Higher armor ratings on them DOES NOT = more difficulty, it just means that more people will exploit lifestealing/degan/armor ignoring damage and Ranger and Warrior damage dealers will not see much play. Please do not resort to the stereotypical "lets increase enemy defense/damage, that ALWAYS = more difficulty!" cliche that every MMORPG seems to come into.
Give the enemies better builds and better AI, not better defense.
A note to A.Net about PvE Monsters...
BigTru
Mandy Memory
Warrior and Ranger actually have more armor ignoring abilities...
Nevin
When it says deal X damage. That means it ignores armor.
Omega X
Quote:
Originally Posted by BigTru
Please do not resort to the stereotypical "lets increase enemy defense/damage, that ALWAYS = more difficulty!" cliche that every MMORPG seems to come into.
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Kai Nui
Oh, so I suppose you have a suggestion as to how they're supposed to make them tougher? This is the sardelac sanitarium, and this is the place for suggestions. Where's the suggestion?
BigTru
Quote:
Originally Posted by Kai Nui
Oh, so I suppose you have a suggestion as to how they're supposed to make them tougher? This is the sardelac sanitarium, and this is the place for suggestions. Where's the suggestion?
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Quote:
Originally Posted by BigTru
Give the enemies better builds and better AI, not better defense.
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Skuld
Quote:
Originally Posted by Nevin
When it says deal X damage. That means it ignores armor.
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Undivine
I think he wants you to be more specific BigTru.
Kai Nui
Quote:
Originally Posted by BigTru
Give the enemies better builds and better AI, not better defense.
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So, here we go again. I suppose you have a suggestion as to how they're supposed to make them tougher? This is the sardelac sanitarium, and this is the place for suggestions. Where's the suggestion?
BigTru
Quote:
Originally Posted by Kai Nui
They already do that. Saying that means absolutely nothing. If you've been in the Underworld, you'll see Dying Nightmares, and if you go to Snake Dance you'll find Heretics. Why? Because Anet decided to put in BETTER BUILDS to counter players.
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Quote:
Originally Posted by Kai Nui
I can't even think of a time when they increased monster defense to couter a player exploitation.
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I'm not talking about exploitations. I'm talking about the progress of the game. How eventually almost every enemy has the same, if not better, AL of a warrior, even if their profession does not fit it, resulting in Warriors becoming obsolete damage dealers compared to lifestealing/armor ignoring damage dealers.
Your typical enemy should probably have about the same defense as that of human counterparts (because that is the way the game was balanced) with more health, or have some sort of resistance/damage reduction towards lifestealing/damage ignoring skills or just give the enemies the similiar armor as human counterparts andactually improve their builds to be something other than trash.