New Idea For A Profession
Dwight
Warlock - A Melee & Elemental user. MAin weapon *BLADED STAFF*
*BLADED STAFF* - Can be either Melee or a Elemental weapon when up close it can be used as a melee weapon but when the foe is far from you you will inflict elemental damage.....
Attributes
White Magic - All Skills/Attributes that a monk has. Every point here strengthens up all your Monk Skills.
Staff Mastery - For every point in Staff Mastery increases the damage you inflict on your opponent with your staff either melee or elemental also applies on he damage of your Staff Skills Elemental Skills Healing Skills Protecting Skills and Smiting Skills. Staff Mastery is very important on all Armaggedon Skills.
Armaggedon - Skills here inflicts great damage and ultimately brings death to your opponents. Every point here will strengthen up your Armaggedon Skills.
Skills:
Armaggedon:
Death Sentence (Elite) - Can only be used when your life is lower than 50% when it is lower than 50% this will cut your foes life by 70%
Desperation - When your life is lower than 50% your opponents life will be damaged by 50% of its own life and the damaged inlicted will be added to your life. This will recharge after 30 seconds.
Super Nova - This will inflict X damage to your opponents life.
This wll recharge after 15 seconds.
Falling Star - Something will fall from the sky that wll inflict X damage to your opponents life.
Ball Of Gas - Inflicts X damage to your opponents life points. (25-60) No recharge time.
Hell Fire - Inflicts X damage to your opponent.
Devil Rays (Elite) - Inflicts X damage each second.
Demon Eyes - Suck X Energy & X Health From Foe.
Abbadons Flame - Inflicts X fire damage to your foe.
The End - Sacrifice 50% of your Health then inflict the equivalent damage of the sacrificed health to your foe.
White Magic :
Risen From The Dead - Restores ally's life with Full Health & 70% Energy.
Heal - Heal your ally's life by X points. No recharge time.
Heavens Fury (Elite) - Inflicts X Holy Damage to your opponent.
Life Saver - You will not be damaged by any attack either melee or elemental for X seconds.
Hand Of The Gods- Gives our ally X Health Regeneration for X seconds.
Smited Lightning - Brings destruction to all in its path that will inflict X damage.
Inspiration From The God's - Your life and energy will boost, you will have + X armor against melee & elemental attacks .
Spirit Ball - You will get an addtional 30 armor against melee & elemental attacks.
Staff Mastery:
Final Strike - Inlicts X damage to foe.
Fury Strikes (Elite) - Attacks with a series of blows that will inflict X damage to the foe for each blow.
Lions Strike - Inflicts X damage to foe.
Summon & Strike (Elite) - Summons an Elemental Blow that will inflict X damage and Rapidly strikes the foe with the staff.
*BLADED STAFF* - Can be either Melee or a Elemental weapon when up close it can be used as a melee weapon but when the foe is far from you you will inflict elemental damage.....
Attributes
White Magic - All Skills/Attributes that a monk has. Every point here strengthens up all your Monk Skills.
Staff Mastery - For every point in Staff Mastery increases the damage you inflict on your opponent with your staff either melee or elemental also applies on he damage of your Staff Skills Elemental Skills Healing Skills Protecting Skills and Smiting Skills. Staff Mastery is very important on all Armaggedon Skills.
Armaggedon - Skills here inflicts great damage and ultimately brings death to your opponents. Every point here will strengthen up your Armaggedon Skills.
Skills:
Armaggedon:
Death Sentence (Elite) - Can only be used when your life is lower than 50% when it is lower than 50% this will cut your foes life by 70%
Desperation - When your life is lower than 50% your opponents life will be damaged by 50% of its own life and the damaged inlicted will be added to your life. This will recharge after 30 seconds.
Super Nova - This will inflict X damage to your opponents life.
This wll recharge after 15 seconds.
Falling Star - Something will fall from the sky that wll inflict X damage to your opponents life.
Ball Of Gas - Inflicts X damage to your opponents life points. (25-60) No recharge time.
Hell Fire - Inflicts X damage to your opponent.
Devil Rays (Elite) - Inflicts X damage each second.
Demon Eyes - Suck X Energy & X Health From Foe.
Abbadons Flame - Inflicts X fire damage to your foe.
The End - Sacrifice 50% of your Health then inflict the equivalent damage of the sacrificed health to your foe.
White Magic :
Risen From The Dead - Restores ally's life with Full Health & 70% Energy.
Heal - Heal your ally's life by X points. No recharge time.
Heavens Fury (Elite) - Inflicts X Holy Damage to your opponent.
Life Saver - You will not be damaged by any attack either melee or elemental for X seconds.
Hand Of The Gods- Gives our ally X Health Regeneration for X seconds.
Smited Lightning - Brings destruction to all in its path that will inflict X damage.
Inspiration From The God's - Your life and energy will boost, you will have + X armor against melee & elemental attacks .
