3-4 man fow run

SmokeN

Ascalonian Squire

Join Date: Jan 2006

non atm

W/

Well, this build isnt at all comlicated.
it just some thing i have tried and it works grate.
A 55 Monk:
15 Divine Favor (16 if you put a +1 divine scalp)
14 Healing Prayers
10 Protection Prayers
skills:
Mending , Balthazar's Spirit , Essence Bond , Blessed Aura,
Blessed Signet , Protective Spirit , Healing Breeze, Spell Breaker{E}

An SS\SV necro (just the normal build of it)

1\2 Ranger\s with:
Barrage, Tiger's Fury , Savage Shot , Distracting Shot , Rebirth, Ressuraction Signet, Whirling Defense\ Lightning Reflexes ,
Dodge (in any case you have a problem run away and start ressing)

The things you can kill:
Shadow's (all of them in the area, even you can complete the first quest ^^
5,000 exp ftw)
Skeletals at the way to the forgemaster (just make sure the monks use
spell breaker and that every one will do their jobs ^^)

i wont explain so much on the build or on the ways cuz im too lazy,
mayb ill add a short movie\pictures or some thing :P.
at the last run today 3 of us got 2 shards for each and 1 got 1 shard
7 shards the whole run.

p.s: the rebirth is in case the monk is stuck with some patrols so you
pull him with rebirth few times and then use Ressuraction Signet.


GL & HF

Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

instead of using rebirth adn rez sig , do ribirth and vengence, while on vengence make the monk switch armor.

SmokeN

Ascalonian Squire

Join Date: Jan 2006

non atm

W/

Quote:
Originally Posted by Lint
instead of using rebirth adn rez sig , do ribirth and vengence, while on vengence make the monk switch armor. hmm good idea i will try it

Exile Of Heaven

Exile Of Heaven

Lion's Arch Merchant

Join Date: Mar 2006

The Netherlands

Farmers Union [CASH]

Mo/

yes nice idea, with vengeance u dont get any dp, never thought of that, great idea.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

3 man FoW is better with a warrior to tank, you know

You don't really need SV on the necro, in all honesty its a hindrance, you're better off with N/Mo for Rebirth (you don't need ess bond, soul reaping and +15/-1 energy items support you).

FoW has been cleared before by 3 (W, Mo, N), and I can say that a single SS necro is enough damage (because a war tank can supply his own power). With a 55 you'd probably need the 4th damager.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Avarre
3 man FoW is better with a warrior to tank, you know

You don't really need SV on the necro, in all honesty its a hindrance, you're better off with N/Mo for Rebirth (you don't need ess bond, soul reaping and +15/-1 energy items support you).

FoW has been cleared before by 3 (W, Mo, N), and I can say that a single SS necro is enough damage (because a war tank can supply his own power). With a 55 you'd probably need the 4th damager. That is full FoW clearance and not just forgemaster runs right?

SpaceGh057

Frost Gate Guardian

Join Date: Sep 2005

Mo/

Quote:
Originally Posted by Avarre
That is full FoW clearance and not just forgemaster runs right? Yes, that's a full FoW clear.
She's part of the group that did it.

Got Lah, Racthoh, Avarre were the people that cleared it

SMS guild = superb...

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Quote:
Originally Posted by Exile Of Heaven
yes nice idea, with vengeance u dont get any dp, never thought of that, great idea. Well you don't get any DP when they die DUE To vengenance, however if the monk dies he will have a -15 DP after the vengenance + rebirth combo.

Vengence is good so that the monk can remove his -50 icon and/or a peice of armor so rebirth works.

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

What is the tank build that you use for 3-4 man teams?
Is it the same basic build using 2-3 stances, dolyaks, rebirth, maybe endure or sprint?
I've done all the usually spots with 5 man teams using my ranger or tank.
I tanked 2 mobs with good 5 man teams and it wasn't too hard, so with a 3 man team and 1 mob at a time sounds more difficult, but doable.

I'd like to try it out so if anyone wants to run, lmk.

IGN: Guild Death
PST(California): Nights and Weekends

Ermac

Ermac

Lion's Arch Merchant

Join Date: Jun 2005

Finland

Hoggies fan [club]

N/

I know "SMS"´s way is hella betterm but if you really want to 55 it...why not bring a support monk and cycle that spell braker indefinetly ?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Showtime
What is the tank build that you use for 3-4 man teams?
Is it the same basic build using 2-3 stances, dolyaks, rebirth, maybe endure or sprint?
I've done all the usually spots with 5 man teams using my ranger or tank.
I tanked 2 mobs with good 5 man teams and it wasn't too hard, so with a 3 man team and 1 mob at a time sounds more difficult, but doable.

I'd like to try it out so if anyone wants to run, lmk.

IGN: Guild Death
PST(California): Nights and Weekends
Skull crack, Galrath, Final thrust, Healing sig, Watch yourself, Dolyak Signet, Flurry, Smite hex.

Quote:
Originally Posted by Ermac
know "SMS"´s way is hella betterm but if you really want to 55 it...why not bring a support monk and cycle that spell braker indefinetly ? Sure, you could (that tactic is the 3man UW setup), though with the slight reduction in damage you might need a bit more firepower to overwhelm 2x smoke walker groups.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Avarre
Skull crack, Galrath, Final thrust, Healing sig, Watch yourself, Dolyak Signet, Flurry, Rebirth. Smite Hex, not rebirth.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

That's what I meant! Fixed.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

i do 3-4 man FoW with guildies.

We go 55 monk. Echo SS necro. and backfire, interrupt, esurge mesmer. Then if we go fourth, another monk with SB when the 55 monk SB runs out, extra healing...

Ermac

Ermac

Lion's Arch Merchant

Join Date: Jun 2005

Finland

Hoggies fan [club]

N/

Yea ive 3 manned most of uw like that, but it probably couldnt overpower 2 monks in fow. =/

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Batou of Nine
i do 3-4 man FoW with guildies.

We go 55 monk. Echo SS necro. and backfire, interrupt, esurge mesmer. Then if we go fourth, another monk with SB when the 55 monk SB runs out, extra healing... Echo SS isn't worth it usually... SS recharges in 10 seconds anyways. You can get a lot more damage out by not relying on arcane echo and using all the other curses you have (although things like barbs need a warrior that hits to trigger). The time that echo SS is beneficial is UW, because you need the maximum amount of damage under a time limit (SV for smites, SB for mindblades). You have plenty of time in FoW

Sure, using an interrupt mesmer is useful... but if you use a warrior tank with skull crack, thats the 55 and the interrupter all in one (and much more effective interrupting). Desecrate is just as good a killing spike as Surge, and final thrust isn't bad (on the war).

Ermac

Ermac

Lion's Arch Merchant

Join Date: Jun 2005

Finland

Hoggies fan [club]

N/

Im just waiting on factions so I get to play with reckless haste + SS. xD

But once I get my gaming Comp to work im going to try 3 maning it the Sms way.(fow that is) :P