Broken character creation menu and substitute players
KanRyu
Two issues... the character creation menu and substitute players.
I thought the new character creation windows were supposed to allow you to see and pick your choises directly instead of scrolling through selections. Well, now that advantage has been completely removed by having to constantly scroll your mouse around ontop of the windows before you even get to see what you can select. While it's a fancy effect and everything, it _gets in the way_. Usability before fancy effects, thank you. Also the same applies to the fact that you can not directly see what changes your items make to your attribute points, when the window is faded out. Misaligning the character color selection windows only slows down the character creation, too. The way the character creation menu is set up now can only be characterized as broken usability wise.
I've brought up the other issue twice before now, and it's received support on the forums too. But still nothing has been done about the fact that when you receive a substitute player on random/team arenas, they get put in as the leader. A completely random player drops out of nowhere, after you've played half an hour with the same group and someone has to leave, and they get put in as the leader ? More than once I've had the beforementioned happen and the substitute player just goes directly straight in again without a clue even though the others might want to change their skills and what not. In the future, finally, kindly put the substitute players to the very last slot, instead of the leader spot.
Comments or /signed appreciated, let's keep this thread up and get these things fixed as soon as possible.
- KanRyu
I thought the new character creation windows were supposed to allow you to see and pick your choises directly instead of scrolling through selections. Well, now that advantage has been completely removed by having to constantly scroll your mouse around ontop of the windows before you even get to see what you can select. While it's a fancy effect and everything, it _gets in the way_. Usability before fancy effects, thank you. Also the same applies to the fact that you can not directly see what changes your items make to your attribute points, when the window is faded out. Misaligning the character color selection windows only slows down the character creation, too. The way the character creation menu is set up now can only be characterized as broken usability wise.
I've brought up the other issue twice before now, and it's received support on the forums too. But still nothing has been done about the fact that when you receive a substitute player on random/team arenas, they get put in as the leader. A completely random player drops out of nowhere, after you've played half an hour with the same group and someone has to leave, and they get put in as the leader ? More than once I've had the beforementioned happen and the substitute player just goes directly straight in again without a clue even though the others might want to change their skills and what not. In the future, finally, kindly put the substitute players to the very last slot, instead of the leader spot.
Comments or /signed appreciated, let's keep this thread up and get these things fixed as soon as possible.
- KanRyu
Kai Nui
WOW I completely agree. This is definitely a MUST DO. Should have been implemented a long time ago (second part). As for the first part, I think they tried to fix something that wasn't broken and ended up making it worse. Definitely have to agree again. It's completely horrible now and a pain in the ass.
chaos dragoon
Edit: read that wrong I think. I think I got it this time.
Well with only six proffesions it isnt that hard to remember what picture goes to what class. Or you could just look at the picture and see what class it resembles.
Well with only six proffesions it isnt that hard to remember what picture goes to what class. Or you could just look at the picture and see what class it resembles.
Kai Nui
Wow chaos dragoon, work on that English class, I think google has a translator, you might want to try that out. Or www.worldlingo.com translates stuff also.
KanRyu
Quote:
Originally Posted by chaos dragoon
Edit: read that wrong I think. I think I got it this time.
Well with only six proffesions it isnt that hard to remember what picture goes to what class. Or you could just look at the picture and see what class it resembles. |
- KanRyu
KanRyu
Isn't anyone else actually interested in showing support for getting these actual problems with Guild Wars fixed ? Theres plenty of views on the thread but no replies.. I'd hate to see the substitute player problem still remain after the third time I've brought it up, since it's such a simple thing to fix too. As well as anyone who needs to reroll their PvP characters quickly for Heroes Ascent and what not, I'd imagine would like the character creation to be as streamlined as possible. Maybe I should just about post more controversial issues alongside the posts to get some conversation going :/ If you are worried about posting just to agree.. well, that's exactly what's needed to keep this thread and issue up in the eyes of the devs.
On a side note, is it just my computer, or does anyone elses computer pause for a good while when you enter the character creation screen, as well as when clicking to select your character classes ?
- KanRyu
On a side note, is it just my computer, or does anyone elses computer pause for a good while when you enter the character creation screen, as well as when clicking to select your character classes ?
- KanRyu
Soul Shaker
My suggestion: make an option to use the old style or the new, or select placement, fade out/not etc. Just like the HUD.
Cherno
I have no problem with the new character creation screen and quite like it.
So you have to hover over the box to make the selection area appear? Forgive me, but so what? It is much better than the style when I started playing, not seeing the full face or feature selection at a glance and clicking through those arrows. Never knowing how many faces there were and ending up in a loop and counting how many from one you kind of liked to see what else was there.
Part of keeping a game like this fresh and appealing is adding new features, which may seem, and which probably are just fluff. As long as it doesn't pull away from functionality, it works. Seriously, how much longer does it take you to make a character because the stuff is hidden until you hover over? Even if it were always visible, it is too small to really know unless you click on them anyway.
