Reduce Damage in Knight's Armor.
FatHuntresS
What does it mean?.. how much does it actually reduce?
Epinephrine
Quote:
Originally Posted by FatHuntresS
What does it mean?.. how much does it actually reduce?
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Each piece has the equivalent of a Warrior major rune of damage absorption in it. Major damage absorption is -2 damage off an attack on you. However, since runes don't stack, any of these pieces is enough to getthe full effect, and you don't need to use more than one piece of armour to benefit. In addition, since it also doesn't stack with the runes themselves, if you have a rune of major absorption you can have the same benefit by socketting the rune in any set of armour. Also, since a Superior rune of absorption cuts 3 damage off and replaces the knight's armour reduction, there is absolutely no point in getting knights armour at all if you have access to a superior rune. Thus:
If you have no rune or only a minor rune, use boots or gloves from the set, the rest a better armour.
If you have a major or superior rune to use, ignore the knight's armour entirely.
FatHuntresS
err...if i have a superior rune on my glove and im wearing knight armor(chest) will i get -5 damage reduction?
JohnCoke
Quote:
Originally Posted by FatHuntresS
err...if i have a superior rune on my glove and im wearing knight armor(chest) will i get -5 damage reduction?
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nohooiam
are you sure its not the case that damage reduction is only on the piece that has the property?
zosla
could we please have a specific answer.
so from what i read above.
knights armor only gives u a -2 dmg reduce no matter how many pieces u wear?
also if u socket a minor rune or absorption into one of the armor pieces, it wont stack and give u a -3 dmg reduce?
but if u put in a superior rune of absorption it will give u a -3 dmg reduce?
please give specific answer thxs
so from what i read above.
knights armor only gives u a -2 dmg reduce no matter how many pieces u wear?
also if u socket a minor rune or absorption into one of the armor pieces, it wont stack and give u a -3 dmg reduce?
but if u put in a superior rune of absorption it will give u a -3 dmg reduce?
please give specific answer thxs
Narcism
Quote:
knights armor only gives u a -2 dmg reduce no matter how many pieces u wear? |
Quote:
also if u socket a minor rune or absorption into one of the armor pieces, it wont stack and give u a -3 dmg reduce? |
Quote:
but if u put in a superior rune of absorption it will give u a -3 dmg reduce? please give specific answer thxs |
Epinephrine
I thought I was pretty specific.
Corwin_Andros
What I honestly don't get is that with any of the armor or the absorbtion runes you are avoiding a max of 3 damage per attack..Why even bother? Especially if for the superior rune you are losing 75 health before you even have a fight to worry about. So far in my experience, 3 points per attack is not going to make any kind of practical difference anyhow in higher level fights.
My character has over 500 health and when I get into fights.. I either get low/slow damage that my healer can fix.. or I'm getting slammed for dozens of points a hit..
So honestly .. Why bother at all? For that ultra rare occasion when I might.. might get saved because of that 1-3 point difference in damage? I'd rather use the rune space for something else.. or maybe just stick with the knight's armor if I like the way it looked..
My character has over 500 health and when I get into fights.. I either get low/slow damage that my healer can fix.. or I'm getting slammed for dozens of points a hit..
So honestly .. Why bother at all? For that ultra rare occasion when I might.. might get saved because of that 1-3 point difference in damage? I'd rather use the rune space for something else.. or maybe just stick with the knight's armor if I like the way it looked..
Epinephrine
Quote:
Originally Posted by Corwin_Andros
What I honestly don't get is that with any of the armor or the absorbtion runes you are avoiding a max of 3 damage per attack..Why even bother? Especially if for the superior rune you are losing 75 health before you even have a fight to worry about. So far in my experience, 3 points per attack is not going to make any kind of practical difference anyhow in higher level fights.
My character has over 500 health and when I get into fights.. I either get low/slow damage that my healer can fix.. or I'm getting slammed for dozens of points a hit.. So honestly .. Why bother at all? For that ultra rare occasion when I might.. might get saved because of that 1-3 point difference in damage? I'd rather use the rune space for something else.. or maybe just stick with the knight's armor if I like the way it looked.. |
Darkest Dawn
Not to mention 3 points adds up in a pitched battle. Say you get hit fifty times in a large battle. That would be 50 X 3 =150 points of damage not taken. That's not a huge difference if you are really high leveled, but it still counts, and the less damage could free up the healer to use an extra one or two heal skills on someone else, thus it could impact the outcome, possibly, of the battle.
Still, yeah, it's not a ton, but if it's a freebe-why not!?
Still, yeah, it's not a ton, but if it's a freebe-why not!?
Corwin_Andros
I didn't realize that the absorbtion runes were freebies. I suppose it could make a bit of a difference in mid to lower level characters.. But I generally end up fighting things that are either long dead before the hit me very often or I'm seriously outclassed or outnumbered...ie fighting 2 hydras all by myself. the 3 points I'd save just wouldn't make a difference. I guess its just me.
Heck I have one person in my guild that pretty much adamently refuses the idea of using major or superior runes because of the health hit.. All a matter of choice in the end..
