Exploring in the Fissure of Woe/Underground
leoknight
I am curious about the land of Fissure of Woe and Underground. Most group I found only go there for what they call the "book quest". as soon as they done with that then they all return back to Temple of the Ages. Almost the same thing in the Underground, except people are after the terrorweb for ectos and/or after spider capture.
Therefore I want to know is there any explorer out there whom have fully explore in either Fissure of Woe or Underground or maybe both.
Therefore I want to know is there any explorer out there whom have fully explore in either Fissure of Woe or Underground or maybe both.
Ira Blinks
/me raises hand
Edit: I mean i did fow... Last time i tryed UW got my ass kicked by the guys who now infested tombs
Edit: I mean i did fow... Last time i tryed UW got my ass kicked by the guys who now infested tombs
leoknight
Quote:
Originally Posted by Ira Blinks
/me raises hand
In which land have you fully explore and how long did it take you and your party to do it?
Ira Blinks
speaking mostly about fow: it takes 4-5 hours depending on the group...
And i've been to guild groups with voice comm that get their asses kicked and fall apart in burning forest and i've been in pug's that fly thru the whole place in like 3.5 hours... really depends on your luck
And i've been to guild groups with voice comm that get their asses kicked and fall apart in burning forest and i've been in pug's that fly thru the whole place in like 3.5 hours... really depends on your luck
leoknight
Quote:
Originally Posted by Ira Blinks
speaking mostly about fow: it takes 4-5 hours depending on the group...
And i've been to guild groups with voice comm that get their asses kicked and fall apart in burning forest and i've been in pug's that fly thru the whole place in like 3.5 hours... really depends on your luck I highly doubt I'll make it this far. People do not care about exploring the land like I do therefore most people in the group leave as soon as they're done with book quest and forgemaster quest.
And i've been to guild groups with voice comm that get their asses kicked and fall apart in burning forest and i've been in pug's that fly thru the whole place in like 3.5 hours... really depends on your luck I highly doubt I'll make it this far. People do not care about exploring the land like I do therefore most people in the group leave as soon as they're done with book quest and forgemaster quest.
Maxiemonster
Don't take PUG's. You might die, if immidiatly, you have to find a new group, if you were already busy for longer, you might even lost favor. Try with a guild group, then you'll have more chance of getting far.
Ira Blinks
Yeah, I know what you mean. I love to explore myself. One cool place I recently found is half way between ToA and The Wilds. There is like small temple of Balthazar with bunch of bone dragons guarding it.
Naxohs Seralna
First of all: It's Underworld, not Underground. 
There are indeed people who have cleared out all of FoW and UW. The most remarkable ones can be found at these links:
http://www.guildwarsguru.com/forum/s...ad.php?t=99318
http://www.guildwarsguru.com/forum/s...d.php?t=113320

There are indeed people who have cleared out all of FoW and UW. The most remarkable ones can be found at these links:
http://www.guildwarsguru.com/forum/s...ad.php?t=99318
http://www.guildwarsguru.com/forum/s...d.php?t=113320
leoknight
Quote:
Originally Posted by Maxiemonster
Don't take PUG's. You might die, if immidiatly, you have to find a new group, if you were already busy for longer, you might even lost favor. Try with a guild group, then you'll have more chance of getting far.
yeah, finding a guild group probably have much better luck getting far in either FoW/UW but unless I know some guild otherwise finding guid group to join to FoW can be hard.
Effendi Westland
Get the best players and those who are also interested on your friendslist. Then pm em anytime you want to go into FoW/UW for the other quests. In due time you'll have a large friendslist to select from, worked for me. Hardly ever have to pug it and haven't used the book trick in ages.
leoknight
Quote:
Originally Posted by Ira Blinks
Yeah, I know what you mean. I love to explore myself. One cool place I recently found is half way between ToA and The Wilds. There is like small temple of Balthazar with bunch of bone dragons guarding it.
Yeah, I know the place you're talking about. I am able to explore the whole world outside of Fissure of Woe and Underworld. Too bad I can't explore the FoW/UW alone with henchman.
lg5000
Explored UW completly finally... with my mesmer 
It took... 1-2 hours finding a pug 5k entry fees (I was paying for all of them) and.. 5 hours of actual exploration time. Our tank dropped leaving only our damage warrior reasonably early in the run. The only thing where I can say I cheated in picking a group is.. the war. is my b/f and the two monks were room mates (but we didn't know them before that trip).
Forming a group yourself would be the way to go, advertise it as either exploration trip or clearing UW or FoW and interview the monks if you're going UW!
Good way to find out if your group is worth it is clearing the smites first, most groups tend to fall appart there, at least, from experience. And each time you fail, kick the ones who you know screwed up and will continue to screw up.

