Class Concept: Ceramicist

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Since i cant log into GW (er 72!!) and my farming area in RO is crowded...im posting this ^_^

I really wanted a very original idea for a profession in guild wars, an here it is! I will add more skills as they come to me, but heres the basics.

Class Concept: Ceramicist: The Combat Artisan

The Ceramicist is a class concept based around the idea of creating magical vessels (or pots) and using their properties to attack, defend, or buff in combat. The Ceramicists are worshippers of both the goddess Melandru for providing them with clay, sand, and silica for their wares as well as Balthazar for magical flames of their burning hot kilns.

They carry no weapons in their hands, but have small portable kilns strapped to their backs used to fire up their vessels. However since their hands are used to shape sometimes the hardest of clays, they are able to fight bare handed or using their vessels as weapons.

The unique aspect of the Ceramicist is that their vessel creations must be made in the middle of battle. The size can range from small (fits in one hand), medium (can be carried under the arm or with both hands), large (must be carried with both hands), to huge (must be dragged).

The ceramicist will have 65 AL, and and 3 pips of energy recharge with 45 energy. They are a strange mix of caster attributes but carry very little spells, but instead use mostly skills. This makes them strong vs mesmers and warriors because of their evasion skills, but weak to rangers and elementalists (who will be strong vs their elemental attacks).

Attributes:

Viscosity [Primary]: This attribute refers to the quality of materials ceramicist wares. For every point in this attribute, the bonus physical damage caused by vessels is increased by 1% when the vessel breaks.

Molding Hands: This attribute line controls the shaping of vessels and hand to hand combat techniques.

Kiln Mastery: This attribute is responsible for the various skills that involve the portable hand kilns that a ceramicist uses to fire his vessels as well as control of the magical flames that fire the vessels.

Glaze Refinement: This attribute refers to the various properties used to refine your vessels, used primarily as defensive and healing techniques.

Sample skills:

Viscosity:

Cloud of Sand:
10e, 1s, 60r
Skill: This creates a protective cloud of sand for (3-10) seconds around touched target ally, while this skill is in effect, you evade melee attacks by 75%. The ally receiving this skill ends their stance.

Taste the Dirt;
10e, Instant, 45r
Stance: For the next (10-30) seconds, if you receive melee damage, the attacker receives (3-10)% of the damage back to the attacker.

Clay Perfection:
10e, Instant. 30r
Elite Stance: The next vessel you create will cause +(10-25) physical damage when it breaks.

Molding Hands:

Create Soft Bowl:
10e, 1s, 30r
Molding Skill: This skill cannot be used if you are holding a large or huge vessel. This creates a small soft vessel. While holding this, your melee attacks will deal 7-18 dmg. This vessel breaks after causing (100-220) damage. If you are holding two small vessels you have a (5-10)% chance of a double strike.

Create Soft Jar:
15e, 1s, 30r
Molding Skill: This skill cannot be used if you are holding a large or huge vessel. This creates a medium soft vessel. While holding this, your melee attacks deal 15-28 dmg. This vessel breaks after causing (200-340) damage. If you are holding two medium vessels you gain +(5-12) armor vs physical attacks.

Create Soft Urn:
15e, 1s, 45r
Molding Skill: This skill cannot be used if you are holding any vessel. This creates a large soft vessel. While holding this vessel, your melee attacks deal 19-35 damage and is slowed to the rate of a hammer. This vessel breaks after causing (350-540) damage.

Create Soft Pot:
15e, 2s, 45r
Molding Skill: This skill cannot be used if holding any vessel. This creates a huge soft vessel. While holding this vessel you cannot attack and your movement is slowed by 20%.

Create Soft Plate
10e, 1s, 30r
Molding Skill: This skill cannot be used if holding any vessel. This creates a small soft vessel. This vessel can be used for a distance attack that deals 15-28 damage. If the attack hits, the vessel will break and cause (5-18) damage to nearby enemies.

Face Gouge:
10e, 1/2s, 60r
Bare Hand Attack: This skill requires a free hand. This attack causes +(8-20) damage and causes blindness for (2-5) seconds.

Elegant Takedown:
10e, 1s, 60r
Bare Hand Attack: This skill cannot be used if you are holding a vessel or weapons. If this attack hits, the target enemy is knockdown and suffers earth damage of (12-30). You cannot attack for (3-1) seconds after this attack or use a skill.


