55 Elona Farming

Rodderz

Rodderz

Ascalonian Squire

Join Date: Mar 2006

Ohio, USA

There Will B Blood [Rock]

A/

Ok. A lot of people call the monk with 55 health invinci-monk or 55 hp monk. You can call it whatever you want but here I will just be using "55 monk". And the 55 monk that I am talking about is Mo/W. First before you do anything else, you should get the quest "Cities of Ascalon" from Symon the Scribe in Ascalon. You need to have beaten the quests "Defending the wall" and "counting the fallen". After you beat the quest and you go back to Symon the Scribe he will give you a Grim Cesta that is required for the 55 monk. It takes -50 health from you.



Then you need to go somewhere (I went to Droknar's Forge) and get 5 Superior monk runes. There are only four. So, you have to buy the Prot. rune, the healing rune, the divine favor rune, smitting rune, and then one more of either of them. Put one on every piece of armor you have. With what the prices are right now, it will cost you about 41k to get all 5 runes.

Skills

Ok, for skills you want to use these:

Blessed Signet
Signet. For each Enchantment you are maintaining, you gain 3 Energy, maximum (Min: 3 - Max: 24).

Healing Breeze
Enchantment. For 10 seconds, target ally gains +(Min: 3 - Max: 9) Health regeneration.

Protective Spirit
Enchantment. For (Min: 5 - Max: 23) seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.

Shield of Judgment (Elite)
Elite Enchantment. For (Min: 8 - Max: 20) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 50) damage.

Sprint
Stance. For 8 seconds, you move 25% faster.

Zealot's Fire
Enchantment. For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for (Min: 5 - Max: 35) fire damage.

Balthazar's Spirit
Enchantment. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage.

Mending
Enchantment. While you maintain this Enchantment, target ally gains Health regeneration of +(Min: 1 - Max: 4).

Sprint can be changed with something else. But depending on where you are farming, sprint could come in handy.

Farming

Alright, there are several places you can farm, but for this I'm farming right inside of the Elona Reach mission. As soon as you enter the mission, you should mending and balthazar's spirit on you. Then go talk to the guy ate the "gate". He will give you a vision crystal, just drop it and there will be 2 Minotaurs right there. I recommend fighting them before you go fight the big group to the left. If you take the 2 on and the rest of that big group, you will most likely die. So fight those 2 and then wait for your energy to regen. Then a Minotaur will run past you unless it is in your agro bubble. You want to agro that Minotaur and then go in the middle of the huge group of Minotaurs. There might not be that many there, but while you are fighting that group many more (depending on how big the group is you are already fighting) will come up and start attacking you. First thing you need to do is put Protective Spirit and Healing breeze on you. Make sure you keep looking at the top left of your screen to see when Breeze and Prot. Spirit wear off. When they start blinking, cast them again. Then use SOJ (Shield Of Judgment). If you need energy (which you shouldn't because balthazar's spirit should be giving you plenty) use Blessed Signet. With Shield of Judgment on, every time an enimey attacks you they will fall down and take damage. The damage they take depends on your attribute points in Protection Prayers. Then use Zealot's Fire because everytime you heal yourself, they will lose health. Since its an AOE (Area Of Effect) skill, after you have used it a few times, they will run away but then come right back. If you are taking too many Minotaurs on at once, and you might die, it is good that they run from Zealot's Fire sometimes because it gives you a break from taking damage for a few seconds.

And thats about all for now, I will add some more stuff later. Here are some pictures of me fighting the Minotaurs.









Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

Old news...

Quote:
The damage they take depends on your attribute points in Protection Prayers. Smiting btw...

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Switch out Sprint for Blessed Aura, then Minos will die in one wave of SoJ. Seriously, I have no idea why you would want to take sprint, Minos have a short follow distance, and it's not like there's anything you want to avoid/outrun..

Edit: BTW Blessed Sig when you are only maintaining 2 enchs is pretty much a waste.
Edit2: Good guide though

Rodderz

Rodderz

Ascalonian Squire

Join Date: Mar 2006

Ohio, USA

There Will B Blood [Rock]

A/

Quote:
Originally Posted by Seren!ty
Old news...


Smiting btw... I don't care if it is old news.

