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Originally Posted by JohnCoke
I'd hate to argue with you but there is no random in computers. There are seeds with random numbers, and even random number generators. All predefined by a list of given numbers. BUT for all practical purposes (i.e. drops) it can be seen and calculated as random.
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I'll second that
randomness is a perception, a perception computers generate with complicated equations.
At the stage of programming the factors of those equations, ie seed numbers, would have been determined by the programmer.. and therefore must have invoked a development discussion about how the perception would be acheived.
If it were me I would definatly use the human player to NPC ratio as a good starting point. Therefore encouraging team play.
(again it maybe just me but I seem to get more/better drops when in a team full of human players.)
But whatever the true answer to this question is, it seems that they want us to beleive it is totally random (though scientifically impossible) so I wouldnt beleive them, even if they insisted.
I like that idea about even/odd number of players affecting the outcome, it has just the right ring of truth to be believable. (if you like the numbers game)
The Snowman.