As the title suggests, this profession is nothing like an earth ele, but its role revolves wholly on terrains in Guildwars. So far, the current classes do not make use of terrains except rangers with their arrows from higher ground.
OK, here goes my idea of the terrain master:
Primary Attribute: Terrain Mastery
Increments in this attribute line will increase the range of skill effects.
Other attributes:
Geomancy:
This attribute line will probably be most used due to the common earth terrain.
Skill examples:
Mother Earth, Protect Me! (Shout)
Nearby allies standing on earth terrain will gain bonus armor for Xsecs. This bonus armor will cancel out prematurely if ally steps into other terrains.
Earth Spirit (Nature ritual)
This spirit can only be placed on earth terrain. It will do bonus dmg to nearby foes standing on earth and reduced damage to those that are not.
Hydromancy:
Holy waters (ELITE Enchantment spell)
This spell will induce a +X hp and +X energy regen on target ally (standing on water terrain) for X secs.
Water spirit (Nature ritual)
This spirit will provide +1 hp regen to nearby allies (not on water) and a +2 regen on allies standing on water.
Pyromancy
Fire Armor (Enchantment)
When target ally is under this enchantment and gets hit, the foe will be on fire for 1-3 seconds.
Oil Splash (Hex)
When target foe under this hex, fire attacks will cause extra damage and the condition will last X seconds longer.
Latitude Control:
Vertigo (Spell)
When target foe is standing on higher ground than caster, this spell will induce daziness for X seconds.
Upwind Weapon (Stance/Enchantment)
Under this stance/enchantment, melee weapon and arrows will deal extra X damage.
I think this profession is pretty doable. However, I admit that the pyromancy based skills will encounter problems due to lack of fire terrain.
Please share your opinions on the feasibility of this profession
