Is PvP gonna get any content?
BE|Dac
Yah, so right now the PvP has..
shitty arenas "okay for pubbing though" but the game isnt balanced for four vee four.
Tombs, It's okay but a lil too endurance.
GvG, Ranking matters so you cant really play this less then serious.
So that leaves Tombs for all PvP.
Pretty lame if you ask me, Any hope of new content or anyone else a little peeved about this.
They can add 5 or whatever new explorables with AI etc but a simple new pvp area is too hard?
Literraly tombs has been around for 1 1/2 years, no new content?
Does anet care about pvp besides as advertising?
shitty arenas "okay for pubbing though" but the game isnt balanced for four vee four.
Tombs, It's okay but a lil too endurance.
GvG, Ranking matters so you cant really play this less then serious.
So that leaves Tombs for all PvP.
Pretty lame if you ask me, Any hope of new content or anyone else a little peeved about this.
They can add 5 or whatever new explorables with AI etc but a simple new pvp area is too hard?
Literraly tombs has been around for 1 1/2 years, no new content?
Does anet care about pvp besides as advertising?
Soul Monarch
I imagine they'd be adding lots of new arena's a rulesets for matches. And then any skills/professions that come into the game in the future.
Hmmm... what else can there be? If you've got some ideas then let's get a post going in the Sanitarium about it so that Gaile or someone notices it.
Hmmm... what else can there be? If you've got some ideas then let's get a post going in the Sanitarium about it so that Gaile or someone notices it.
Phauran
what i really want is 1v1 PvP, i would really like to see that, and maby class based also
Ramus
Quote:
Originally Posted by BE|Dac
Yah, so right now the PvP has..
shitty arenas "okay for pubbing though" but the game isnt balanced for four vee four. Tombs, It's okay but a lil too endurance. GvG, Ranking matters so you cant really play this less then serious. So that leaves Tombs for all PvP. Pretty lame if you ask me, Any hope of new content or anyone else a little peeved about this. They can add 5 or whatever new explorables with AI etc but a simple new pvp area is too hard? Literraly tombs has been around for 1 1/2 years, no new content? Does anet care about pvp besides as advertising? |

Great Gjl
Quote:
If you've got some ideas then let's get a post going in the Sanitarium about it so that Gaile or someone notices it. |
We are getting an observer mode at least, but I'd like to see more in the way of actual content.
Brett Kuntz
Anet doesn't actually have any PvP focused staff, the closest we have is Gaile, and well, Gaile is like the Babelfish translator. When it comes to explaining PvP to the devs, all the major points get lost in translation.
Simple things like an open scrimage area for Guilds with the ability to invite non-guild members into it have been suggested for over half a year, but will never be added because it doesn't centre around PvE exclusively.
Instead, more grind maps are added, more emotes, more armour types, you get the idea.
Back in the day I made up the 100:1 ratio claim. For every 100 PvE/Roleplaying focused things added, only 1 PvP thing gets added. It's highly accurate.
Simple things like an open scrimage area for Guilds with the ability to invite non-guild members into it have been suggested for over half a year, but will never be added because it doesn't centre around PvE exclusively.
Instead, more grind maps are added, more emotes, more armour types, you get the idea.
Back in the day I made up the 100:1 ratio claim. For every 100 PvE/Roleplaying focused things added, only 1 PvP thing gets added. It's highly accurate.
Epinephrine
Quote:
Originally Posted by Phauran
what i really want is 1v1 PvP, i would really like to see that, and maby class based also
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Loviatar
Quote:
Originally Posted by Epinephrine
What the heck's the point of 1 v s1? (unless you mean to test builds with your buddies and stuff, that's reasonable, but 1 vs 1 random matchups?)
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honestly even that is not reasonable as the whole pvp game is centered on people working as a team with the builds working together so test them together

1v1 is only the personal i want to fight this jerk to prove something
it has nothing to do with the game in any respect
it is nothing more than a dueling system
Brett Kuntz
Quote:
Originally Posted by Epinephrine
What the heck's the point of 1 v s1? (unless you mean to test builds with your buddies and stuff, that's reasonable, but 1 vs 1 random matchups?)
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Darc.Syde
i think tournaments should be enough to fill for content. just as long as they dont change the rules mid way!
BE|Dac
Quote:
Originally Posted by Darc.Syde
i think tournaments should be enough to fill for content. just as long as they dont change the rules mid way!
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Except the tournament will be retarded cuz the playing field is not even, the good teams that have grinded out builds will pwn everyone below them, turning them off to the game.
It will be a lot of 2 minute matches,
Maybe 20 teams are even decent, then you have guilds that just dont have 12 or so people with equipment grinded out.
The Tournament will be horrible unless the grind is lessened and it becomes more competitive, not PvE competitive.
astzzz
I'd like to see some more tombs type PvP (wins = progression). You could easily tie it into the PvE content so those "look at me Im Legolas" types won't get pissy, i.e. Grenth's Foot Step: You do the progressive PvP, but instead of the taking the HoH, you're taking control of whatever deep dark secret lies at the bottom of those mines. Your spoils could still be a sigil and rare items, or maybe this time rare crafting material.
Or maybe a fame/rank based 8v8 best 2 out of 3, where each team picks from an assortment of maps (team 1 chooses a deathmatch, team 2 favors capture the relic). If there is a tie, the game decides the final map.
What Im after is a change to the setting, the shiny gold of the HoH maps wears on me a bit.
Or maybe a fame/rank based 8v8 best 2 out of 3, where each team picks from an assortment of maps (team 1 chooses a deathmatch, team 2 favors capture the relic). If there is a tie, the game decides the final map.
What Im after is a change to the setting, the shiny gold of the HoH maps wears on me a bit.
Cragz
Quote:
Originally Posted by BE|Dac
Literraly tombs has been around for 1 1/2 years, no new content?
|