It took... 1-2 hours finding a pug 5k entry fees (I was paying for all of them) and.. 5 hours of actual exploration time. Our tank dropped leaving only our damage warrior reasonably early in the run. The only thing where I can say I cheated in picking a group is.. the war. is my b/f and the two monks were room mates (but we didn't know them before that trip).
Forming a group yourself would be the way to go, advertise it as either exploration trip or clearing UW or FoW and interview the monks if you're going UW!
Good way to find out if your group is worth it is clearing the smites first, most groups tend to fall appart there, at least, from experience. And each time you fail, kick the ones who you know screwed up and will continue to screw up.
MMSDome
you can normally tell the skill of you group after the first quest (in FoW) If people complain or go "woot" when they get shards usually it wont be a strong group. Find a group that likes to have fun and work together, thats why i joined my guild, they are fun helpful and dont mind drops. Although it does get irritating
. If you find a good group add the leader to your friends list and see if they want to play in the future.
BTW not all W/Mo's are bad
BTW not all W/Mo's are bad

Diablo???
Woot! 
Fissure for some reason is a better place than UW, alot more co-ordination and team work is needed for that place and its a lot more fun to explore. Maybe that's there are so few groups going to Fow than UW.... Underworld isn't fun anymore. What was once a fun place to explore has been systematically degraded into an ecto factory with a revolving door.

Fissure for some reason is a better place than UW, alot more co-ordination and team work is needed for that place and its a lot more fun to explore. Maybe that's there are so few groups going to Fow than UW.... Underworld isn't fun anymore. What was once a fun place to explore has been systematically degraded into an ecto factory with a revolving door.
The Herbalizer
Quote:
Originally Posted by leoknight
I am curious about the land of Fissure of Woe and Underground. Most group I found only go there for what they call the "book quest". as soon as they done with that then they all return back to Temple of the Ages. Almost the same thing in the Underground, except people are after the terrorweb for ectos and/or after spider capture.
Therefore I want to know is there any explorer out there whom have fully explore in either Fissure of Woe or Underground or maybe both. I find people wanting to go to the forgemaster even though they arnt getting armor quite unusual. I would rather explore and do other stuff. When I went to get my armor with a pug they all left after I got it
You would have though they would want to explore elsewhere.
Therefore I want to know is there any explorer out there whom have fully explore in either Fissure of Woe or Underground or maybe both. I find people wanting to go to the forgemaster even though they arnt getting armor quite unusual. I would rather explore and do other stuff. When I went to get my armor with a pug they all left after I got it
Ira Blinks
Quote:
Originally Posted by Diabloâ„¢
Woot! 
Fissure for some reason is a better place than UW, alot more co-ordination and team work is needed for that place and its a lot more fun to explore. Maybe that's there are so few groups going to Fow than UW.... Underworld isn't fun anymore. What was once a fun place to explore has been systematically degraded into an ecto factory with a revolving door.
it seems so because people that farm ectos and cap spiders only see half of UW at most, but UW is fun place to, its just much harder to find group to go there.

Fissure for some reason is a better place than UW, alot more co-ordination and team work is needed for that place and its a lot more fun to explore. Maybe that's there are so few groups going to Fow than UW.... Underworld isn't fun anymore. What was once a fun place to explore has been systematically degraded into an ecto factory with a revolving door.
Ira Blinks
Quote:
Originally Posted by Naxohs Seralna
First of all: It's Underworld, not Underground. 
There are indeed people who have cleared out all of FoW and UW. The most remarkable ones can be found at these links:
http://www.guildwarsguru.com/forum/s...ad.php?t=99318
http://www.guildwarsguru.com/forum/s...d.php?t=113320 one thing that really bugs me is how did those guys manage to kill groups with multiple shadow monks... neither war skills nor ss seem to provide enough firepower to overcome those damn healers. Even if they dazed one, the other one is still healing. And i know at least one place that they had to clear (by Nimrod teh hunter) where group has 3 shadow monks. Even with Defile flesh seems a bit unrealistic.

There are indeed people who have cleared out all of FoW and UW. The most remarkable ones can be found at these links:
http://www.guildwarsguru.com/forum/s...ad.php?t=99318
http://www.guildwarsguru.com/forum/s...d.php?t=113320 one thing that really bugs me is how did those guys manage to kill groups with multiple shadow monks... neither war skills nor ss seem to provide enough firepower to overcome those damn healers. Even if they dazed one, the other one is still healing. And i know at least one place that they had to clear (by Nimrod teh hunter) where group has 3 shadow monks. Even with Defile flesh seems a bit unrealistic.
dgb
If anyone is interested in a group to clear the UW send me a PM and I'll see if I can organise one. Tell me what characters you have available and what time you are available - also if you have voice comms (I have a TS server).
Naxohs Seralna
Quote:
Originally Posted by dgb
If anyone is interested in a group to clear the UW send me a PM and I'll see if I can organise one. Tell me what characters you have available and what time you are available - also if you have voice comms (I have a TS server).
Sounds cool, but which contient are you on? It's pretty vital that everyone is in the same continent when you're planning a trip to UW or FoW...
I'm in Europe, BTW.
I'm in Europe, BTW.
cvspro
i'll come ... if u want ... i know my way around both places and i can help u out alot if u want ... i got a trapper and a w/(any class u want)
... just wisper me in game ... im on every day!

