Every skill in game at LA.

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by WoodyDotNet
It makes sense. Since LA is the launch point to Cantha, it seems only natural that your ascended character would have access to all non-elite skills there. It think it's a great idea.
Actually, the skills are available at every single trainer in the game, including ascalon.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by TimberOwl
Actually, the skills are available at every single trainer in the game, including ascalon.
Then I'd call that a bug.

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by WoodyDotNet
Then I'd call that a bug.
Yeah, thats what i thought, if it wasn't a bug, and was actually an implementation from Anet, then there would be a sign of it on their site, which there isn't last i looked.

Kali Ma

Kali Ma

Frost Gate Guardian

Join Date: Jun 2005

N/Mo

Also seems to me like something of a gold sink, since skills get more expensive as one buys them. Running on quests for skills has the side effect of being much cheaper than buying them all. Early in the game, we all would do the quests to get them, then buy others as we progressed. Now, skills will cost 1k by the time we get to LA.

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by Kali Ma
Also seems to me like something of a gold sink, since skills get more expensive as one buys them. Running on quests for skills has the side effect of being much cheaper than buying them all. Early in the game, we all would do the quests to get them, then buy others as we progressed. Now, skills will cost 1k by the time we get to LA.
Heh, i don't care, ive enough money to buy everysingle skill and more, so.. I guess its just a benefit for the time being. Before they fix it, if they ever do?

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Quote:
Originally Posted by TimberOwl
Yeah, thats what i thought, if it wasn't a bug, and was actually an implementation from Anet, then there would be a sign of it on their site, which there isn't last i looked.
On the other hand, if it IS a bug, it seems to be serious enough that a new build would've come out ASAP to fix it, wouldn't you think? Been like this for hours now. I mean, we already had a new build after the initial new build (to fix something obviously), but not one since to fix this?

I'm starting to believe this is intended 100% by ANet.

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

Hmm. Well i hope they put an explaination out, because im slightly confused as to why they would do this.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Quote:
Originally Posted by TimberOwl
Hmm. Well i hope they put an explaination out, because im slightly confused as to why they would do this.
I think the explanation is that it's one of those core gameplay enhancements that, even though it's coming with Factions stuff, it's a basic game upgrade so everybody gets it. They're just giving it away early I guess.

Regarding why it was put in as part of Factions upgrade: (My guess, anyways)

It's now easier to sail over to Tyria from Cantha and quickly buy that Chapter 1-only non-elite you need for a build, instead of having to come over and play Prophecies PvE all the way to Ember Light Camp and buy it there or go find the <insert area skill trainer> who offers it earlier. Not only is it to add variety to repeat profession characters (which will give people incentive to replay Chapter 1 after Chapter 2 comes out because they can now vary their early-game builds), but it's also to minimize the amount of Chapter 1 content you'd have to play through to obtain some of these Chapter 1-only skills if you 1) already have them unlocked and 2) you're concentrating solely on the Cantha PvE campaign with that character.


On the other hand, it could just as well be a bug and all this speculation is moot. Who knows? LOL.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

It's a great feature, especially when you're new.

Now everyone's even -more- better than you.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

If it's a feature and not a bug, that would be a good incentive (at least for me) to replay in Tyria (normally) with a new customized build, instead of being powerleveled to the skill trainers and elite bosses I need (to bypass the unexciting skill trainer limitations). Well... it would be if I didn't already have everything I need. Two thumbs up! Too bad this feature didn't come a few months ago when I could have used it. It's still a good move for 'future veterans'.

False issues:

PvE will be easier: sure, but you can already complete it with no skill in your bar and henchmen. At least now the game's replayability is increased by an ability to play any original and weaker build based on remote skills.

