You could use a normal healer on an SF run, sure, but theres a few skills I make sure to bring, and ones that I avoid specificly on SF runs.
Healing Seed
Essence Bond
Healing Breeze- The above three are normaly not found on my bar otherwise. Cast Essence bond on the tank for a huge amount of energy, use Breeze and Seed to cover enchants.
Dwayna's Kiss- With all the enchants, this will end up being your most efficent, if not most powerfull heal.
Healing Hands- This I sometimes bring in place of Word, it's just a matter of prefference.
Heal Area- Nice if you'd like to help the MM a bit.
Heal Party- I avoid this skill for SF runs, the party just isn't big enough.
Now for the bonder, A good bonder will bring a few key spells.
Life Barrier
Life Bond
Life Atunement
Blessed Sig
Essence Bond or Balth's Spirit
Mend Condition (Or Ailment I guess)
Not how I left out Vital Blessing. +HP spells are nice in some areas, but SF I don't consider to be one of those areas. If the tank takes 100hp worth of damage, it dosn't matter how much HP he has, it'll take the same amount of healing to reach full. There are many skills that are far more handy than VB.
Watchful Spirit
RoF
Shielding Hands
Divine Boon (Only if the bonder has RoF as well)
All of these do more than VB would.
But what I normaly do is pump up healing, and bring:
Orision
Dwayna's Kiss
EDIT: Oh, for the record, you proabably should have tried using the search button