New Profession: Gunner
Russel
Gunner
Accuracy - Every point here increases the chance of hitting and doing critical shots.
Dual Gun Mastery - Every point here increases the damage done by your dual gun attacks.
Rifle Mastery - Every attribute point here will increase the impact & damage done by your rifle.
Deadly Precision - For every point here increases the attacking speed of your gun.
Skills:
Rifle Mastery:
Head Shot - Fires a bullet to your foe's head that will inflict X damage to your foe and will get 20% armor penetration.
Measured Shot - Fires a bullet that will inflict X damage and 2% armor penetration. This shot cannot be blocked or evaded.
Dual Gun
Trigger Happy - Fires a series of bullets that will deal X damage each shot.
1, 2, 3 Combination - Fires 3 bullets simultaneously at target foe.This will deal X damage to target foe each shot. This will deal 2% armor penetration.
Accuracy
Red Mark – Increases accuracy by X% for X seconds.
Poisoned Shot – Fires a poisoned bullet target foe that will inflict X damage & will be poisoned for X seconds
Deadly Precision
Enraged – This will increase your attacking speed by X% for X seconds.
Bullets Of Desperation (Elite) – Can only be used if your health is below 50% this fires 5 bullets simultaneously on target foe. This will inflict X damage to your foe each blow. This will have 15% chance of hitting critically. This will have 10% armor penetration.
Accuracy - Every point here increases the chance of hitting and doing critical shots.
Dual Gun Mastery - Every point here increases the damage done by your dual gun attacks.
Rifle Mastery - Every attribute point here will increase the impact & damage done by your rifle.
Deadly Precision - For every point here increases the attacking speed of your gun.
Skills:
Rifle Mastery:
Head Shot - Fires a bullet to your foe's head that will inflict X damage to your foe and will get 20% armor penetration.
Measured Shot - Fires a bullet that will inflict X damage and 2% armor penetration. This shot cannot be blocked or evaded.
Dual Gun
Trigger Happy - Fires a series of bullets that will deal X damage each shot.
1, 2, 3 Combination - Fires 3 bullets simultaneously at target foe.This will deal X damage to target foe each shot. This will deal 2% armor penetration.
Accuracy
Red Mark – Increases accuracy by X% for X seconds.
Poisoned Shot – Fires a poisoned bullet target foe that will inflict X damage & will be poisoned for X seconds
Deadly Precision
Enraged – This will increase your attacking speed by X% for X seconds.
Bullets Of Desperation (Elite) – Can only be used if your health is below 50% this fires 5 bullets simultaneously on target foe. This will inflict X damage to your foe each blow. This will have 15% chance of hitting critically. This will have 10% armor penetration.
Dwight
Hmm..............this is O.K. but it wouldent fi the story of guildwars.
Toben_Hexx
How wouldn't it fit? There's nothing in the sore excuse for "story" in GW that says guns don't/cant exist. Guns(well, rifles really) worked fine in WoW.
If you meant seeing as its a fantasy game,'Fantasy' means damn near anything you want. This isn't any specific time period, and isn't much related to anything realistic.
Not bashing you or anything Dwight, just seems when an idea like this comes up in a fantasy game, some people seem to think this is Europe, 500ad..when there was dragons, ettins, imps and such...
You could argue that these would probably be old flintlock and blunderbus style weapons, and that they'd take forever to reload, but seeing as rangers have magic quivers, why not magic bullets?
***Oh, and I do really like the idea, sure I'm not the only one who's wanted a gunman type profession.
If you meant seeing as its a fantasy game,'Fantasy' means damn near anything you want. This isn't any specific time period, and isn't much related to anything realistic.
Not bashing you or anything Dwight, just seems when an idea like this comes up in a fantasy game, some people seem to think this is Europe, 500ad..when there was dragons, ettins, imps and such...
You could argue that these would probably be old flintlock and blunderbus style weapons, and that they'd take forever to reload, but seeing as rangers have magic quivers, why not magic bullets?
***Oh, and I do really like the idea, sure I'm not the only one who's wanted a gunman type profession.
Gardar
But you forgot WoW sucks:/
But I think they should add Quivers for the rangers and you could get fire arrows,Ice arrows or you could find a fire or a Ice arrow that would just put in your shield slot and it would work as the normal arrows but just deal elemental dmg
But I think they should add Quivers for the rangers and you could get fire arrows,Ice arrows or you could find a fire or a Ice arrow that would just put in your shield slot and it would work as the normal arrows but just deal elemental dmg
Toben_Hexx
Yeah, but you have invisible bow strings for that
Anyway, if this was made, and they looked better than rangers(would'nt be hard), I'd make 2!