But thanks for the clarification.. It's always nice to learn something new or have misconceptions straightened out.
Heck I have one person in my guild that pretty much adamently refuses the idea of using major or superior runes because of the health hit.. All a matter of choice in the end..
But thanks for the clarification.. It's always nice to learn something new or have misconceptions straightened out.
Hooshang
so knight and ascalon are pretty much worthless shits?
Lazarous
One piece of knight or ascalon is good until you have superior+ absorption runes available.
Laz
Laz
FatHuntresS
Wait wait! so if my helm have a superior rune(-3 dmg) it will take over my gauntlet (-2) major rune or add up until it is -5?
sorry~ lol
sorry~ lol
Hand of Shiva
um some how I think you guys have this wrong. If I remember correctly each peice of armor you wear adds defense to that location. There in just because you have dam reduction to the chest does not mean you have dam reduction to other regions of your body.
Deagol
Quote:
Originally Posted by Hand of Shiva
um some how I think you guys have this wrong. If I remember correctly each peice of armor you wear adds defense to that location. There in just because you have dam reduction to the chest does not mean you have dam reduction to other regions of your body.
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Apparently, the damage reduction on the knight armor works like a modifier, notlike armor level.
jinx42
where do you get this information? I've heard people claim to know with 100% certainty that each of the following is true:
1) the rune covers your whole body and stacks with knights, for which each piece only covers the one location
2) runes AND knight armor each cover the one location (lik armor rating) AND stack
3) runes and armor each cover one location and do NOT stack
4) the claims made here (both rune and 1 piece of knights covers whole body and they do not stack)
I'd REALLY like to have a definitive answer to this. Can someone please tell me the source of this information?
As an aside, it sucks that there is no way to see your actual effective AR and mods in-game.
1) the rune covers your whole body and stacks with knights, for which each piece only covers the one location
2) runes AND knight armor each cover the one location (lik armor rating) AND stack
3) runes and armor each cover one location and do NOT stack
4) the claims made here (both rune and 1 piece of knights covers whole body and they do not stack)
I'd REALLY like to have a definitive answer to this. Can someone please tell me the source of this information?
As an aside, it sucks that there is no way to see your actual effective AR and mods in-game.
Kaeru
Quote:
Originally Posted by Corwin_Andros
What I honestly don't get is that with any of the armor or the absorbtion runes you are avoiding a max of 3 damage per attack..Why even bother? Especially if for the superior rune you are losing 75 health before you even have a fight to worry about. So far in my experience, 3 points per attack is not going to make any kind of practical difference anyhow in higher level fights.
My character has over 500 health and when I get into fights.. I either get low/slow damage that my healer can fix.. or I'm getting slammed for dozens of points a hit.. So honestly .. Why bother at all? For that ultra rare occasion when I might.. might get saved because of that 1-3 point difference in damage? I'd rather use the rune space for something else.. or maybe just stick with the knight's armor if I like the way it looked.. |
Its very useful when fighting large high-lvl groups that has a very high attackrate but low dmg, say im fighting 20 at once, and they all hit 3 worth of damage every second. thats 60 dmg per second, and in 10 seconds im dead.
Now, ponder you got that rune that takes of, say 2dmg each attack.
Suddenly they only strike for 20 dmg total per second, and in 10 seconds its only 200. That means I can focus on slaying them and collecting my loot. And if I use the "mending enchanment" they wont bite at all.
Point is: absorption kicks ass when it comes to farming.
Pleistoanax Lambert
I personally find alot more defense from wareing armor like the Ascalon and Knights..
it seems like my health drop rate decreases significantly..
I don't see why it wouldnt stack (although I know it does)
I mean.. why the HELL would they make an ENTIRE set that does reduction if only ONE of them actually has the effect? *sigh*
So I suppoes that the best peice to ware of knights would be the boots or something.
it seems like my health drop rate decreases significantly..
I don't see why it wouldnt stack (although I know it does)
I mean.. why the HELL would they make an ENTIRE set that does reduction if only ONE of them actually has the effect? *sigh*
So I suppoes that the best peice to ware of knights would be the boots or something.
Zeppelin
Quote:
Originally Posted by jinx42
where do you get this information? I've heard people claim to know with 100% certainty that each of the following is true:
1) the rune covers your whole body and stacks with knights, for which each piece only covers the one location 2) runes AND knight armor each cover the one location (lik armor rating) AND stack 3) runes and armor each cover one location and do NOT stack 4) the claims made here (both rune and 1 piece of knights covers whole body and they do not stack) I'd REALLY like to have a definitive answer to this. Can someone please tell me the source of this information? As an aside, it sucks that there is no way to see your actual effective AR and mods in-game. |
kelthorn
hmmm maybe if you take a few minutes to search in this nice website!