Darc.Syde
Quote:
Originally Posted by BE|Dac
Except the tournament will be retarded cuz the playing field is not even, the good teams that have grinded out builds will pwn everyone below them, turning them off to the game.
It will be a lot of 2 minute matches, Maybe 20 teams are even decent, then you have guilds that just dont have 12 or so people with equipment grinded out. The Tournament will be horrible unless the grind is lessened and it becomes more competitive, not PvE competitive. |
lightninhopkins
Guild halls should be siegable. If another team wants your guild hall they can challenge you for it and be ported to your hall at a specific time for a battle. If you lose your hall becomes theirs or you just lose it flat out. There could be rules for how many times a week you could be challenged and it would cost the attacker some gold to lay a siege. The defenders could get some kind of bonus that gives them a slight advantage.
This is just off the cuff so there would be more details to work out but something like this could be interesting. I like the idea of guilds having something to lose since it works well to moderate misbehavior of guildmembers. Plus its just good clean fun to siege someone.
This is just off the cuff so there would be more details to work out but something like this could be interesting. I like the idea of guilds having something to lose since it works well to moderate misbehavior of guildmembers. Plus its just good clean fun to siege someone.
Jep
Quote:
Originally Posted by lightninhopkins
Guild halls should be siegable. If another team wants your guild hall they can challenge you for it and be ported to your hall at a specific time for a battle. If you lose your hall becomes theirs or you just lose it flat out. There could be rules for how many times a week you could be challenged and it would cost the attacker some gold to lay a siege. The defenders could get some kind of bonus that gives them a slight advantage.
This is just off the cuff so there would be more details to work out but something like this could be interesting. I like the idea of guilds having something to lose since it works well to moderate misbehavior of guildmembers. Plus its just good clean fun to siege someone. |
lightninhopkins
The best and most interesting PvP happens when there is something valuable to lose. In any other case it is just a useless exercise.
If you really want in-depth intense PvP there must be something at stake. Anything else is for PvE players that want to avoid any negative consequences for their actions.
If you really want in-depth intense PvP there must be something at stake. Anything else is for PvE players that want to avoid any negative consequences for their actions.
Jep
Quote:
Originally Posted by lightninhopkins
The best and most interesting PvP happens when there is something valuable to lose. In any other case it is just a useless exercise.
If you really want in-depth intense PvP there must be something at stake. Anything else is for PvE players that want to avoid any negative consequences for their actions. |
Navaros
gaining and losing things from PVP should definitely be implemented. but it shouldn't be your Guild Hall that is up for stakes
rather, it should be something new that is added and contested over. maybe some huge castles or something like that
rather, it should be something new that is added and contested over. maybe some huge castles or something like that
zersenser
Guilds and player should choose if a battle is about honor only, honor and money/ items (whatever) or a real death match (the winners get all the stuff). The honor point then should the increased if more than just you honor is at stake, of course...
asdar
The worst thing they could do is focus PvP on items, well the second worse. The first is to allow sieges on guild houses.
I'd like to see arena's with more features in them, cliffs and ruins and such.
If they focus PvP on items then you lose a huge portion of the people. The people you lose would be the cool and casual people and the people that would stay would be the jerks that want to put other people down.
If you allowed sieges on guild houses you allow ganking lesser houses and you take away something that's valuable from people. It's a horrible idea only supported by people whose main goal is to dominate and humiliate other people.
I'd like to see arena's with more features in them, cliffs and ruins and such.
If they focus PvP on items then you lose a huge portion of the people. The people you lose would be the cool and casual people and the people that would stay would be the jerks that want to put other people down.
If you allowed sieges on guild houses you allow ganking lesser houses and you take away something that's valuable from people. It's a horrible idea only supported by people whose main goal is to dominate and humiliate other people.
Wounded
Maybe the new content could be similar to the HoH like someone suggested, in the HoH you gain the guild hall, in other tournaments you could gain new features to your guild hall. More storage space for instance...
sama
i do agree that there is no middle ground between the casual arena to the hardcore tombs. If you had to fight all eight maps prior to HoH that alone can take up to over an hour. As it stands, a tombs run needs ppl who stable connection, a lot of endurance, a lot of time, and a big water bottle next to their computer.
I feel that the only reason why tombs has most of the competitive pvp'ers is because tombs is the only way to gain fame or anything significant. However, I'm not suggesting a fame 4v4 arena system as the game isn't balanced for that.
Perhaps we could have the different 8v8 tombs maps seperated out. One 8v8 arena for deathmatch, one for KotH, one for CTF, and you can earn fame. And Perhaps for each 10th consecutive win you get a rare item just like in HoH. Oh and get rid of the 3-way deathmatch maps. It puts too much luck into the game.
I feel that the only reason why tombs has most of the competitive pvp'ers is because tombs is the only way to gain fame or anything significant. However, I'm not suggesting a fame 4v4 arena system as the game isn't balanced for that.
Perhaps we could have the different 8v8 tombs maps seperated out. One 8v8 arena for deathmatch, one for KotH, one for CTF, and you can earn fame. And Perhaps for each 10th consecutive win you get a rare item just like in HoH. Oh and get rid of the 3-way deathmatch maps. It puts too much luck into the game.