Sever Artery- To inflict bleeding on foes and provide damage.
Gash- The -20% total health will help alot when working on foes alone such as healers.
Final Thrust- To just unload huge amounts of damage.
Flurry-This serves 2 purposes one is to bring up adreneline quickly to inflict damage and the other is used in combination with vigorus spirit to gain life quickly when in trouble (this should drain energy if you are really needing health or damage)
Vigorus Spirit-Gives you constant health if you time it correctly.
Gladiators Defense-Good for what I call "Melee Mobs" as another damage dealer and a damage reducer.
Healing Signet-Gives Health when in trouble (Use Before Vigorus spirit because this takes no energy.)
Mending-Gives a health boost for a constant gain.
Attribute allocation:
Healing Prayers:8 (so mending gives +3 health regen.
Swordmanship:10-12 W/O runes just for sword skills and more damage.
Tactics:Rest into tactics minimum 10 for Healing sig and glads defense i use a minor rune here
As far as runes go use as many absorb and vigor runes as possible for life and damage prevention.
As far as armor goes then glads is preferred with the ascalon help.
Thank you for all who try my build,
Gerrard Of Krosa
Also Plz post any improvements you think would work for this build
And For the Record this is my first build ever that I have made and posted