Spirit Ball - You will get an addtional 30 armor against melee & elemental attacks.
Staff Mastery:
Final Strike - Inlicts X damage to foe.
Fury Strikes (Elite) - Attacks with a series of blows that will inflict X damage to the foe for each blow.
Lions Strike - Inflicts X damage to foe.
Summon & Strike (Elite) - Summons an Elemental Blow that will inflict X damage and Rapidly strikes the foe with the staff.
LightningHell
Quote:
Originally Posted by Dwight
Fallen Angel - Mix of all jobs its main weapon is a *BLADED STAFF*
*BLADED STAFF* - Can be either Melee or a Elemental weapon when up close it can be used as a melee weapon but when the foe is far from you you will inflict elemental damage..... Attributes Black Magic - All ELEMENTS Fire Water Earth & Air. Every point here strengthens up your Elemental Skills. White Magic - All Skills/Attributes that a monk has. Every point here strengthens up all your Monk Skills. Staff Mastery - For every point in Staff Mastery increases the damage you inflict on your opponent with your staff either melee or elemental also applies on he damage of your Staff Skills Elemental Skills Healing Skills Protecting Skills and Smiting Skills. Staff Mastery is very important on all Armaggedon Skills. Death Sentence (Elite) - Can only be used when your life is lower than 50% when it is lower than 50% it inflicts *Instant Death* to your foe. This will recharge after 60 seconds. Desperation - When your life is lower than 50% your opponents life will be damaged by 50% of its own life and the damaged inlicted will be added to your life. This will recharge after 30 seconds. The End (Elite) - Can only be used once in a mission it will inflict Death on your foe. Super Nova - This will inflict X damage to your opponents life. (60-140) This wll recharge after 15 seconds. Falling Star - Something will fall from the sky that wll inflict X damage to your opponents life. (50-120) Ball Of Gas - Inflicts X damage to your opponents life points. (25-60) No recharge time. Hell Fire - Inflicts X damage to your opponent. (70-130) Devil Rays (Elite) - Inflicts X damage each second. (80-170) Demon Eyes - Suck X Energy & X Health From Foe. (40 Energy & 120 Health) White Magic : Risen From The Dead - Restores ally's life with Full Health & Energy. Heal - Heal your opponents life by X points. No recharge time. Heavens Fury (Elite) - Inflicts X Holy Damage to your opponent. (80-170) Life Saver - You will not be damaged by any attack either melee or elemental. Hand Of The Gods- Completely heals your allies health. Smited Lightning - Brings destruction to all in its path that will inflict X damage. Inspiration From The God's - Your life and energy will boost, you will have plus X armor against melee & elemental attacks & will deal critical hits for X seconds. Black Magic: Earth Cracker - Inflicts X damage to foe.(25-60) Hell's Messenger (Elite) - Your foe will be struck with fear and will suffer burn and will be unable to attack for X seconds. Water Demon - Summon a Water Demon that will inflict X damage and die after X seconds. Recharge time 60 seconds. Air Skater - Allows you to attack and moves 50% faster. Your Attack Damage will also be Doubled. Staff Mastery: Final Strike - Inlicts X damage to foe. Tigers Fury (Elite) - Attacks with a series of blows that will inflict X damage to the foe for each blow. Lions Strike - Inflicts X damage to foe. Summon & Strike (Elite) - Summons an Elemental Blow that will inflict X damage and Rapidly strikes the foe with the staff. |
And I'm not bothered to list all those overpowered skills...I mean...come on? Risen from the Dead screams over-usage, and that's just the start of this insanity.
Heal seems quite weird though. You heal your fellow teammates.
I scream.
Sorry if this is too harsh :P
Mordakai
yeah, I don't get this. It has more powerful spells than an Ele, Monk and Necro combined!
How would this work in PvP? Not at all?
Oh, who am I kidding, this spell is even too overpowered in PvE. Bosses would be a joke. Or make a mesmer or ele to copy the spell....
Quote:
The End (Elite) - Can only be used once in a mission it will inflict Death on your foe. |
How would this work in PvP? Not at all?
Oh, who am I kidding, this spell is even too overpowered in PvE. Bosses would be a joke. Or make a mesmer or ele to copy the spell....
Ken Dei
I'm usully not harsh on new classes, but I think the creator was more imagining playing as one of these, rather then fighting one.
My suggestion: Redo the whole thing, from scratch.
EDIT: I read the skills even more, and I can help but think this is an elaborate joke....
I'm not even going to submit this to the class collection until it has some sembalence of balence.
My suggestion: Redo the whole thing, from scratch.
EDIT: I read the skills even more, and I can help but think this is an elaborate joke....
I'm not even going to submit this to the class collection until it has some sembalence of balence.
actionjack
sorudo, is that you?
xxSilhouette
Well that would be a really great build to have, but as others have said it would be Waaaayyy to powerful. Make the spells and stuff a little less dmg dealing. Don't get me wrong, it would be cool - but it would make all other classes useless. Just a little tweaking is what it needs.
