Quote:
| Bleeding causes the target to suffer health degeneration of -3 (target loses 6 health/second). |
manveruppd
| Bleeding causes the target to suffer health degeneration of -3 (target loses 6 health/second). |
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thorizdin
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Originally Posted by manveruppd
I was reading this fansite in an effort to learn more about the mechanics of the game, and I noticed that it seems to consistently define health degeneration pips as being -1 per pip per HALF-second rather than per full second, as in the following quote:
Not just bleeding either, but all the conditions on that page are defined like that. Is this information wrong/out of date, or are the conditions described there special cases and each degeneration point caused by them works twice as fast as normal? |
egads
manveruppd
manveruppd
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Originally Posted by egads
It's slightly different for energy, where each pip is 1/3 energy per second.
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That's VERY low, I thought that was one per second (as well).
egads
manveruppd
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Originally Posted by egads
Actually, it doesn't make it all that powerful,
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But still makes Blood Magic a lot more appealing than it was...