http://www.guildwarsguru.com/content...ide-id1156.php
or
http://www.guildwarsguru.com/content...nics-id674.php
When you are hit by an attack, the attack is located in either body,head,leg,hand,feets... the damage is lowered by the corresponding piece of armor (the AL) then reduced by the "reduced damage" if any (-2 damage on knight armor) AND(or? checking it again -_-) by your rune if any
(-1 for minor, -2 major, -3 superior)
example:
* you are hit by 20 point of physical damage attack
If you have have knight armor(80AL+10physical) & superior rune of damage absorption
*according to the chart with 90 AL you take 59.5% of the attack
*you have -2 from knight armor and -3 from major rune
*so that's (20*59.5%)-2-3=6.9 (i think it's rounded up this will be 7damage)
as facts: runes does not stack with other runes of same type and the biggest one apply, and the effect is on YOU just look at sword headgear + sword rune, this work, while minor sword rune+major sword rune only give +2sword.(absorption rune rumored to be exception, checking it).
edit: i let the working part ^^
http://www.guildwarsguru.com/content...ide-id1156.php
or
http://www.guildwarsguru.com/content...nics-id674.php
When you are hit by an attack, the attack is located in either body,head,leg,hand,feets... the damage is lowered by the corresponding piece of armor (the AL) then reduced by the "reduced damage" if any (-2 damage on knight armor) AND(or? checking it again -_-) by your rune if any
(-1 for minor, -2 major, -3 superior)
example:
* you are hit by 20 point of physical damage attack
If you have have knight armor(80AL+10physical) & superior rune of damage absorption
*according to the chart with 90 AL you take 59.5% of the attack
*you have -2 from knight armor and -3 from major rune
*so that's (20*59.5%)-2-3=6.9 (i think it's rounded up this will be 7damage)
as facts: runes does not stack with other runes of same type and the biggest one apply, and the effect is on YOU just look at sword headgear + sword rune, this work, while minor sword rune+major sword rune only give +2sword.(absorption rune rumored to be exception, checking it).
edit: i let the working part ^^
jinx42
Kelthorn: I have searched this site and others many times, and continue to get inconsistent answers to this question. If you had actually read my post, you would have realized this. Furthermore, neither of the articles you posted has anything to do with the question at hand whatsoever, and you give no support for your "100% sure" claims, which other messages on this thread flatly contradict. Please check yourself before adopting a condescending tone in the future.
Zeppelin: The testing you mentioned gives me much more confidence in your answer. Thanks. Could you link me to the thread you mentioned, which discusses the test results, please? I've search and searched but can't find it. (I'm sure you know the search feature on this site leaves much to be desired.)
Zeppelin: The testing you mentioned gives me much more confidence in your answer. Thanks. Could you link me to the thread you mentioned, which discusses the test results, please? I've search and searched but can't find it. (I'm sure you know the search feature on this site leaves much to be desired.)
kelthorn
http://www.guildwarsguru.com/forum/s...ead.php?t=2390
need to check his test and redo mine, the gargoyle is nice idea(since spell do a fixed amouth of damage), altough he forgot spell hit the chest unless it's projectile damage, need to check the spell , my test showed an overall -4 dmg, lost my major rune while swapping armor ^^ expert tool not always work /cry going to buy another not in the mood to farm hours.
edit:
* yes the devs are idiots (imho)
* tested out on spell which are same damage everynukes, naked, with only either pant, gloves, etc and combinaison of each
total naked: 12 damage
with 1 or 2 piece of knight/ascalon armor : 10 damage
12-10= 2 DR
you only need to wear one piece of ascalon/knight to have the Reduce damage from attacks effect. if you doubt just go naked with only one piece or ascalon (avoid body -_-) right outside ascalon city to find
getting a rune of absorption on forum, to check if both stack, seems sometimes maths and averages for 200+ records just sux ^^
*i don't know if it is broken or intended... i just hope they will had some exotic part or armor in updates
need to check his test and redo mine, the gargoyle is nice idea(since spell do a fixed amouth of damage), altough he forgot spell hit the chest unless it's projectile damage, need to check the spell , my test showed an overall -4 dmg, lost my major rune while swapping armor ^^ expert tool not always work /cry going to buy another not in the mood to farm hours.
edit:
* yes the devs are idiots (imho)
* tested out on spell which are same damage everynukes, naked, with only either pant, gloves, etc and combinaison of each
total naked: 12 damage
with 1 or 2 piece of knight/ascalon armor : 10 damage
12-10= 2 DR
you only need to wear one piece of ascalon/knight to have the Reduce damage from attacks effect. if you doubt just go naked with only one piece or ascalon (avoid body -_-) right outside ascalon city to find
getting a rune of absorption on forum, to check if both stack, seems sometimes maths and averages for 200+ records just sux ^^
*i don't know if it is broken or intended... i just hope they will had some exotic part or armor in updates
jinx42
Ok, more corroboration, which is good informationally, but also disappointing because, as others have stated, this is an incredibly lame system.
Lasty: Does the same apply to situational damage reduction from shields? Has anyone tested this out? Should I not bother with this any longer? (except with my mo/wa of course)
Lasty: Does the same apply to situational damage reduction from shields? Has anyone tested this out? Should I not bother with this any longer? (except with my mo/wa of course)