I was thinking about making a farmer build focused on Curses and Blood, blood for the health stealing and curses to deal damage to all adjacent enemies. This is what I came up with:
Class: Necromancer / Mesmer
Attributes: (cost) '+' indicates Rune attributes
Blood Magic: 10 (61)
Curses: 11+2 (77)
Domination Magic: 10 (61)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Mark of Pain [Curses] (10,2,30) Hex: For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 36 shadow damage to adjacent foes.[Captain Greywind: North Kryta Province (EA)]
2) Shadow of Fear [Curses] (10,2,10) Hex: Target foe and all adjacent foes attack slower than normal for the next 41 seconds.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
3) Spiteful Spirit [Curses] (15,2,10) Hex: For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 31 shadow damage to that foe and all adjacent foes. This is an elite skill[]
4) Vampiric Touch [Blood Magic] (15,1,5) Skill: Touch target foe to steal up to 59 health.[]
5) Unholy Feast [Blood Magic] (15,1,30) Spell: Steal 30 health from each nearby foe.[]
6) Vampiric Gaze [Blood Magic] (10,1,5) Spell: Steal 46 health from target foe.[Temple of Ages (OP), Fisherman's Haven (OP)]
7) Awaken the Blood [Blood Magic] (10,1,45) Enchantment: For 36 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount.[]
8) Chaos Storm [Domination Magic] (15,2,30) Spell: Create a chaos storm at target foe's location. For 10 seconds, enemies near this location suffer 11 damage each second. Chaos Storm drains 5 energy whenever it strikes a foe casting a spell.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
Basically I cast MoP and Spiteful spirit on an enemie and get as many enemies around me as possible. Then I attack the mob I casted MoP on with a weak physical damage weapon to trigger MoP. (Why weak? Because this is the main enemie, who will deal damage to all adjacent ones)
I keep my health up by using blood damage skills, especially Unholy Feast should help me a lot. This build is mainly made for farming Flesh giants or whatever they're called and white mantles at riverside.
Not counting Awaken the Blood I deal
27 Dmg/s from mark of pain to all adjacent enemies
23 dmg/s from Spiteful Spirit
11 Dmg/s from Chaos Storm
61 dps to all adjacent enemies.
Opinions?
a new way to make a farmer build
In Finite
Morgwath
I play a necro/warrior and use a build very similar to that. (of course don't have the choas storm). I use flurry to get lots of quick weaker hits on the main enemy after i cast mark of pain of him. And throw in cyclone attack which hits all adjacent foes (including the one with MoP, which in turn hits all adjacent ones again).
Myodato
I'm curious as to why you'd combine Shadow of Fear and Spiteful Spirit ? If you're going to make it hurt everytime your target attacks, why would you want them to attack less ?
I would consider swapping Shadow of Fear for a second domination spell, perhaps something like the ever useful Backfire.
I would consider swapping Shadow of Fear for a second domination spell, perhaps something like the ever useful Backfire.
In Finite
Quote:
Originally Posted by Myodato
I'd basically only use it on the way to the farming spots in case I get attacked.
Quote:
Originally Posted by Myodato
I would consider swapping Shadow of Fear for a second domination spell, perhaps something like the ever useful Backfire. I'm not going to attack casters with this build and I'm trying to get about 6 enemies around me so backfiring one won't do much. Myodato
Quote:
Originally Posted by In Finite
I'm not going to attack casters with this build and I'm trying to get about 6 enemies around me so backfiring one won't do much.
How about Empathy then, which should Stack up with Spiteful Spirit.
Off the top of my head, I'm not sure whether Empathy would set off Mark of Pain. If it does, then it's definitely worth including. In Finite
Empathy deals Chaos damage.
JAGeAkurei
make a vid of it working,
with the build listed I think you'll run into HP issues, or mana juggling issues. with 42 max mp you won't have the mp to keep vamping hp also look at the costs of those skills you're using, all 10's and 15's, none of which are insta cast, nor do you have quickcasting with mesmer as secondary. tastegw
soul reaping?
Pyrthas
What about it? You don't need energy when they're dead, you need it while they're alive.
UberRusty
Your Necro would take too much damage in any areas that are actually worthwhile to farm.
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