leoknight
Quote:
Originally Posted by dgb
If anyone is interested in a group to clear the UW send me a PM and I'll see if I can organise one. Tell me what characters you have available and what time you are available - also if you have voice comms (I have a TS server).
yeah, that's sound great, I am on american server though therefore I hope we can find right time with other whom on the europe server. Also I am not sure it will be this easy to find enough explorer to go to the UW. Most people these day care nothing more than going to the UW killing Terrorweb Dyders for ecto and capturing spider.
QuixotesGhost
Quote:
Originally Posted by Ira Blinks
one thing that really bugs me is how did those guys manage to kill groups with multiple shadow monks... neither war skills nor ss seem to provide enough firepower to overcome those damn healers. Even if they dazed one, the other one is still healing. And i know at least one place that they had to clear (by Nimrod teh hunter) where group has 3 shadow monks. Even with Defile flesh seems a bit unrealistic.
Get yourself a ranger with Choking Gas. It's one of the most powerful PvE builds, IMO. Most of the groups that I've had that breeze through FoW and UW are ranger-heavy.
Ira Blinks
Quote:
Originally Posted by QuixotesGhost
Get yourself a ranger with Choking Gas. It's one of the most powerful PvE builds, IMO. Most of the groups that I've had that breeze through FoW and UW are ranger-heavy.
well those guys had monk, necro and war... and no ranger.
I mean im gonna try stuff with guildies anyway, it just bugs me how _they_ did it.
On a side note it seems like ranger class becomes now king of pve (like pvp wasnt good enough for it)... this is serious bull. I hope they nerf the hell out of it in the next patch, maybe then eles would be actually needed somewhere except solo farming trolls.
I mean im gonna try stuff with guildies anyway, it just bugs me how _they_ did it.
On a side note it seems like ranger class becomes now king of pve (like pvp wasnt good enough for it)... this is serious bull. I hope they nerf the hell out of it in the next patch, maybe then eles would be actually needed somewhere except solo farming trolls.
QuixotesGhost
Quote:
Originally Posted by Ira Blinks
1 tank setup with Doylak + "Watch Yourself!" (Skellies pack Wild Blow and Doylak Prevents KD from Abbysals)
2 Judge's Insight/Barrage Rangers with Interupts (I love Concussion Shot on these guys)
1 Choking Gas Ranger with Traps and Throw Dirt (Caster Lock down and handles mobs that break aggro)
1 SS/Curse Necro
1 Active/Boon Protection Monk (not a bonder, Bonds get shattered and theres Primal Echoes + Nature's Renewal all over the forest)
1 Heal Monk
Last slot would either be:
A Mantra of Recovery Domination Mesmer w/ Shatter Hex and Backfire.
or
A Fast Casting Dual Attunement Me/E Fire Nuker.
Quote:
Allow me to advise you (since thats my necro in the FoW group
On a side note it seems like ranger class becomes now king of pve (like pvp wasnt good enough for it)... this is serious bull. I hope they nerf the hell out of it in the next patch, maybe then eles would be actually needed somewhere except solo farming trolls.
:P Stop your belly-aching. Most PuGs I see want 2-3 eles. There's plenty of groups for you to join.
Ira Blinks
QuixotesGhost
err... once again I was wondering how _THEY_ did it (reffering to post #8). It is nice of you to provide your build, but this isnt really what I care about atm. Avarre
Quote:
Originally Posted by Ira Blinks
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The skills do provide enough damage. My hex cycle is as such -> SS (on a warrior or mesmer, not the target monk though), barbs on target monk, defile on target monk, SS on another (again, not on the target monk). By that time, the monk is dazed. From there, there is only 1 shadow monk that can cast, and as damage is spread out they will use orisons on other targets. I use DE for a finishing spike, and Racthoh does quite a bit of damage with his attacks too
The group by Nimros is actually 2 groups, 1Mo 2W and a larger pack. They can be split with proper aggroing and pulling.
I'll explain details of any part of the run if you have questions, just PM me in game.
Quote:
It really depends on the attitute of the people playing

Quote:
I find people wanting to go to the forgemaster even though they arnt getting armor quite unusual. I would rather explore and do other stuff. When I went to get my armor with a pug they all left after I got it You would have though they would want to explore elsewhere.
Same reasoning as smite runs, people want xp and drops and Forge is a very easy, linear path that people know. Its the fear of having to learn new things, also why they rely on the book often... because everyone knows forge, PuGs tend to crumble afterwards as they no longer know what to do.
Ira Blinks
Avarre
thanks, i'll keep that in mind gimpy wimmer
Quote:
Originally Posted by Ira Blinks
QuixotesGhost
err... once again I was wondering how _THEY_ did it (reffering to post #8). It is nice of you to provide your build, but this isnt really what I care about atm. they disabled one of the monks and killed the other gg healin down there isnt that hard rachtoh did it all by himself in our 7 man group intell it was down to 3 after we finshed khobay the betrayer went pretty smooth only acouple deaths |