Plague Touch broken

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

I've been in contact with Support about this since Monday but wanted to know if anyone else has noticed this :

Warrior/Necro using plague touch on a boss of any type (Grenth's Footprint and Sorrows Furnace is where I noticed this) after being hit with Melandru's Arrow causing bleeding...the bleeding transfers properly, but the degeneration does not. I've been using plague touch since day one with my warrior, and it's always worked properly until last week's update (not today's). I've tested this on all types of bosses, including those with no form of regeneration, and with no healing assistance.

It's almost second nature to use the skill immmediately after I get hit, so it's not about the effect expiring instantly. The pink floods the boss' guage, and it just sits there, without degeneration, for however long it takes to expire.


P.S. - I am experiencing the degenerating effects prior to using the skill (bleeding)

imsystem

Frost Gate Guardian

Join Date: Jul 2005

northern cal

it was part of the farming nurf dude last weeks update made it so that all bosses have a +10hp regen always

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Thanks 'dude'

I was asking around about this but never got a straight answer, so went on the hunt myself, and low and behold, found it. Thank you dear

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

I don't see anything about bosses having health regen of 10 since last week's update (march 3). where did you guys find that?

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

I personally never saw this tidbit either ducktape, but in and about towns I've seen people mention a farmer's dilemma this-or-that (but never regarding +10 regen for bosses). I still think thats excessive, since they already are blessed with +50% recovery rate for both hexes and conditions.

Maybe imsystem and I are talking about 2 different things or effects?

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

Most characters with natural resistance [halves duration of everything on you: hexes, conditions, but not enchants, only damagers] have a natural 5 regen, iirc.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Bosses have had a natural regeneration (which I believe is +5 but could be wrong) since the game shipped. Bleeding causes only -3 health degeneration so bosses will still be regenerating health after receiving it. Plague Touch Burning or Poison or some other condition on top of bleeding and you'll probably see their health decrease.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

It's five arrows of regen, which equals ten HEALTH per second, in case that was confusing.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Oh cool. 5 arrows of regen is much more sensible, and yet I did not even know they had it. Now I can take that into account when making builds. Thanks Unienaule!

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by AnnaCloud9
I still think thats excessive, since they already are blessed with +50% recovery rate for both hexes and conditions.
its not a boss thing, all lvl28+ mobs have that