So you have to hover over the box to make the selection area appear? Forgive me, but so what? It is much better than the style when I started playing, not seeing the full face or feature selection at a glance and clicking through those arrows. Never knowing how many faces there were and ending up in a loop and counting how many from one you kind of liked to see what else was there.
Part of keeping a game like this fresh and appealing is adding new features, which may seem, and which probably are just fluff. As long as it doesn't pull away from functionality, it works. Seriously, how much longer does it take you to make a character because the stuff is hidden until you hover over? Even if it were always visible, it is too small to really know unless you click on them anyway.
KanRyu
Quote:
Originally Posted by Cherno
I have no problem with the new character creation screen and quite like it.
So you have to hover over the box to make the selection area appear? Forgive me, but so what? It is much better than the style when I started playing, not seeing the full face or feature selection at a glance and clicking through those arrows. Never knowing how many faces there were and ending up in a loop and counting how many from one you kind of liked to see what else was there. |
Quote:
Originally Posted by Cherno
Part of keeping a game like this fresh and appealing is adding new features, which may seem, and which probably are just fluff. As long as it doesn't pull away from functionality, it works. Seriously, how much longer does it take you to make a character because the stuff is hidden until you hover over? Even if it were always visible, it is too small to really know unless you click on them anyway.
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- KanRyu
boxterduke
Quote:
Originally Posted by KanRyu
Isn't anyone else actually interested in showing support for getting these actual problems with Guild Wars fixed ? - KanRyu
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A problem is when something is broken/does not work/gives an error message.
Your post is just an opinion, you do not like the current character creation while others like it.
Cherno
Quote:
Originally Posted by KanRyu
Well, unfortunately this current update does exactly that. It takes away from the functionality.
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As someone who works with these issues day in and day out, I can reasonably understand their thought process, whether I agree with them or not.
Questions they likely asked themselves:
1. Can the screen be made to be more dynamic, thus making it appear more "high tech"? Yes we can add little hover over dropdowns.
2. Is that important? Yes to keep it visually appealing, and less cluttered.
3. Is that significant change worth our time? Apparently the answer was that it was worth the time.
4. Does it cause significant inconvenience to the user? No, not significant.
5. Is the level of inconvenience high enough to outweigh the asthetic? Their answer is obviously no.
One rule of UI design, and in fact life, is that you can't make everyone happy. The trick is finding the balance to make as few people unhappy as possible while maintaining functionality and appealing design.
You apparently fall into the unhappy camp, I do not.
Loviatar
Quote:
Originally Posted by KanRyu
Isn't anyone else actually interested in showing support for getting these actual problems with Guild Wars fixed ?
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KanRyu
Quote:
Originally Posted by boxterduke
These are not problems.
A problem is when something is broken/does not work/gives an error message. Your post is just an opinion, you do not like the current character creation while others like it. |
Hmm, you feel that the new changes to the character creation are an improvement ? The hiding of information and so ? If so, that is quite fine. But I would also like to hear some base for that argument, these posts are here after all to get something done/get some conversation going on about the issues.
Maybe saying 'broken' may be a little sharp statement, true, but I do indeed feel that in the functionality regard the hiding in the UI does indeed cause unneeded inconvenience. As far as user interfaces go, in a sense that is indeed 'broken'.
Also you refer to both of these things. Do you indeed feel that it is a smart way for Guild Wars to work to drop in a completely random substitute player as the leader of a group that's been fighting together for who knows how long ? A person who has already spent time in the group should instead be assigned/kept as the leader, by logic.
- KanRyu
KanRyu
Quote:
Originally Posted by Cherno
Sorry, but it does nothing to affect the functionality. The purpose of that screen is to be able to pick the components with your mouse. Does that work? Yes. It is functional. The rest is purely cosmetic/asthetic.
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Quote:
Originally Posted by Cherno
As someone who works with these issues day in and day out, I can reasonably understand their thought process, whether I agree with them or not.
Questions they likely asked themselves: 1. Can the screen be made to be more dynamic, thus making it appear more "high tech"? Yes we can add little hover over dropdowns. 2. Is that important? Yes to keep it visually appealing, and less cluttered. 3. Is that significant change worth our time? Apparently the answer was that it was worth the time. 4. Does it cause significant inconvenience to the user? No, not significant. 5. Is the level of inconvenience high enough to outweigh the asthetic? Their answer is obviously no. |
Quote:
Originally Posted by Cherno
One rule of UI design, and in fact life, is that you can't make everyone happy. The trick is finding the balance to make as few people unhappy as possible while maintaining functionality and appealing design.
You apparently fall into the unhappy camp, I do not. |
I am also someone who has worked a fair bit with user interfaces and alike, designing and implementing them. I personally tend to be of the 'camp' that functionality should go before eyecandy. Certainly the eyecandy can be nice for the first time, but after that point it has been seen and you are stuck with it.
- KanRyu