Ascalon arena: it's a joke and you're kicked out of the arena with XP, so this arena is certainly not a good base to define the skill availability

New players vs old players: like the attribute points and 20 levels, the skill limitation was implemented for learning curve concerns. Yes veterans have access to better skills, but it's irrelevant because:
a/ they can already ask to be run by a friend/guildie,
b/ they don't *need* better skills since they know how to use basic ones better than newbies (oftentimes they want to use subpar/original builds just for fun),
c/ powerlevelers who will make an extensive use of this new feature don't play in PuGs anyway (henchmen and high level friends are incredibly faster and more reliable)
d/ you can already twink high-level rare weapons to boost lowbie warriors/rangers/assassins to breeze through low level areas. This unfair advantage of weapon-based professions is now partly fixed.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Unlock all the skills will take a long time, money and more money...

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by FrogDevourer
If it's a feature and not a bug, that would be a good incentive (at least for me) to replay in Tyria (normally) with a new customized build, instead of being powerleveled to the skill trainers and elite bosses I need (to bypass the unexciting skill trainer limitations). Well... it would be if I didn't already have everything I need. Two thumbs up! Too bad this feature didn't come a few months ago when I could have used it. It's still a good move for 'future veterans'.

False issues:

PvE will be easier: sure, but you can already complete it with no skill in your bar and henchmen. At least now the game's replayability is increased by an ability to play any original and weaker build based on remote skills.

Ascalon arena: it's a joke and you're kicked out of the arena with XP, so this arena is certainly not a good base to define the skill availability

New players vs old players: like the attribute points and 20 levels, the skill limitation was implemented for learning curve concerns. Yes veterans have access to better skills, but it's irrelevant because:
a/ they can already ask to be run by a friend/guildie,
b/ they don't *need* better skills since they know how to use basic ones better than newbies (oftentimes they want to use subpar/original builds just for fun),
c/ powerlevelers who will make an extensive use of this new feature don't play in PuGs anyway (henchmen and high level friends are incredibly faster and more reliable)
d/ you can already twink high-level rare weapons to boost lowbie warriors/rangers/assassins to breeze through low level areas. This unfair advantage of weapon-based professions is now partly fixed.
I couldn't have said it better myself.

Desbreko

Desbreko

Lion's Arch Merchant

Join Date: Oct 2005

California

Fifteen Over Fifty [Rare]

I would've found this really handy a couple months ago when I started my ranger. Wouldn't have needed to get a run to Droknar's just to play a trapper through anything but the last quarter of the game. But alas, all four of my characters have beaten the game by now.

Ah well, I guess if this is here to stay, my second factions character might benefit.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

.. and for those suggesting it's to balance the game for Factions, what about those who -aren't- buying Factions, those people who are simply being introduced to Prophecies?

As for Frog Devourer's reply, your basic sense is, hey, it's already broken, so why bother?

That's how I'm reading it, at least.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

this is a very good update. no more wasting time going through the missions again and again and again, getting the same skills you unlock previously for your new character..

Quote:
Originally Posted by Count to Potato
Unlock all the skills will take a long time, money and more money...
and skill points

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

I don't like it. I had no problem doing the same quests with my previous characters, I enjoyed it. I'm really wondering how boring will the first missions get when people will have access to all the skills they unlocked. You know, something like playing Great northern wall with a lvl 20....

front243

Ascalonian Squire

Join Date: Nov 2005

Denmark

Blood of Luzifer

R/E

Quote:
Originally Posted by N19h7m4r3
Also for some reason its only on my Ascended Characters as other people with low levels dont seem to have the option.
My low-level monk just got Rebirth from Sir Bertran in Ascalon City, and he is not ascended yet.

tricky

Ascalonian Squire

Join Date: Feb 2006

Flamed Knights

W/Mo

If you have unlocked skills with previous char's then your new chars will get the skills to use on their game. I think this is great even though it doesn't benefit my 2 new chars I made.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

wow. I'm at school right now...I just might have to download guild wars and get me some skills

TalonTheCat

TalonTheCat

Frost Gate Guardian

Join Date: Jan 2006

USA

Black Cat Guild

Mo/

As someone else pointed out - low levels can't just go and buy all the skills - you need to earn the skill points to buy them along with the gold.

