If I were to wear Stoneskin Gloves and use a Heavy Hammer Haft, would the knockdown time of the skill "Earth Shaker" be increased? Earth Shaker strikes the ground and not the opponent, and I was thinking it would have no effect, but I've come to GWG to find out. :P
also:
I have three adrenaline skills in a row. they require the following adrenaline:
7, 6, 6.
If I have already charged up my 7 adrenaline, will I be able to use all of these in a chain attack, assuming all of the attacks hit, or will I need to recharge adrenaline between attacks?
Do Stoneskin Gloves increase the KD duration of non-contact skills? Look inside~~
Captain Arne Is PRO
Retribution X
yes. All NON timed KD's are legenthed. (EX: Whirlwind, Earthquake, normal KD...[Hence, Backbreaker is NOT affected, as it is timed.])
As Pertaining to the second question, Adreniline is charged per skill, as such, that when you use one skill, the others remain charged, Unless it states, "Lose All Adrelinine" (EX: Hammer Bash, Wild Blow, Final Thrust...)
(And yes, I did spell Adreniline wrong! I forgot how too..)
As Pertaining to the second question, Adreniline is charged per skill, as such, that when you use one skill, the others remain charged, Unless it states, "Lose All Adrelinine" (EX: Hammer Bash, Wild Blow, Final Thrust...)
(And yes, I did spell Adreniline wrong! I forgot how too..)
Cherno
I think stoneskin gauntlets says that maximum knockdown with extension is 3 seconds or something like that.
As for adrenaline:
Everytime you use an adrenal skill it removes one strike of adrenaline from the pool.
So you hit with your 7 and that brings you down to 6, but the hit with that attack takes you back up to 7. So even if your attack failed, you would still be able to do the 6 attack.
Then you attack with the 6, it takes you to 5 on attack, the hit charges you back up to 6. So you can attack with your second 6 attack.
As for adrenaline:
Everytime you use an adrenal skill it removes one strike of adrenaline from the pool.
So you hit with your 7 and that brings you down to 6, but the hit with that attack takes you back up to 7. So even if your attack failed, you would still be able to do the 6 attack.
Then you attack with the 6, it takes you to 5 on attack, the hit charges you back up to 6. So you can attack with your second 6 attack.
Captain Arne Is PRO
alright, thanks guys.
that's how it always seemed to work on my axe warrior cherno but i decided to double check before i baught 15k armor and a 400k hammer for this new warrior. :P
and thanks retribution that's what i was told in game but i thought it might only work for contact attacks.
that's how it always seemed to work on my axe warrior cherno but i decided to double check before i baught 15k armor and a 400k hammer for this new warrior. :P
and thanks retribution that's what i was told in game but i thought it might only work for contact attacks.
Renegade ++RIP++
400k hammer... your going to get ripped off I tell you... no hammer is worth that amount...
storm of daeth
ya most expensive hammer ive ever seen was a gold mursatt hammer 10/10 arenaline +30 health and 15% always -10 armor attacking
Captain Arne Is PRO
trying to get a 15^50 req 7 max dmg 10/10 +30 hp matchstick ascalon hammer. :P
TheMosesPHD
I don't see what else you'd want in a hammer than the Victo's Maul. It's got the health mod and the furious mod, which I think is great since hammer attacks take so long to build up.
Renegade ++RIP++
i would prefer an armourmod though.
and yeah it takes ages to load up that adrenaline... even once tried using battlerage... lets just consider that a no go since losing that precious adrenaline right before your hammerbash is loaded sucks tremendeously...
and yeah it takes ages to load up that adrenaline... even once tried using battlerage... lets just consider that a no go since losing that precious adrenaline right before your hammerbash is loaded sucks tremendeously...
Captain Arne Is PRO
hammer/aftershock spike. charge up with frenzy and +10% attack speed wand. =]