Melandru Thrust:
15e, 1s, 60r
Molding Skill: This skill cannot be used if you are holding any vessels. This creates a shockwave that upturns the earth around you, knocking down nearby enemies and causing +(12-30) earth damage.

False Body:
15e, 3s, 45r
Molding Skill: This skill requires a large soft vessel. This creates a corpse made of clay that can be exploited. The large soft vessel is used up.

Kiln Mastery:

Quick Firing:
5e, 1/2s, 20r
Firing Skill: This requires a soft vessel. This turns a soft vessel into a hard vessel, increasing its damage by +(10-30) in melee but decreases its durability by (100-50) damage.

Slow Bake:
10e, 3s, 30r
Firing Skill: This requires a soft vessel. This turns a soft vessel into a hard vessel and increases its damage by +(12-35) in melee and increases its durability by (25-75) damage. This skill is easily interupted.

Infernal Bisque:
5e, 1/2s 20r
Firing Skill: This skill cannot be used if you are holding any vessels. Creates a small hard vessel. This vessel will break instantly if used in melee and deals +(10-25) fire damage.

Absorb All Moisture:
10e, Instant, 45r
Stance: For the next 8 seconds, any adjacent enemies will gain (5-15%) less from healing spells.

Blazing Chamber:
15e, 2s, 45r
Firing Skill: This requires a soft vessel. This turns all of your soft vessels and those of adjacent allys into hard vessels.

Signet of Terracota:
signet, 1s, 40r
Signet: Breaks any vessels you are holding. For the next 30 seconds, you have +(5-15) armor vs Fire Damage.

Glaze Refinement:

Ceramic Shield:
10e, Instant, 45r
Stance: Requires 1 hard vessel. For the next 30 seconds, you have a 75% chance to block any attacks.

Scenes of War:
5e, 1/2s, 30r
Elite Spell: Requires 2 small/medium vessels or 1 large vessel. Break the vessel/vessels and cause (12-35) physical melee damage to adjacent enemies.

Bottle Pain:
15e, 2s, 30r
Enchantment: Requires 1 hard vessel. For the next (9-15) seconds, any over (10-50) damage is negated and the vessel you are holding breaks and does (10-50) damage to adjacent enemies.

Sacrifice Vase:
10e, 1s, 40r
Enchantment: Requires 1 vessel. For the next (8-12) seconds, the next life stealing attack you receive will be reduced by (10-20) damage and the attacker will not gain life. Once the enchantment ends, the vessel will break but not cause any damage.

Ironstone Crush:
15e, 1s, 45r
Spell: Requires 1 hard large or huge vessel. Break the vessel and cause (35-70) earth damage to adjacent enemies.

Raincatcher:
10e, 2s, 60r
Enchantment: Requires 1 huge vessel. For the next 10 seconds, any elemental damage to you or adjacent allies is reduced by (20-50). You cannot move while this enchantment is in effect. When this enchantment ends, the vessel breaks but will not cause any damage.

Shower of Glass:
5e, 1s, 30r
Skill: This skill requires 1 hard vessel. Break the vessel and scatter the pieces. Any nearby enemies are damage (10-20) and suffer bleeding for (5-8) seconds.

Refreshing Drink:
5e, 1s, 30r
Spell: Requires 1 vessel. Gain health depending on the size of the vessel with small (30-50) each, medium (40-60) each, large (60-100), and huge (80-120). If the vessel was hard, it softens after using this spell.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Its original, but too original. I think its kinda silly.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

So pretty much they do "Pots"?

I have yet to read the skills (which I am sure would be good), but have to stop after reading the first two paragraph. One of the biggest reason to have new class is to attract player (the "this class would be cool" mentality), and I just don't think too many player would want to be a Ceramicist. Of couse, if there was a profession of Underwater Basketweaver, than I would be all over it.

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

You just drove me to join this forum. I've been lurking, because this place is awesome, but now I HAVE to join to respond. Because this is also awesome.
This is one of the best concepts I've ever read, and very well thought out. Very creative, and I know I'd make one in a heartbeat. It seems to relate to the Ritualist class (in my mind), somewhat in the way a Mesmer relates to an Elementalist. IE, it's similar, but totally different.
Scenes of War- best name for a concept skill, ever.
I'll stop ranting, now.
How does one petition ANet?

