Rune Ideas

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

I was thinking maybe a rune that gives energy?

Minor: +1 energy
Major: +3 energy
Superior: +5 energy

I'm not sure if it should be available to all classes or just to the casters (since warriors get absorption anyway).

Another idea could be runes that reduce damage towards elements. It could be one "elemental absorption" rune or maybe split up between water, air, fire, and earth runes.

Minor: -1 towards the element
Major: -2 towards the element
Superior: -3 towards the element

Any more ideas?

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

If you use search there are over 50 ideas in various other threads.

My vote goes toward making all runes universal except for 1 rune for each class.

So universal absorption/elemental/+energy/etc.

And maybe something like:

Warrior: just bring back fury runes (increase adrenal retention time)

Necro: bring back the rune that increased soul reaping radius

Ranger: something that lowers flight time of arrows

Ele: something that causes 1,3,5% of damage taken to be taken from energy instead

Mes: steals 1 energy from target on cast (friend or foe) @ (2,4,6% chance)

Monk: reverses 2 damage @ 2,4,6% chance

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Mandy Memory
If you use search there are over 50 ideas in various other threads.

My vote goes toward making all runes universal except for 1 rune for each class.

So universal absorption/elemental/+energy/etc.

And maybe something like:

Warrior: just bring back fury runes (increase adrenal retention time)

Necro: bring back the rune that increased soul reaping radius

Ranger: something that lowers flight time of arrows

Ele: something that causes 1,3,5% of damage taken to be taken from energy instead

Mes: steals 1 energy from target on cast (friend or foe) @ (2,4,6% chance)

Monk: reverses 2 damage @ 2,4,6% chance
I like the idea, except I don't think all runes should be universal. I do like that each class should have a unique rune that isn't directly related to increasing an attribute.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

So you dont want absorption on your non-warrior characters?

I dont understand your logic...unless you thought I meant attribute runes...

I do not mean attribute runes. Runes like absorption or + energy runes should be universal.