Will Anet ever notice...
Keyote
Through the entire PvE game until the fire islands, MM's need only 2 skills to own everything in sight before the rest of the group gets a chance to do anything?
I used 2 skills as an MM, bone fiend and verata's sacrafice. Warriors usually left out of boredom and I could totally understand why. The exception is necro mobs taking corpses and interrupts. The damage from a minion army is absurd.
I used 2 skills as an MM, bone fiend and verata's sacrafice. Warriors usually left out of boredom and I could totally understand why. The exception is necro mobs taking corpses and interrupts. The damage from a minion army is absurd.
xxSilhouette
Well i see your point and then again I don't, It is true that MM's rock - but the best MM's usually have more then just 2 skills, they usually bring feinds and either horror or minions, they have vertas sacrifice and blood of the master i belive its called.
Plus other characters are needed to deal damage and kill stuff faster, And if a mm is by themselve there minions will die beacuse everything will attack them and then they attack you.
But you are right, They deal a lot of damage and its a strong build, Plus don't forget there is a lot of places that have monsters that don't leave a corpse or there may be other enemies that raise feinds (stone summit gnashers for example)
Plus other characters are needed to deal damage and kill stuff faster, And if a mm is by themselve there minions will die beacuse everything will attack them and then they attack you.
But you are right, They deal a lot of damage and its a strong build, Plus don't forget there is a lot of places that have monsters that don't leave a corpse or there may be other enemies that raise feinds (stone summit gnashers for example)
Keyote
I switched to fiends out of curtesy to the warriors, who couldn't even get to the mobs when they were surrounded by minions. As it turs out it only made it worse because fiends are even more efficient at killing. I had other MM skills unlocked never needed to use them. People grouped with me usually ended up standing there watching because doing anything was pointless.
The only place I couldn't use them was abaddons mouth and hells preciple.
The only place I couldn't use them was abaddons mouth and hells preciple.
Veneficus
Your wining at Arena Net over something you did and dont like?
You 'owned' everything in sight...and you moan?
What is up with everyone on Guru recently...
You 'owned' everything in sight...and you moan?
What is up with everyone on Guru recently...
M3lk0r
Quote:
Originally Posted by Keyote
As it turns out it only made it worse because fiends are even more efficient at killing.
|
Keyote
Quote:
Originally Posted by Veneficus
Your wining at Arena Net over something you did and dont like?
You 'owned' everything in sight...and you moan? What is up with everyone on Guru recently... |
Um, yeah ok.
Poison Ivy
Now what are you complaining about, nurf everything that's effective and call it balanced?
Keyote
I call that more than effective, it's unbalanced as it is. Of all the classes in the game, thats the only build I thought was completely rediculous.
If you've played one I dont see how you can argue.
If you've played one I dont see how you can argue.
Orbberius
I don't know what to say, except: welcome to PvE
wolfe2dale
Um...the necro has a good ability & you are upset??
That's a very..... unique stance to take.
That's a very..... unique stance to take.
Keyote
Quote:
Originally Posted by wolfe2dale
Um...the necro has a good ability & you are upset??
That's a very..... unique stance to take. |

Yes I must be unique, I actually like balance.
LaMort
Tengu/Ettin farming is a breeze for MM's. In fact most places are where you can kill a few neutral animals (or take on an easy mob) for their corpses before going after the lucrative kills.
This "no-brainer" build is so easy to blitz through PvE, though the tedium of healing minions saps interest fast. I now just use this when I need to make sizable amounts quick as the "fun" level is very low in my books.
This "no-brainer" build is so easy to blitz through PvE, though the tedium of healing minions saps interest fast. I now just use this when I need to make sizable amounts quick as the "fun" level is very low in my books.
Numa Pompilius
Keyote: I think you're full of excrement.
Ring of Fire isn't well suited to minionmancers, as there's not all that many enemies, and not all enemies drop corpses (e.g. jade armor dont), and using only veratas sacrifice you can't keep them alive for long. I use veratas sacrifice, blood of the master AND heal area to keep my minions alive, and even so it's not easy when one mursaat kan degen one minion in just a second, or you have to run across lava.
It wasn't your uber mm skills which made the islands easy, it was the heal-spamming monk that kept your minions alive, and the necro spamming orders which made sure they did serious damage. Try it with henches and you'll see.
Tengu/Ettin farming? Give me a break, that's a breeze for any profession. MM isn't uber as it relies on there being a constant, plentiful, supply of corpses. It works well in Sorrows Furnace, but Ring of Fire? Feh.
Ring of Fire isn't well suited to minionmancers, as there's not all that many enemies, and not all enemies drop corpses (e.g. jade armor dont), and using only veratas sacrifice you can't keep them alive for long. I use veratas sacrifice, blood of the master AND heal area to keep my minions alive, and even so it's not easy when one mursaat kan degen one minion in just a second, or you have to run across lava.
It wasn't your uber mm skills which made the islands easy, it was the heal-spamming monk that kept your minions alive, and the necro spamming orders which made sure they did serious damage. Try it with henches and you'll see.
Tengu/Ettin farming? Give me a break, that's a breeze for any profession. MM isn't uber as it relies on there being a constant, plentiful, supply of corpses. It works well in Sorrows Furnace, but Ring of Fire? Feh.
wolfe2dale
Quote:
Originally Posted by Keyote
I guess thats the kind of response to expect from some people when something is blatantly overpowered
![]() Yes I must be unique, I actually like balance. |
If you didn't want other peoples opinions then you shouldn't have bothered posting this thread. Wouldn't it have been easier to just look in a mirror and ask your self?