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Nevin
Its original, but too original. I think its kinda silly.
While the skill names are humorous. Lyra deserves credit for coming up with a very unique idea. Most people tend to copy from other places or atleast copy the concept from some where. I think it's nice to see some originality for once.

Lyra i've decided to use your skills for a little humor.

Tour Guide: Here we have an antique vace.
Lyra: O.O
Museum Tour Guide: Uh don't touch that please.
Lyra: Signet of Terracota *Vace cracks into pieces*
Tour Guide: O_O
Tour Group: O_O
Lyra: Uh. Quick Firing.
Tour Guide: x.X
Tour Group: X.x
Lyra: Shatter Glass *Pot shatters hitting Lyra in the eyes* Nuuuuuu T_T

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Ummm...yeah, i don't think i could imagine seeing a person hitting people with pots...

Original, yes. Strange, extremely. Being implemented, most likely not.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Nevin
Its original, but too original. I think its kinda silly.
Mesmer is silly (fighting in a costume ball gown...come on...), my idea is downright bonkers XD

I thought about the idea for a while and the concept of using gourds or clay pots to contain magical essences and spirits is not a new concept. It is quiet prevalent in asian mythologies (hawaiian).

My first idea was jsut a fighter who had a large pot or gourd, and used magic that came from inside the gourd. Kind of like Gaara of the Sand from Naruto.

I liked it to an extent, but i felt that it was lacking a uniqueness that the classes in Guild Wars have.

I feel that every profession in guild wars has an "x" factor so each one stands out from the others. Warriors:adrenal skills, Rangersreps/spirits, Mesmers:Mantras, Necros:Sacrifice, Elementalists:Glyphs, Monks:Maintained Enchants.

So in other words, one class has to feel distinctly different from the other, because if you strip it down to the basica theres only 2 classes physical and magical.

The idea of creating something and using it then having it destroyed after usage is unique to my class idea.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

*Holds finger up....opens mouth.*
*Stands silent with mouth open for moment...*
*Closes mouth.*
*Trys again*

I really don't know what to say about this class....it's definitely creative....hmmm...

*actually took some time to make a suggestion*

How about if the pots they make can be set down and cause a certain area effect until they are are destroyed (Large, Huge) or expire in duration (Small Medium)....and their weapon can be the tool they use to place the pots in the kiln?

It's a great concept, but it's a bit....half baked....

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

Undeniably unique but just...bleh. Seems a bit goofy.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Ken Dei
How about if the pots they make can be set down and cause a certain area effect until they are are destroyed (Large, Huge) or expire in duration (Small Medium)....and their weapon can be the tool they use to place the pots in the kiln?
Then that would be just like ranger or ritualist spirits.

-------------------------------------------------

Im wondering if people even read my skill list...

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by lyra_song
Mesmer is silly (fighting in a costume ball gown...come on...), my idea is downright bonkers XD

I thought about the idea for a while and the concept of using gourds or clay pots to contain magical essences and spirits is not a new concept. It is quiet prevalent in asian mythologies (hawaiian).

My first idea was jsut a fighter who had a large pot or gourd, and used magic that came from inside the gourd. Kind of like Gaara of the Sand from Naruto.

I liked it to an extent, but i felt that it was lacking a uniqueness that the classes in Guild Wars have.

I feel that every profession in guild wars has an "x" factor so each one stands out from the others. Warriors:adrenal skills, Rangersreps/spirits, Mesmers:Mantras, Necros:Sacrifice, Elementalists:Glyphs, Monks:Maintained Enchants.

So in other words, one class has to feel distinctly different from the other, because if you strip it down to the basica theres only 2 classes physical and magical.

The idea of creating something and using it then having it destroyed after usage is unique to my class idea.
I was going to mention Gaara, but.. Having a Gaara class seems a little iffy..

Maybe- If you made the class like Gaara's fighting style, but instead of being restricted to earth, being able to use fire, air, and water in different masteries.

