In a battle PvE it is nice when your henchmen, and NPC's will go into the fray to do battle. And yes, sometimes they get a little too gung-ho for their own good. However, I don't lament this as all in all the AI is fine, and the game is really geared for peep interaction and cooperation anyway.
Where I ran into big problems on a few occasions was on this issue that happened in different situations:
1. When going through the breach to find the Duke, and find the supply wagon there is a need to go down into the tar/river and walk under a bridge. While going under this super high bridge, my henchmen decided they wanted to engage the enemy up on the bridge, even though the couldn't see or reach them. I figured that I'd run far enough ahead hoping that they would follow. However, they just stood there and I actually had to go back and defeat these charr before they would follow me. I understand them engaging the foe, but perhaps we need something built into the AI program for them to disengage and catch up to me when possible.
2. Secondly I was heading towards this fort(the name eludes me at the moment). I had this dude with his two henchmen (all hammer wielding warriors) who were tagging along with me and I was supposed to escort them to a given point. However, we ran across a similar occurance as number one in that there were some gargoyles in the tar riverbed below a bridge we needed to cross to get to the fort. Needless to say, they stopped to engage the gargoyles and would not budge. I, having a warrior build that I was using at the time, was not really equiped to get these gargoyles. Of course neither were the hammer wielding NPC's who were supposed to be following me. So there they stood while the gargoyles used mesmering spells to take their HPs and used their missle attacks until they had died, thus causing my mission to end in failure.
The problem is, of course, that NPC's and henchmen may engage against our wishes, but more than that, they may stop and stubbernly refuse to budge whilst an enemy is above or below them even though they can't even touch them.
The fix, I would presume, would be that the AI for them was fixed so that they would disengage and return to following me once I walk far enough away so that there is a trigger to cause them to catch up with me.
Any constructive thoughts?