Anyway, if this was made, and they looked better than rangers(would'nt be hard), I'd make 2!
Nevin
Forget WoW, if they had a Final Fantasystyle Gunner that'd be awesome.
Gardar
Hey dont say Rangers look bad ^^well atleast the females look really nice, WoW sucks but there's nothing in Gw that has indicated that there are guns in this world, then they had to creates some storyline about that.
I'm pretty happy just with the Assasin and Ritualist
I'm pretty happy just with the Assasin and Ritualist
rewysten
lolz so your sayin this idea wouldbe fine??
Toben_Hexx
You wouldnt need a story line for guns...at the most, gunner mobs, like we have ritualist mobs.
May as well have a "story" to explain daggers, seeing as before assassins, all we had was the ogre slaying one.
May as well have a "story" to explain daggers, seeing as before assassins, all we had was the ogre slaying one.
Toben_Hexx
The build, I don't know, the idea? Of course! Out with "Merry" men, bring on the guns!
rewysten
gunner will prolly look like this
Ken Dei
Some help:
Actually, around the kind of "time period" the game is set in there were primative forms of fire arms that were more of a small, slow loading hand cannon.
Those who weilded these were usually the from the Middle East if I remember correctly and were called Arbalests.
A dual weilder won't work, but a hand cannon weild Arbalest would work fine if you did enough research and molded the storyline properly.
I applaud the attempt, keep tweaking.
Actually, around the kind of "time period" the game is set in there were primative forms of fire arms that were more of a small, slow loading hand cannon.
Those who weilded these were usually the from the Middle East if I remember correctly and were called Arbalests.
A dual weilder won't work, but a hand cannon weild Arbalest would work fine if you did enough research and molded the storyline properly.
I applaud the attempt, keep tweaking.
Vilaptca
How about "Big Fat Guy with Catapult on his back."
Mostly because I just don't want guns in GW...AND DON'T EVEN SAY ANYTHING ABOUT THOSE TURTLES!
Mostly because I just don't want guns in GW...AND DON'T EVEN SAY ANYTHING ABOUT THOSE TURTLES!
Ninetail Trickster
I've always heard of arbalests as massive siege weapons similar to crossbows... hm. This sounds accurate, though; Arabia did have black powder first...
I personally think a gunner class would be interesting- maybe under a different name, as gunner implies that a turret is being employed. It'd be easy to work in to another chapter, too. Chapter Two, after all, takes place in a land somewhat like China or Japan, yes? It would be conceivable, then, that should a Chapter Three be made, the next land would be something like the Middle East (In which case, you could invert history and say that the Middle East had gunpowder before the Asian countries came across it), and introduce them that way, or perhaps introduce something like South America, with various tribal beliefs. Then Ascalon could become somewhat like Spain, and go and try to conquer them. And invent gunpowder to do that with.
My head hurts now.
I personally think a gunner class would be interesting- maybe under a different name, as gunner implies that a turret is being employed. It'd be easy to work in to another chapter, too. Chapter Two, after all, takes place in a land somewhat like China or Japan, yes? It would be conceivable, then, that should a Chapter Three be made, the next land would be something like the Middle East (In which case, you could invert history and say that the Middle East had gunpowder before the Asian countries came across it), and introduce them that way, or perhaps introduce something like South America, with various tribal beliefs. Then Ascalon could become somewhat like Spain, and go and try to conquer them. And invent gunpowder to do that with.
My head hurts now.
heavy metal rules
gunner? wtf...sorry but this isn't one of those games for guns, like cod 1/2 or anyother type of war game or fps, what next a nucler (sp)biologist. to create different types of radiologicial, biologicial warfare? come on...just my 2 plat worth.
this isn't intended to be a flame but just don't fit imho in gw.
this isn't intended to be a flame but just don't fit imho in gw.
Ninetail Trickster
Guns are vastly different from biologists, though. They fit in with the time line, and some sort of technological evolution would be beneficial to the plot.
We're talking flint-lock, not m4.
We're talking flint-lock, not m4.
Nevin
No no no.. Gunners don't look like assassins. I want the FF style like Balflear from FF12.
http://www.rpgkingdom.net/images.php...antasy12/2.jpg
http://www.rpgkingdom.net/images.php...antasy12/2.jpg
Meneldil
Why not just call the new profession: Rifleman.
Toben_Hexx
Quote:
Originally Posted by Ninetail Trickster
I've always heard of arbalests as massive siege weapons similar to crossbows... hm. This sounds accurate, though; Arabia did have black powder first...
