I'm a PvE Hammer Warrior and I would love to be able to use this skill, as an adrenaline builder like the Cyclone Axe that Axe Wielders have, but I can't because it's easily interupted. I'd like to see the skill Crude Swing upgraded and become a regular attack that isn't easily interupted.
Currently reads:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
Hopefully will soon read:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage.
Plz ANet Pimp My Hammers!
Please help us hammer Warriors out!
2 pages • Page 1
Quote:
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Originally Posted by Align
Needs something to make it different from Cyclone Axe. Identical skills are not allowed.
How about, Huge Swing Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack. |
Shame - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 5-12 Energy from that foe, and Shame ends.
Mark of Subversion - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10-76 health from that foe.
Those 2 seem very very different.

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What if you changed it a little:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
To
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage and has a 10% chance of missing.
That sounds like how a "crude" swing would be like.
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
To
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage and has a 10% chance of missing.
That sounds like how a "crude" swing would be like.
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage but gain no adrenaline.
or...
Shock Smash - Hammer attack - 15 energy.
attack all adjacent foe for 1-16 more damage. If foe is knock down, do addtional 1-16 damage. This action is easily interupted.
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage but gain no adrenaline.
or...
Shock Smash - Hammer attack - 15 energy.
attack all adjacent foe for 1-16 more damage. If foe is knock down, do addtional 1-16 damage. This action is easily interupted.