Keyote "I'm right"
Mirror reflection of Keyote "I'm right"
There you go, problem solved.
The Real Roy Keane
I suppose they're balanced in so far as they're completely redundant in PvP(except in certain GvG maps).
Keyote
I wasn't asking if I'm right, read the thread title. Anyone can go make a MM and see for themselves, it doesn't require any amount of skill to press 2 buttons. Neither of them are even elite.
The question had more to do with why so many things get changed but the most insane build in the PvE game doesn't.
The question had more to do with why so many things get changed but the most insane build in the PvE game doesn't.
Numa Pompilius
And I still say you're full of excrement when you claim that 'summon bone horror' and 'veratas sacrifice' are somehow an uber build. For Ring of Fire or anywhere except the lowest-level areas. Again, you didn't dominate because of those two skills, but because of your team. Try with henches, and you'll see.
art_
Quote:
Originally Posted by Keyote
I guess thats the kind of response to expect from some people when something is blatantly overpowered
![]() Yes I must be unique, I actually like balance. |
boxterduke
I usually do not go as warrior when a MM is in the group, its is very annoying since I get to do nothing.
But MMs rock.
But MMs rock.
quickmonty
I have to agree with Numa on this. MM rocks in *some* areas, but sucks in others. One example: MM is great for getting to the keep in Thunderhead mission, but then is virtually useless after the cut scene. And if you're playing MM with just two skills I certainly don't want you on my team.
Guardian of the Light
Yes Nerf MMs because they can raise large armies.
Also Nerf Monks they can heal too well and keep the team alive
O and Nerf Elementists they can deal too much damage
Warriors need a nerf too they can tank too well if they have skills.
Mesmer need to go 'cause they can kill Monk bosses too easily
The Ranger is too cheap too he can just lay traps and lure the ememy to it and make them take a lot of damage
.....do you get my point?
Also Nerf Monks they can heal too well and keep the team alive
O and Nerf Elementists they can deal too much damage
Warriors need a nerf too they can tank too well if they have skills.
Mesmer need to go 'cause they can kill Monk bosses too easily
The Ranger is too cheap too he can just lay traps and lure the ememy to it and make them take a lot of damage
.....do you get my point?
Keyote
Yes I see your point, but none of the other classes dominate like MM's do. Healers do their job as well as they can be expected, reducing their effectiveness to keep a group alive isn't necessary or practical.
If you dont believe it only takes those 2 skills, it's not difficult to try. I used minions until the wilds, by the end I had something like 30+ because of all the spiders everywhere. After that I changed to fiends. I forgot a couple of kryta missions with undead, not so many minions there, and you start to lose them in THK at the fort. Once you have a few fiends up, they massacre everything in sight.
I just find it a bit stupid a class can build an unstoppable army as long as there are corpses. It felt like cheating, it wasn't fun when it's so easy and completely unfair to people I was grouped with who wanted to do the mission themselves, not watching someone else do it for them.
If you dont believe it only takes those 2 skills, it's not difficult to try. I used minions until the wilds, by the end I had something like 30+ because of all the spiders everywhere. After that I changed to fiends. I forgot a couple of kryta missions with undead, not so many minions there, and you start to lose them in THK at the fort. Once you have a few fiends up, they massacre everything in sight.
I just find it a bit stupid a class can build an unstoppable army as long as there are corpses. It felt like cheating, it wasn't fun when it's so easy and completely unfair to people I was grouped with who wanted to do the mission themselves, not watching someone else do it for them.
wsmcasey
I would personally like to see fiends and horrors raised to lvl 20. lvl18 just doesn't cut it in a lot of situations.
Carinae
Quote:
Originally Posted by Keyote
it wasn't fun when it's so easy and completely unfair to people I was grouped with who wanted to do the mission themselves, not watching someone else do it for them.
|
/sarcasm
Sekkira
It's not an unstoppable army. If the AI was any decent, playing a minion master would be hard.
I've gone up against minion factories, 8v8 and was literally swimming through hundreds of fiends. It was a flawless victory on my team's behalf.
I've gone up against minion factories, 8v8 and was literally swimming through hundreds of fiends. It was a flawless victory on my team's behalf.
Carinae
Quote:
Originally Posted by wsmcasey
I would personally like to see fiends and horrors raised to lvl 20. lvl18 just doesn't cut it in a lot of situations.
|
Diablo???
Oh noes, my Ferrari drives too fast.. someone nerf it!!
Keyote
Quote:
Originally Posted by Carinae Dragonblood
Awwww, man. A MM? Crap, now we're gonna win. Boo Anet.
/sarcasm |
As other people have said, thats PvE for you. You seem to like it as easy as possible.
Bugeater
Quote:
Originally Posted by Keyote
As other people have said, thats PvE for you. You seem to like it as easy as possible.
|
I won't deny that MM is the only build with completely scalable DPS. That's what sets it appart from other classes and builds. The only thing limiting a MM's DPS is his ability (and the ability of his party) to sustain rapidly degenerating minions.
Quote:
Originally Posted by Sekkira
It's not an unstoppable army. If the AI was any decent, playing a minion master would be hard.
|
It's not that people like it as easy as possible, it's just that PvE is easy in so many ways that showing a powerful DPS build that rolls in PvE isn't that impressive. There's a dozen other builds that roll in PvE as well. Of course if you want more of a challenge, no one's forcing you to use a powerful build: bring an empty skill bar and all henchies if you want some fun.
That's both the benefit and the disadvantage of PvE. It can be as easy or as hard as you want, but you can never really push yourself with builds that are actually good.