Cripple Shot un-nerfed....eh...somewhat

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Anyone else notice that a crippling bow string is being added with chatper 2.

That means cripple shot will be at 9+ seconds duration. At max mark you can get about 10 seconds out of it.

Still doesn't take away the 15e cost but makes it much easier to swallow for sure.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

There's a silencing bowstring, too, which doesn't seem available as a melee upgrade, as well as a barbed (which swords and axes already have).

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Guessing silencing is for dazed.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

They have the mods for all of em I.E. Heavy Sword hilt increases weakness on foe. GREAT mod . . . not a sword skill i know actually weakens. or barbed axe or hammer hilt. . .

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Well, Desperation Blow has a 20% chance of causing Weakness, and for that Attack Skill, you can use a sword.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Yeah but for 20% chance is a waste for a mod.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

At least its more useful than the "XX% Faster Cast/Recharge on Soul Reaping Skills" items were :P

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

lengthens bleeding or deep wound would be better considering every sword warrior has sever and gash on his skill bar.

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

/me looks at his skill bar....


sure

Nearly every sword warrior

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

Yeah theres a new elite for ranger that if the atack hits that target is dazed for x amount of seconds.Maybe we could see a couple of rangers on teams just dazing the monks over and over while others just kill the rest?

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

Quote:
Originally Posted by Burton2000
Yeah theres a new elite for ranger that if the atack hits that target is dazed for x amount of seconds.Maybe we could see a couple of rangers on teams just dazing the monks over and over while others just kill the rest?
offcourse these builds will come, but I am guessing there will be a pretty long recharge time, because dazed is maybe the most irritating thing you can have on you as a caster

heavy metal rules

heavy metal rules

Frost Gate Guardian

Join Date: Dec 2005

cape cod, ma

{bkr} bad karma ressurection

W/

Quote:
Originally Posted by twicky_kid
Guessing silencing is for dazed.
that, or it could/would be used for shouts on warriors, as there are some more shouts in ch.2 and well as the popular iway. mmm could be very usefull string, we'll see.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

That would be interesting to see, a skill that works against shouts.

The_Janitor

The_Janitor

Frost Gate Guardian

Join Date: Oct 2005

New Jersey

The Adventurer's Society [TAS]

Me/N

Quote:
Originally Posted by Esprit
That would be interesting to see, a skill that works against shouts.
Can you say goodbye IWAY?

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

of course im sure that if the silencing is for shouts (which how would that work anyways? They dont even have cast times) it will atomatically own all shouts no problem. Silencing>all shout

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

in regards to the condition extensions of weapons that don't have the conditions;

1) They're also good for casters, as weird as that may seem. They apply to direct conditions caused by your spells and skills. The easiest way to test this is using Virulence on a conditioned foe with either Poisoner's or Heavy mod, and either the green gas cloud or the white weakness smoke ring will vanish first, while the other remains for 1-4 extra seconds (depending on the base duration), consistently, based on which mod you wear.
The neat part is that since it's a prefix mod, you're not missing out on anything. You could wear an armor upgrade, health upgrade, or enchanting upgrade, and still get a good focus.
Of course, considering it's conditions I'm talking about, it's not a huge issue. o_O

2) There're more skills coming on the way. Supposedly, based off of that 'leaked' skill list that has apparently become fairly common knowledge, Axe is getting a bleeding skill (Lacerating Chop), and I'm sure there'll be others. Afterall, they have to inflate the weapon attribute lines too, and you can't just fill them with more pure +damage skills, else they'd be awfully boring. And as Cleave and Eviscerate show, there's often one that's better than the other, so the other gets taken by niche builds.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

If what you say is true mercury then that makes the hod sword the best thing for necro with enfeeblement.