End all R/- running build!

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Attributes:
Expertise: 12
Wilderness Survival: 12

Skills:
Escape {E}; 30s Recharge, lasts 15s
Storm Chaser; 30s Recharge, lasts 18s

Everything else is flavor. Add Skills, Second Class, and Runes to taste and/or for the area.

Thoughts?

Amok

Amok

Frost Gate Guardian

Join Date: Jul 2005

Australia

is this a joke?

TehTomato

TehTomato

Frost Gate Guardian

Join Date: Jan 2006

NBK

R/Mo

healing-10 for mending and I use heal area for my heals, I run elona, still working on perfecting it.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by VGJustice
Attributes:
Expertise: 12
Wilderness Survival: 12

Skills:
Escape {E}; 30s Recharge, lasts 15s
Storm Chaser; 30s Recharge, lasts 18s

Everything else is flavor. Add Skills, Second Class, and Runes to taste and/or for the area.

Thoughts? I personally think that there is no way this would work for droks/southern shiverpeaks runs. Running fast and avoiding dmg is nice, but with knockdown and skills like Ice spikes, it doesn't matter how fast you are running or how many attacks you can evade/block. If you choose warior secondary, you can get balanced stance, but have no hex removal. If you choose monk secondary, you get hex ermoval, but no balanced stance.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by XvArchonvX
I personally think that there is no way this would work for droks/southern shiverpeaks runs. Running fast and avoiding dmg is nice, but with knockdown and skills like Ice spikes, it doesn't matter how fast you are running or how many attacks you can evade/block. If you choose warior secondary, you can get balanced stance, but have no hex removal. If you choose monk secondary, you get hex ermoval, but no balanced stance. Not to mention that balanced stance would cancel out which ever running skill you were using at the time.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by Amok
is this a joke?
Half-joke. Thanks for playing.

Quote: Originally Posted by XvArchonvX I personally think that there is no way this would work for droks/southern shiverpeaks runs. Running fast and avoiding dmg is nice, but with knockdown and skills like Ice spikes, it doesn't matter how fast you are running or how many attacks you can evade/block. If you choose warior secondary, you can get balanced stance, but have no hex removal. If you choose monk secondary, you get hex ermoval, but no balanced stance. True, but there's other ways around this. One idea is to swap Escape for Melandru's Resiliance and just outlive the hex. And, yes, for Southern Shiverpeaks running I use R/W and some skills added on to this build. Like Balanced Stance. But, the Drok's Run is really not the area of expertice for Ranger runners. That's more left to the tougher W/R and W/Mo.

Quote:
Originally Posted by SnipiousMax
Not to mention that balanced stance would cancel out which ever running skill you were using at the time. Also true. This is why you learn when to run and when to tank. Takes practice, and a deep understanding of the skills on your bar. A trick I normally use with Balanced Stance is to also take along things to heal me rapidly, like Troll Ungent along with Endure Pain. Let TU do it's thing, and when Balanced runs out, Storm Chaser the heck out a' there.

Well, I guess my point on this thread was missed. This is just a base. A starting point for potential running builds for everywhere, including theDrok's run. Yes, a Ranger *can* do it, but it's generally not worth it. All I'm saying is, "Start here, Build up".

M Sparkle

M Sparkle

Ascalonian Squire

Join Date: Jan 2006

Cavalon

BOTR

R/Mo

ummmm...what's new about this??? This seems like common knowledge to me, not an "end all" running build.

Dodge is good to bring aswell though btw...33% faster run instead of 25% (Storm Chaser), plus chance to evade. Much better than SC for running through thicker mobs.

batou

batou

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by M Sparkle
ummmm...what's new about this??? This seems like common knowledge to me, not an "end all" running build.

Dodge is good to bring aswell though btw...33% faster run instead of 25% (Storm Chaser), plus chance to evade. Much better than SC for running through thicker mobs. it was just a sarcastic joke