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

I read it and thoroughly enjoyed it.
If suggestions are all right, I'd say maybe tweak a few of the party-effect skills and emphasize the different size of the pots.
False Body, for instance? Maybe set it up such that if you use it with a huge pot, you can exploit it three times, large would go for two, and medium or small for one.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Nevin
I was going to mention Gaara, but.. Having a Gaara class seems a little iffy..

Maybe- If you made the class like Gaara's fighting style, but instead of being restricted to earth, being able to use fire, air, and water in different masteries.
I dont want another elementalist. If you read through my skill listing, some of my skills are fire, some are earth, some are are physical, some cause conditions.

Gaara is just what i used to visualize the original idea, but my refinement has gone towards creating the vessel that holds the magic as well.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

I truly do admire all the thought and work you put into this concept, it would be.....interesting?.....to see this idea implemented, but just a tad bit too original.

Further reason ArenaNet needs to keep those servers running.

"A" for effort!

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E



Just Kidding of couse, you know we love you...
I will see if I can give a better review later, when I get some time to read the skill.. (and getting that image out of my head)

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Ghost happens to be one of my favorite movies of all time. ^^; Its one of the first movies i ever owned on VHS. o.o

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

I appologize if you don't like my suggestion, but hitting someone with pots just doesn't fit in the game. It doesn't. The reason most new classes don't have your sort of "x" factor is because they want to function under at least some sembalence of logical combat, and within the constraints of the game.

I'm just going to have to say no to the class, since you obviously have no wish to tweak it.

However, I will leave your suggestion in my link thread. I respect the creativity.

*leaves the thread*

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Best "concept" class ever.

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

Die With This Pot

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

Back Attack - while foe isnt looking hit em with a pot

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo



I made a little 20 minute sketch while sipping some tea...Heres some ideas of what the ceramicist could look like, as well ideas of the various vessels and the kiln.

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

no offence man

Looks like a *CANONEER* to me.

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

nice sketch though

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

it would be nice if uinvent a profession that will fit more to the story

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

instead of ceramicist y not canoneer instead?

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

canoneer will deal incredibly high damage though

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Until you learn how to post properly, you're on my ignore list Russel.

-----------------------------------------------------------









Im waiting for Actionjack's real verdict before i put up my revised skills/attributes which sit on my desktop.

Russel

Ascalonian Squire

Join Date: Mar 2006

Pinoy Alliance

Mo/E

i will show an example for a skill

Quick Firing - Firing a canon ball to target foe that will inflict X damage to foe

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Create Soft Plate
10e, 1s, 30r
Molding Skill: This skill cannot be used if holding any vessel. This creates a small soft vessel. This vessel can be used for a distance attack that deals 15-28 damage. If the attack hits, the vessel will break and cause (5-18) damage to nearby enemies.
Too Weak.
I suggest
5e, 1s, 0r
This vessel can be used for a distance attack that deals 3X piercing damage.
If the attack hits, the vessel will break and cause 2X piercing damage to foes in the area and cause them to suffer Bleeding for 25 seconds.

Quote:
Face Gouge:
10e, 1/2s, 60r
Bare Hand Attack: This skill requires a free hand. This attack causes +(8-20) damage and causes blindness for (2-5) seconds.
Recharge time way too long.
I suggest
5e, 1/4s, 30r
This attack causes +2X damage and causes blindness for X seconds.

Quote:
Elegant Takedown:
10e, 1s, 60r
Bare Hand Attack: This skill cannot be used if you are holding a vessel or weapons. If this attack hits, the target enemy is knockdown and suffers earth damage of (12-30). You cannot attack for (3-1) seconds after this attack or use a skill.
Recharge time too long!!!
5e, 1s, 30r
If this attack hits, the target foe is knocked down and suffers additional earth damage of 3X. You cannot attack for 3-X/5 seconds after this attack or use a skill.



Ok... I must say most of your skills have way too long recharge time... you are not an elementalist, not supposed to have that many long recharge time skills.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

What has this world come to? Seriously. Your idea is original, but unless I want to have a tea party with the monsters I'm pretty much screwed. Why the hell would I need a portable pot maker anyway? Ah... Ah ha ha ha.... HAHAHAHAHAHAHA! What the HELL MAN? What the hell were you thinking? He can't even make ash trays. Not that he'll need to, since we already have RITUALISTS making urns. Now if only we could have a Weaverist to make baskets out of "small fibers so they have the patience to die repetitively because not only are they useless, but wear baskets for armor. Actually that's not that bad since monks wear tattoos for their armor. If I was a monk I'd tattoo my body and wear judge's armor."

