha, thanks. I was going crazy thinking they were a drop down menu or something... if I had been more observant I would have noticed that some are pointed upwards and others downwards.... who didn't notice which was which though? I'm glad casters got a buff. My friend with whom I play will be particularly happy since he loves casters. The decrease in casting times is what I noticed most... particularly with elementalists.
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Elementalist
Gale: increased Energy cost to 10.
Conjure Flame: no longer removes Enchantments.
Inferno: increased damage to 30..135.
Fire Storm: decreased cast time to 2 seconds.
Rust: decreased recharge time to 15 seconds.
Conjure Frost: no longer removes Enchantments.
Conjure Lightning: no longer removes Enchantments.
Whirlwind: decreased recharge time to 8 seconds.
Flame Burst: increased damage to 15..120.
Rodgort's Invocation: increased damage to 15..120.
Mark of Rodgort: decreased recharge time to 5 seconds.
Lava Font: increased damage to 5..35 per second.
Searing Heat: increased damage to 5..35 per second.
Lightning Javelin: decreased recharge time to 2 seconds.
Mist Form: decreased cast time to 1 second.
Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.
leereever
hmmm... that does sound good. Particularly sounds good for my newest character, which is an E/R. I'm eventually going to focus on fire, earth, mana storage and beast mastery or wilderness survival... on the ranger set it's hard to decide. An evoker with a good familiar doing combat damage seems like a good combo, but wilderness survival has so many good skills associated with it. We shall see...
Maelstrom Bloodlett
so my new Necro/Mez character is casting spells faster then before?
When did this happen? I just made him about 2 weeks ago, but I only play him every other time I play. Just got him to lv 11 and at Surmia.
When did this happen? I just made him about 2 weeks ago, but I only play him every other time I play. Just got him to lv 11 and at Surmia.
Loviatar
Quote:
Originally Posted by leereever
I'm eventually going to focus on fire, earth, mana storage and beast mastery or wilderness survival... on the ranger set it's hard to decide. An evoker with a good familiar doing combat damage seems like a good combo, but wilderness survival has so many good skills associated with it. We shall see...
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http://www.guildwarsguru.com/content...tion-id270.php
leereever
hmmm.... I should drop an element, huh? I typically try to keep it down to three attributes. It's hard though.