I personally think a gunner class would be interesting- maybe under a different name, as gunner implies that a turret is being employed. It'd be easy to work in to another chapter, too. Chapter Two, after all, takes place in a land somewhat like China or Japan, yes? It would be conceivable, then, that should a Chapter Three be made, the next land would be something like the Middle East (In which case, you could invert history and say that the Middle East had gunpowder before the Asian countries came across it), and introduce them that way, or perhaps introduce something like South America, with various tribal beliefs. Then Ascalon could become somewhat like Spain, and go and try to conquer them. And invent gunpowder to do that with. My head hurts now. |
Toben_Hexx
Quote:
Originally Posted by Ken Dei
Some help:
Actually, around the kind of "time period" the game is set in there were primative forms of fire arms that were more of a small, slow loading hand cannon. Those who weilded these were usually the from the Middle East if I remember correctly and were called Arbalests. A dual weilder won't work, but a hand cannon weild Arbalest would work fine if you did enough research and molded the storyline properly. I applaud the attempt, keep tweaking. |
Far as time periods go, since some people insist on looking at it that way(I too, remember grandpa's tales of mountain trolls) lookit our ships.
Looks like something round the same time period where guns were common, albeit still primitive.
Oh, and that Final Fantasy guy is a lil more 'metrosexual' than what I pictured, something more gruff and intimidating would be nice.
Ken Dei
Correction to previous statement, Arbalests were weilders of very large crossbows, my bad, what I was thinking of was a Janissary. These were very much like a royal guard and siege units. Origins in Turkey. The country, not the dinner.
Thom
I fail to see what this would add to game play. Would basically be a ranger with slightly different balance--not interesting.
Omega X
Quote:
Originally Posted by Thom
I fail to see what this would add to game play. Would basically be a ranger with slightly different balance--not interesting.
|
Instead of summoning nature spirits, they can summon more offensive beings and be able to have pets that are not so natural. Like a "Summon Posse" skill that would summon a gang or sorts with chains that come in and restrict an opponent fot x-amount of seconds but the opponnent can be released if the caster attacks and given an x-amount of adrenaline.
Toben_Hexx
Quote:
Originally Posted by Omega X
Instead of summoning nature spirits, they can summon more offensive beings and be able to have pets that are not so natural. Like a "Summon Posse" skill that would summon a gang or sorts with chains that come in and restrict an opponent fot x-amount of seconds but the opponnent can be released if the caster attacks and given an x-amount of adrenaline.
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xiv
so u want a gunner? make a mesmer with 16 fs and spam stone daggers bam like a machine gun
Alotia Slipfeet
how bout a expansion that takes us to a place were they have forsaken magick for technology
Gunz Blazing Smile
Quote:
Originally Posted by xiv
so u want a gunner? make a mesmer with 16 fs and spam stone daggers bam like a machine gun
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Gunz Blazing Smile
Quote:
Originally Posted by Alotia Slipfeet
how bout a expansion that takes us to a place were they have forsaken magick for technology
|
Sol_Vie
There's a reason why in D&D they don't use guns. To appease those that want guns, they made AD&D. If you want an RPG that has guns, find one that is more appropriate. I know of a few- Vampire The Masquerade is one of them. (Not a bad game... I'd give it a B-)
actionjack
Haha.. I remember few month ago to have guns in GW would be death.
My personal stance on guns in Guild War would be a modified old flint lock (or even fuse) musket, somewhat similar to 15th centry musket or hand cannon. Would be something slow between shots, but higher damage than the bow. My Engineer has a Musket mastery too. But enought about me.
Puting a class that just focus on one weapon would be a bad idea. It would need something else beside the specialization in guns to make it more balance and more verstile to play. (Ranger's can do more than just shoot arrows). So on that note, I would say no....
My personal stance on guns in Guild War would be a modified old flint lock (or even fuse) musket, somewhat similar to 15th centry musket or hand cannon. Would be something slow between shots, but higher damage than the bow. My Engineer has a Musket mastery too. But enought about me.
Puting a class that just focus on one weapon would be a bad idea. It would need something else beside the specialization in guns to make it more balance and more verstile to play. (Ranger's can do more than just shoot arrows). So on that note, I would say no....
pappayaponta
GUNNER FTW!!!
/Signed
/Signed
pigdestroyer
sounds good to me
bongo-666
sounds like the dwarf in sacred underworld
i liked that dwarf...
i liked that dwarf...
Russel
lets close this thread down
problem is i dont know how
problem is i dont know how
Omega X
Quote:
Originally Posted by Alotia Slipfeet
how bout a expansion that takes us to a place were they have forsaken magick for technology
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I just can't see how someone can argue realism in a fantasy game such as GW.