EDIT: Yen... You're an idiot.

frikkus

frikkus

Ascalonian Squire

Join Date: Apr 2006

AoF

Rt/Mo

This is my firstest post ever.... I'm new to this entire dealio... but coming from my position of an average player, not overtly obsessed with geeky details, I freaking love this concept. Admittedly not something that's ever going to happen, but in terms of concept classes, (which I understand this part of the forum has something to do with), it's quirky, origional and innovative.... if not slightly insane

One of the main reasons I picked up Guild Wars over all the other mmorpg's is the 'Mesmer' class.... simply because i felt it was something different, a little odd... and something that could become annoying beyond all belief if played well.

thankyou for your time -grinz-

Mared Text

Academy Page

Join Date: Jul 2005

N/Me

I vote no. It simply does not fit in the concept of the game. Next we are gona have basket weaver class suggestions.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Mared Text
I vote no. It simply does not fit in the concept of the game. Next we are gona have basket weaver class suggestions.
I stopped working on this concept because:

1) The Ritualist already has skills similar to my ideas.

2) The 12 on 12 arenas already have items you can pick up and drop for buffs/res/ etc.

It doesn't fit in Guild Wars? The problem is ITS ALREADY IN FACTIONS.

Mared Text

Academy Page

Join Date: Jul 2005

N/Me

The ritualist fits in gw. A pot maker does not.

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Erm, what?!?

Are we sure this wasnt posted on April 1st, cos its just too much. Very, erm, 'original'. Perhaps he could have another attribute as well 'glass blowing'.

I can just imagine the fear on the faces of those Other proffesions, armed with sharp steel, powerful spells, or a peice of wood with arrow notched in when they come up against a guy wielding dual China Clay pots, desperately trying to keep his fire from going out. 'R6 potter lfg!' will surely become the phrase of the day in tombs, as people desperately search for a decent clay spike team. I think you need to make a build more intone with what you have been doing recently, ie smoking some crazy plants. Herbalist Perhaps :P

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

And surely the world must revolve around your opinion.

can i get a thread lock please.

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Quote:
Originally Posted by lyra_song
And surely the world must revolve around your opinion.

can i get a thread lock please.
Actually, i quite like it. Its a damn site better than all the other unorginal characters, but i coudnt miss an opportunity to have a laugh at youe expense. Sorry . It seems to be a variation on ritualist skils with ashes, which i love. The problem is that making pots doesnt really match the fast paced PvP game. The concept does, in a way, but in execution i think it would be out of place. Ou of lace is good of course, but not that out of place.

Also those skills need tweaking.

All in all tho, /unsigned, but pls dont stop thinking up builds, occasionally a really good one comes along. *suggests Herbalist again *

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I got to say that this is the most original and interesting class concept ever, I got to hand it too you.

Although I don't think artisans in battle are very realistic, this isn't completely unthinkable. I hate to read skill list too, but it is much better explained by the example skills since it is such a unique idea.

Props on Great Development, I will admit that I would probably never play this job, but it is a damn good concept.

TwilightOblivion

Lion's Arch Merchant

Join Date: Sep 2005

Right behind you

T Demons Of Razgriz T

E/Me

WOW! This is by far the most original idea ive heard in a LOOOOONG time. And for those of you who say it wouldnt fit in, just imagine how fun it would be to throw ceramics at enemies. "Haha! I throw this plate at you!" *shatter* "Bullseye!"

however, the whole not equipping weapons is a bad idea, because a lot of mods can be very beneficial to the user. instead of having weapons, have the ceramicist have like the clay as an equip or the kiln, or maybe both. (kiln as primary, clay as offhand). These would not function the way weapons do, but they would determine the strength of your attacks (and the color of the super clay pots you will be throwing n_n)

studentochaos

studentochaos

Frost Gate Guardian

Join Date: Feb 2006

Seeking atm

N/

Amusing to be sure. Following Anets trend of skimpy 15k armor I am sure the female version would just be nude and caked in clay!