Oh and, thanks cerb

Canuckian Luck

Pre-Searing Cadet

Join Date: Mar 2006

California

Unforgiving Shades of Grey

W/Mo

Well that is one way to farm elonas... But heres my way!
Get the grim cesta like the first guy said, blah blah, get armor rune it up, after u did all the basics, use my build. Become a mo/n, and carry as i say:

Healing Breeze
Spiteful Spirit
Guardian
Protective Spirit
Essence Bond
Balths. Spirit
Mending
Blessed Sig

And here are the points:

Blood 1
Curse 10
Heal 10
Smite 7
Prot 12
Divine 12

There are a few errors, like having 1 point in blood, and i think theres 8 points left over that you can fiddle with. Good Luck, happy hunting

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

umm this is prob. the same as every 55 farming... adn minos. drop the worst things in gw 1 purp. every 5 runs. 1 dye every 5 runs.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

I use

PS, SoJ, Breeze, Zealot's, Bonetti's, Mending, Balth's Spirit, Blessed Aura

Kuchiki Akio

Kuchiki Akio

Ascalonian Squire

Join Date: Jan 2006

Fallen Dark Angels

E/

-edit-

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

you do know that 2 aftershocks in there could make all the difference ,


aftershock > zealots fire

in fact come to think of it , you must be off your head not to use your 2nd proffession

monk/mes arcane echo for Soj

monk/n spiteful spirit

monk/w bonneti's defence (not realy needed lol)

monk/e aftershocks during soj

monk/r eoe (yes edge of extinction, far more effective that what you would think)

kosh

kosh

Krytan Explorer

Join Date: Dec 2005

hydrponic agriculture society [Herb]

Mo/

Quote:
Originally Posted by Rodderz
regeneration.


Then use Zealot's Fire because everytime you heal yourself, they will lose health. Since its an AOE (Area Of Effect) skill, after you have used it a few times, they will run away but then come right back. If you are taking too many Minotaurs on at once, and you might die, it is good that they run from Zealot's Fire sometimes because it gives you a break from taking damage for a few seconds. to be more right...only if use zealot and not wait. there is a 2 sec window to cast any spell with zealot if u dont want the AoE to take effact. wait 2 sec from cast to cast,,and no AoE.
and yes using the AoE is great way to save your life when your soj is down.

Lord Osi

Banned

Join Date: Jan 2006

Michigan

W/Mo

My Build is for around desert is...
Deadly Riptose
Bonetti's Defence (I need that for good energy boost)
Healing Breeze
Protective Spirit
Smite
SOJ (Signet of Judgement)
Balthazar's Spirit
Mending
-----
Weapon...(F1)
Icey Dragon Sword of Enchanting
15^50 (Req 9)
Enchantments last 20% longer
Icon...
Grim Cesta
-50hp (+other stats that dont matter)
Weapon...(F2)
Icey Dragon Sword of Enchanting
15^50 (Req 9)
Enchantments last 20% longer
Icon...
Pre-Searing Icon
-20hp (Use this once u die with -50hp icon, then ur hits are 13)
Armor...
Droknars Tatto Armor
-----
Attibutes... (185/200)
13 Healing
14 Smiting (could be 13)
9 Protect
3 Divine (from rune, worthless for this build)
0 Hammer
0 Axe
0 Sword (dont need sword req, riptose uses tactics)
8 Tactics (could be 7)

With this build, I can farm anything fine that dosnt strip my enchantments, griffins, wurms, giants, hydras etc..., I came up with it on my own once I hit lvl 20, Havnt checked for better builds yet.

Tyrent Frath

Krytan Explorer

Join Date: May 2005

[ECTO]

Mo/W

lol...

lord, why bother with the 15>50 sword when you can use the FFS for the 10% skill recharge (which is much more effective)

i mean i understand the asthetics...but no1 is watching you do your runs...are they?

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Quote:
Originally Posted by Tyrent Frath
lol...

lord, why bother with the 15>50 sword when you can use the FFS for the 10% skill recharge (which is much more effective)

i mean i understand the asthetics...but no1 is watching you do your runs...are they? He's using deadly riposte. Last I checked it required a sword to be equiped to work...

The Lich Ranger

Lion's Arch Merchant

Join Date: Feb 2006

Home

Children Of Orion

Mo/Me

What kinda drops do u get there? anything worth the time?

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

replace sprint, blessed sig, & breeze

add blessed aura, bonetties defense, reversal of fortune.
or if your afraid you need the healing, then use breeze and rof together till your comfortable, but breeze isn't really necessary.

use an axe or sword with 20% enchant mod.


This will handle all the minos at once easy.


Side note: Drops suck here.