Saphatorael
Nerf!
Oh, and mind the balance as well, some kind of uber spellcaster (who heals and deals damage) that can go melee?
And it's not THAT inspired, tbh... just some kind of mix of all classes, with overpowered skills...
Oh, and mind the balance as well, some kind of uber spellcaster (who heals and deals damage) that can go melee?
And it's not THAT inspired, tbh... just some kind of mix of all classes, with overpowered skills...
Legendary Battousai
Dwight, welcome to my list of complete and total dumbasses.
Want a reward? Too bad, you just wasted our time, I'm not feeling generous. This build is so stupid it isnt even funny.
Want a reward? Too bad, you just wasted our time, I'm not feeling generous. This build is so stupid it isnt even funny.
Ken Dei
I can see it now, a whole bunch of Me/Fallen, with maxed fast casting, echo spamming the instant death skills.
A little tweaking? This is one of those you kick to the curb and try again.
A little tweaking? This is one of those you kick to the curb and try again.
Symbol
Cue whiny rant about how criticism isn't welcome in 3,2,1...
Mandy Memory
Yeah I would play this class! just like everyone else...
because this is the most overpowered suggestion EVER.
because this is the most overpowered suggestion EVER.
Toben_Hexx
A more creative name and making it not so seemingly overpowered would be nice.
Soul Shaker
No skill should be able to cause instant death.
Full hp and energy is more powerful than any spell except venegance, and unyielding aura. And this one is permanent. As well as it venegance lasts for 30 secs only and unyielding aura is a divine favour elite.
White Magic-then why should we have monks?
Armageddon skills-anet doesn't gives a rat's arse about PvE if it won't be able to used at all in PvP (except maybe otyguh's cry). Which means, instant death is too far.
Black Magic-then why the hell should we have ele's?
Staff mastery-it's called second profession. No class can do both ranged and melee damage (with skills, exception of IW and smite) unless the secondary is warrior.
All i can say is hello farmers galore, any nerf that Anet would do to stop other farmers wouldn't matter. Versatility should come at a price. This one comes with a bonus.
Full hp and energy is more powerful than any spell except venegance, and unyielding aura. And this one is permanent. As well as it venegance lasts for 30 secs only and unyielding aura is a divine favour elite.
White Magic-then why should we have monks?
Armageddon skills-anet doesn't gives a rat's arse about PvE if it won't be able to used at all in PvP (except maybe otyguh's cry). Which means, instant death is too far.
Black Magic-then why the hell should we have ele's?
Staff mastery-it's called second profession. No class can do both ranged and melee damage (with skills, exception of IW and smite) unless the secondary is warrior.
All i can say is hello farmers galore, any nerf that Anet would do to stop other farmers wouldn't matter. Versatility should come at a price. This one comes with a bonus.
actionjack
That is a lot of ... quanta post!?
I feel Black magic is too offensive to any one with African American Decent... and White Magic is too white (anyone who put 12 in that attribute can not use the /dance or /jump emot). Where is the Yellow and Brown and Pink magic!?!
anyhow.. good to see you will take crtiticism, and reblance you skill a bit. However, please describe why would your class be unique over the Elm-Necro-Monk combo? (not really a need for another spiker or healer, unless they are played differently)
I feel Black magic is too offensive to any one with African American Decent... and White Magic is too white (anyone who put 12 in that attribute can not use the /dance or /jump emot). Where is the Yellow and Brown and Pink magic!?!
anyhow.. good to see you will take crtiticism, and reblance you skill a bit. However, please describe why would your class be unique over the Elm-Necro-Monk combo? (not really a need for another spiker or healer, unless they are played differently)
healer of ascalon
Warrior, monk, elementalist, mesmer, and necro all in one. Ah.. no. Sorry but that would totally ruin the game because, as already been said, that's just too powerful a build. There should be a general balance among the classes.
lyra_song
Edit button please. -.o quadruple bumping your own thread.
This profession has zero balance. Heres some examples of how classes have balance:
Warrior
Pros: High armor, high dps
Cons: low energy pool, 1 self healing skill only, No condition removal
Monk
Pros: lots of Healing, Ally healing, Defensive buffs
Cons: very small damage potential, weak armor,
Elementalist
Pros: High damage, High energy pool
Cons: High cost skills, slow casting skills, weak armor
Since your class seems to be a mix of these three, wheres the balance?
This profession has zero balance. Heres some examples of how classes have balance:
Warrior
Pros: High armor, high dps
Cons: low energy pool, 1 self healing skill only, No condition removal
Monk
Pros: lots of Healing, Ally healing, Defensive buffs
Cons: very small damage potential, weak armor,
Elementalist
Pros: High damage, High energy pool
Cons: High cost skills, slow casting skills, weak armor
Since your class seems to be a mix of these three, wheres the balance?