No Skill points = No New Skills

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

Experienced players will have at least lvl 7 when they arrive in Ascalon city, therefore 7 skill points (or 8 maybe). That's quite a lot, I think.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

:nods:

And it's not like you need to unlock -all- the skills. Just the ones that really matter.

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by tomcruisejr
this is a very good update. no more wasting time going through the missions again and again and again, getting the same skills you unlock previously for your new character..


ssssssseconded.

Cerberus

Cerberus

Frost Gate Guardian

Join Date: Feb 2006

Gates of Hades

Edge Of Extinction

hmm noticed alot of ppl saying the skills are avaliable if you have alrdy unlocked them on ur account.

Well in my experience this isn't true and i'll explain why..

a week ago i changed one of my charactors secondary to Mesmer, a class i have never used before and had to run around certain trainers to get certain skills, but now after this update i can get all the non elite skills as early as ascalon and as i have never used Mesmer before i had no Mesmer skills unlocked before this update. Agreed it makes it easier get your charactor started if your on say your 2nd or 3rd, but now a completely new player can come in and get the same skills i have apart from the elites without having to Earn them basically.... Kind of unfair dont u think ?

anyway thats my Rant over with

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Straight from GuildWars.com

Skill Training Updates:

All skill trainers can now sell you any non-elite skill that you have previously unlocked on your account.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by Guildwars.com
Skill Training Updates:

* All skill trainers can now sell you any non-elite skill that you have previously unlocked on your account.
That says it all...

^ Beat me to it!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by TimberOwl
Yeah, but there may be another agenda in Anets mind. I mean think about it right, if they are intending on keeping the all skills thing. Then that would surely mean that they want to get all the players up-to speed before factions right? The what happens when everyone has all their skills? Old prophecies campaign might be scrapped and taken offline.

Factions + Prophecies means alot of server space, they might be thinking about erasing the odl for the new to save money. Which obviously is good for us as we will most likely pay less in the long term, but also bad as all the old money making areas will be gone..
I often wonder when they will get rid of presearing?I was just wanting to know if you have deleted char. does this mean those skill are unlocked and do you have to buy them?This is if you want to change your secoundary.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

There have been a few people who said it, but this is not a bug. It is from the newest update from March 9.

It shouldn't be that big of a deal, you still have to unlock the skills before you can get them on a low lvl char, and you still have to have enough money (easy) and enough skill points (easy-ish). It is not as if you are getting something new, you already had to unlock them to gete them on this new char...

SylverDragon

SylverDragon

Frost Gate Guardian

Join Date: Jan 2006

Cheshire, UK

Quote:
Originally Posted by TideSwayer
It's now easier to sail over to Tyria from Cantha and quickly buy that Chapter 1-only non-elite you need for a build,
or just buy them from skill trainers in Cantha. Since you need to be ascended to cross either way between the campaigns, and since it seems you don't need to be ascended to buy prviously unlocked non-elites, you'll be able to buy Prophecies-only non-elites early in Factions if you've already unlocked them with a Prophecies char.

Also it makes the special edition useful for those players who only play PvE

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Quote:
Originally Posted by SylverDragon
or just buy them from skill trainers in Cantha. Since you need to be ascended to cross either way between the campaigns, and since it seems you don't need to be ascended to buy prviously unlocked non-elites, you'll be able to buy Prophecies-only non-elites early in Factions if you've already unlocked them with a Prophecies char.

Also it makes the special edition useful for those players who only play PvE
Well this raises an interesting question: Will Cantha skill trainers even be offering account-unlocked skills that are Prophecies-only (and vice versa) ??? Nobody knows the answer to that question as of yet. I think it's one of those wait-and-see answers.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

This is a good update, but I have to admit, I sort of did miss the fun and hassle of searching for the right "trainer".... lol

Kotari

Ascalonian Squire

Join Date: Jan 2006

Ontario, Canada

E/Mo

Nevermind.