The Lich Ranger

Lion's Arch Merchant

Join Date: Feb 2006

Home

Children Of Orion

Mo/Me

If the drops suck then why farm there? ive been trying to farm North of Rankor, all the griffons there but some of the spwans give a hetrick in the middle

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

Quote:
Originally Posted by The Lich Ranger
If the drops suck then why farm there? ive been trying to farm North of Rankor, all the griffons there but some of the spwans give a hetrick in the middle Yeah i farm there also but with a 55 ele. You will get the heretic spawn there 3/4 times and you will NOT be able to get past him cause he will stip you and molest you...lol. BTW the drops there are not great at all. Kinda like the mountain trolls but takes a little longer then the trolls. Purple drops are rare and gold drops are even more rare! I've gotten only 6 or so gold drops in the 75+ runs i've made there. You get stuck with plenty of feathers though that you can sell. Otherwise it's not worth farming. Look for other hidden spots in the game cause this one is not worth the effort IMO the hydras have improved their drops ever since the nerf...hydras consistently drop golds now

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

You don't really need some of the skills your useing

I do this run with...

Armor:
Ascentics with 5 sup runes

Weapons:
-50 offhand
20% enchant weapon

Attributes:
healing- 8
smiteing-16
Protection- 12
divine- 11
tactics- 2

Skills:
Sheild of Judgement
Healing breeze
Protective spirit
Blessed Aura
Mending
Balthazars spirit
Bonnettis defence

Simple run out aggro them all. Use bonnettis defence to keep alive until there all around you(spamming breeze and spirit in between). then cast sheild of judgement. they will be knocked down so that will give you time to heal back the damage they just did to you. Soon they'll all be dead. Easy.

No sprint, zealots fire, and sig needed at all. 7 skills...

Brother Gilburt

Good guide though and it will teach people how to do it.

BuddyChrist

Pre-Searing Cadet

Join Date: Jul 2005

While I'm sure all of these builds will work, (and I've tried them all at one point or another) the quickest 55 monk build I've found (for Elona and also Mountain Trolls near Droknar's Forge) is as following:

Monk/Mesmer


Attributes:

Healing: 13
Smiting: 16
Protection: 9
Divine Favor: 9

Skills:

Protective Spirit
Healing Breeze
Archane Echo
Shield of Judgement {E}
Mantra of Resolve
Essence Bond
Balthazar's Spirit
Mending

Method:

Note: While Mantra of Resolve isn't useful for Minotaurs in Elona's Reach, it's very useful for the Mountain Trolls' disrupting chops.
Throw up your Essence Bond, Balth. Spirit and Mending (that solves your energy and health problems for the beginning). Round up the Minotaurs (or Trolls, whichever the case may be). Use Protective Spirit while rounding them up and Healing Breeze if needed.
Note: If using this build against Mountain Trolls, make sure to have Mantra of Resolve up at all times to avoid the disrupting chops. Once the enemies are fully aggro'd on you, make sure Prot. Spirit and Healing Breeze are up and use Archane Echo followed by Shield of Judgement. In this build, Shield of Judgement deals 53 damage. Continue to use Prot. Spirit and Healing Breeze while the enemies hurt themselves with Shield of Judgement. Here's the only tricky part: As soon as you see the first Shield of Judgement start to flash, immediately activate your echoed Shield of Judgement. If you don't activate it immediately, the Archane Echoed SoJ will expire. (SoJ lasts 21 seconds with this build and Archane Echo lasts 20 seconds, so you're not wasting much of the first SoJ - only 1 second). Continue keeping yourself alive with Prot. Spirit and Healing Breeze while the group finishes themselves off. The 2 Shield of Judgements are enough to take out trolls or minotaurs, but if some 'stragglers' came in a little late wanding them or another SoJ may be neccesary.
Wrapping up, it takes 2 Shield of Judgements to kill a full group of Mountain Trolls or Minotaurs. Since each Shield of Judgement lasts 21 seconds, it takes approximately 42 seconds to kill an entire group.

Hope this helps,
~BuddyChrist

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

In responce to BuddyChrist

You can kill a full group of minotaurs with 1 sheild of judgement if your weapon has a 20% enchant mod and you use blessed aura. Thats makes sheild of judgement last 50% longer(a.k.a. 30 seconds+). that is long enough to kill a full group of minotaurs. But it doesn take a longer than a 30 second sheild of judgement to kill the trolls. But zealots fire useually finishs them off fine. Your build would be faster, buts its only nessasary for the trolls in the mountains, not the minotaurs.

