Brawler...who wouldn't want to punch a dragon?
Toben_Hexx
Primary-Speed: +X attack speed per point in this attribute.
Agility-increases agility skills(evade/block type stances)
Fists-increases damage done with fist attacks, increases chance to crit
Feet-increases damage done with feet attacks, increases chance to crit
Armor-Light but tough, light metals, heavy leathers, maybe 70al tops given a possible high dps.
Weapons-None, in the conventional sense. Different gloves and boots would have damage x-x on them(not a whole lot tho, given the Speed attrib), in addition to the AL and any other bonuses. However, the higher the damage, the lower the AL. Given that these would be a 2 in 1 deal, greens and golds could drop, and you could craft them at weapon and/or armor crafters, for a higher price of course.
Skills
Speed-Maul:Strike target foe Xnumber of times, but for -X%damage(lower -% with higher speed attrib)
Agility-Duck And Weave:For 15 seconds, you have an 80% chance to evade melee attacks. Duck and weave ends if you move.(or maybe of you use a skill?)
Fists-Ear Box:Target foe becomes dazed for Xseconds.
Eye Gouge-Target foe becomes blinded for Xseconds.
Pummel-Target foe is knocked down for 2...5 seconds
Feet-Knee Shot:Target foe is crippled for Xseconds
Can't think of much more right now. Basically the idea is Speed would have the bulk of your high damage attacks, agility would be your defense,while fist and foot attacks would give certain conditions, in addition to a few decent pure damage attacks.
Agility-increases agility skills(evade/block type stances)
Fists-increases damage done with fist attacks, increases chance to crit
Feet-increases damage done with feet attacks, increases chance to crit
Armor-Light but tough, light metals, heavy leathers, maybe 70al tops given a possible high dps.
Weapons-None, in the conventional sense. Different gloves and boots would have damage x-x on them(not a whole lot tho, given the Speed attrib), in addition to the AL and any other bonuses. However, the higher the damage, the lower the AL. Given that these would be a 2 in 1 deal, greens and golds could drop, and you could craft them at weapon and/or armor crafters, for a higher price of course.
Skills
Speed-Maul:Strike target foe Xnumber of times, but for -X%damage(lower -% with higher speed attrib)
Agility-Duck And Weave:For 15 seconds, you have an 80% chance to evade melee attacks. Duck and weave ends if you move.(or maybe of you use a skill?)
Fists-Ear Box:Target foe becomes dazed for Xseconds.
Eye Gouge-Target foe becomes blinded for Xseconds.
Pummel-Target foe is knocked down for 2...5 seconds
Feet-Knee Shot:Target foe is crippled for Xseconds
Can't think of much more right now. Basically the idea is Speed would have the bulk of your high damage attacks, agility would be your defense,while fist and foot attacks would give certain conditions, in addition to a few decent pure damage attacks.
Toben_Hexx
Any feedback would be good. Over/underpowered doesnt really matter, seeing as anything could be tweaked. I assumed something like this had been suggested and did a search before posting, and diddn't really find anything.
Nevin
Its been suggested many times. I personally like the idea of some using Kicks and some using their fists.
Toben_Hexx
Well, I was sure a weaponless fighter had been suggested at some point, wouldnt know about it's attributes tho. As far as having the armor on your hands and/or feet dualing as weapons goes, again no idea. I thought it'd be cool tho.
Zexion
I would suggest the name "Fist Fighter" or something, since Brawler is already taken by Little Thorn.
_Zexion
_Zexion
Ken Dei
I like the premise, need more skills to make a judgement, sounds good so far.
Serafita Kayin
I like the idea, if I can break bricks bare-handed in life, I bet they'd be an awesome class...
Just saying that to show the fact that it is technically feasible, not that I'm uber or anything.
Just saying that to show the fact that it is technically feasible, not that I'm uber or anything.
BigTru
I want a weaponless/fist fighter. I'll let A.Net decide the attributes/skills
Josh
Ninja?
mangakiwi
Who cares if brawler istaken by little thorn. There are white mantle ritualists, and that didnt stop em.
Mandy Memory
I refuse to agree with any primary attribute that increases attack speed.
Toben_Hexx
Thx guys!
Um, no ninja stuff here.
For the attack speed comment, speed is where this classes damage would come from. But I did not realize someone could combo this with anything than be rockin way too hard. So maybe it could be 'increases your attack speed while not weilding a weapon'.
Um, no ninja stuff here.
For the attack speed comment, speed is where this classes damage would come from. But I did not realize someone could combo this with anything than be rockin way too hard. So maybe it could be 'increases your attack speed while not weilding a weapon'.
actionjack
There are lots figher/brawler/ Martial artist concept class out there.
One of the biggest problem I see is that the current "low-armor-melee-damage-deal" is taken by Assassin.. or even Ranger/Warrior. So beside having a cool look, what can you do to make it unique and differnt to play?
One of the biggest problem I see is that the current "low-armor-melee-damage-deal" is taken by Assassin.. or even Ranger/Warrior. So beside having a cool look, what can you do to make it unique and differnt to play?