Brother Gilburt

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by Rodderz
He will give you a vision crystal, just drop it and there will be 2 Minotaurs right there. I recommend fighting them before you go fight the big group to the left. If you take the 2 on and the rest of that big group, you will most likely die. If you can't tank all the minos in Elonas (which are really only two additional minos), then something is wrong. I always pull those two in the beginning down with me because it's faster, (You don't even really need to cast prot before you do, I would if you're new to 55ing though.)

Also, since I noticed that you didn't make ANY mention about attribute points, I'll put my .02 in.

Healing: 10
Smiting: 16 obviously
Protection: 11
Divine: 10

You can take a point out of Protection and add it to divine favor if you really want, but I see no need for it.


This is the build I use, which is very similar to my UW solo build.

Prot spirit
Healing Breeze
Bonetti's
Shield Of Judgment {E}
Blessed Sig (can be switched out for Zealots, although neither are really needed.)
Blessed Aura
Balthazaar's Spirit
Mending


Also, I agree with the above; hydras are much more fun, and give better drops. The build above works great for them as well.

Edit: I also agree that there is absolutely no need for sprint.

Reckless Abandon

Academy Page

Join Date: Mar 2006

Snap On U [snap]

E/Mo

Just to be fair I tried out the mino farming, and I got the crappiest drops I've ever seen. The best thing I got was a gold Shield of the Wing....

Armor 16 (req 9 tactics)
Health +30 (while in a stance)
Damage -2 (while in a stance)

And that was from a Dune Burrower. I sold most of the horns for 100 gold each though, and the Burrower Jaws go for 200g each.

All in all, this is WAY easier, but Hydras give better stuff.

Freya

Freya

Ascalonian Squire

Join Date: Feb 2006

[FiMc]

Mo/Me

Quote:
Originally Posted by Reckless Abandon
And that was from a Dune Burrower. Haha, funny!

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

wrong forum. moved.

Francis Crawford

Forge Runner

Join Date: Dec 2005

Are there any markers as to where you should run to to minimize the chance of "laggards" arriving late and dying more slowly than the others?

I use Slivernewal rather than 55 HP anything, and so I'm killing them differently, but probably at a similar speed (Sliver Armor + Aftershock + Crystal Wave + a few Stone Daggers). But sometimes half the fight is with the last couple of guys who ran up from far away.

Of course, I could just pick up all the loot and zone out without killing them, but that doesn't really feel right.

I can do a run every two minutes if things go well, every three if I screw up. If I REALLY screw up, I occasonally even die. That's when I know I'm tired enough to consider quitting.

blood4blood

Krytan Explorer

Join Date: Oct 2005

Quote:
Originally Posted by Francis Crawford
Are there any markers as to where you should run to to minimize the chance of "laggards" arriving late and dying more slowly than the others? I've noticed 3-4 minos often get stuck in a group right under the bridge between the two dune burrowers. My solution is to attack them where they stand, dragging the main group of minos along with me (just keep your defensive skills up while you move). That usually gets any running minos as well, leaving only the 3 minos that stay behind the traps/burrowers to either side of the entry point (and you can kill those too, but its generally not worth the time).

Francis Crawford

Forge Runner

Join Date: Dec 2005

Hmm. I've tended to assume that once I'm surrounded by 6+ minotaurs, I'm body blocked from moving. But I haven't actually tested this.

mypansy

mypansy

Ascalonian Squire

Join Date: May 2006

keepers of destruction

W/Mo

hmmm these are the skills i use for farming trolls near droks////
for a lvl 20 mon/w.........

-bathizars spirit

-essense bond

-mending

-protective spirit

-healing breeze

-SOJ

-zealots fire

- sprint

you put bath spirit/ essaance bond/ and mending on before you do anything! super imortant! once ur in talus shoot u go striaght for the cave!! DO NOT FIGHT THE AVRIC when you are a 55 monk!! once ur in the cve get decetly close to the trolls and put on prot. spirit and healing breeze. once ya get em all aggroed up use SOJ (sheild of judjment) KEEP AN EYE ON BREEZE AND PROT. SPIRIT!! IF PROT SPIRIT GOES AWAY U ARE SCREWED SO BAD! keep using SOJ and spam prot and breeeze. at the last second you can use zealots fire when the trolls are almost dead. i do NOT recommend using zealots fire while power lvling someone.this is a AOE skill and makes them run therefore they kill the person u r power lvling! :P thats pretty much it, pick up there drops, go back to droks and start again!


i hope this helped anyone wanted to learn how to do this!