I think Anet did a great job with the new warrior armors. They are pretty well balanced with each other and with gladiator's. Now they just need to bring ascalon armor and platemail up to a balanced level.
The irony is I have a warrior with 14 strength, but I have no interest in the sentinel's armor because I really want the gladiator's for my energy-based build using Flourish.
New Warrior Armor (Sentinel's)... Too Much Defence?
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Originally Posted by Jenosavel
I think this armor will be a pretty powerful defensive force for squishies when the warrior combines it with 16 strength, Dolyak Signet, and Protector's Stance. Perhaps we'll finally have a use for Dolyak Signet in PvP?
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Protector's Stance, while I can't remember the exact phrasing of the skill as it was when I got a peek at it, allows you to take (or block... can't remember) damage for your adjacent allies provided that you don't move.
So Dolyak's drawback of slowing movement is no drawback at all if you can't move anyway, and the problem of people not hitting you isn't a problem if you're forcibly retargetting their damage to yourself and off of your monks. (ie: one warrior with this setup sits with your monks clustered on him)
So Dolyak's drawback of slowing movement is no drawback at all if you can't move anyway, and the problem of people not hitting you isn't a problem if you're forcibly retargetting their damage to yourself and off of your monks. (ie: one warrior with this setup sits with your monks clustered on him)
S
I personally think that this has waaay too much armor.
This would have amazing results in pve, where you just tank...
Maybe it's just me, but it seems wildly overpowered to what we currently have...
I like lots of armor though

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Originally Posted by tuperwho
Ok, I'm trying to figure out if leaving all else the same (i.e., still having a sup. rune of your weapon attribute), if it's worth having the penalty from a second sup. rune (i.e. strength) for the damage reduction. From the armor guide at http://www.guildwarsguru.com/content...nics-id674.php , an increase from 80 armor to 100 decreases damage taken from ~70% to 50%. This equates to a 30% reduction (50/70~.7, or 70%).
My thinking is that even with 2 sup. runes, you will still have around 400 life (please correct me here). With the added 20 armor to both physical and elemental, though, you will take 30% less damage vs. base armor. Thus, over 400 damage, you have reduced 120 damage. It seems to me, that this 120 damage reduction outweighs the 75 health penalty from the added sup. rune. Anyone want to back me up on this or correct me and call complete B.S.??? |
Maybe it's just me, but it seems wildly overpowered to what we currently have...
I like lots of armor though
a
dream armor for my war runner - running the elite bull's strike and sprint allows you to run constantly and strength is the req for both of these. Combined with tactics stances and the collectors 45/-2 shield, you're a veritable fortress. Who knows what other stances will be viable for runners.
C
Here's something to think about: who has at least 13 strength? hmm hmm hmm i wonder... IWAYers. They have at least 13 str to get 7 regen out of iway. I wonder how that all works out considering a-net making iway not trigger on minions but still pets. How many minion-using iway teams did you see before the update in formerly pvp tombs / Hero's Ascent? Maybe they're trying to help iwayers get better just to piss people off.
I already made a thread on this a few days ago, but I'll reiterate a few points:
- Mesmer/Necromancer damage generally ignores armour
- Ranger/Warrior damage is generally physical and as a result is already dealing with 100-105 armours in game now
- Elementalists already do rather pathetic DPS with Fire and Water; Obsidian Flame in Earth is 100% AP, all Air attack spells are 25% AP, so someone will have to do the math and see what a difference there is between 25% AP and 80 AL vs 25% AP and 100 AL.
Legion, Berserker, and Gladiator will be the most prevalent armour in PvP once these new armours are released. That's my opinion.
- Mesmer/Necromancer damage generally ignores armour
- Ranger/Warrior damage is generally physical and as a result is already dealing with 100-105 armours in game now
- Elementalists already do rather pathetic DPS with Fire and Water; Obsidian Flame in Earth is 100% AP, all Air attack spells are 25% AP, so someone will have to do the math and see what a difference there is between 25% AP and 80 AL vs 25% AP and 100 AL.
Legion, Berserker, and Gladiator will be the most prevalent armour in PvP once these new armours are released. That's my opinion.
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Originally Posted by Whitefeather
Yeah...
I don't REALLY see the reasoning behind having this armour even EXIST... Like, for those who build specifically to have like 80 Al and 20 against phsyical, usually bring stances/shouts/etc to fight against Ele damage since they have the 100 vs phsyical or vice versa. I dunno... I just think its kinda' cheap that they'd even make A req,none the less 13... and for strength... NONE The less TOTALLY rip off one of the skins from morrowind. |
You simply lose the 6 energy from glad and have to meet a 13 strength req to reach 480 armor vs ele which is better than gladiators 400 vs ele. It's also better than platemail with one piece of knight and its 420 vs ele model.
This armor is simply good for adrenal warriors who want high ele resistance. My warrior for FoW runs Doylak sig and alot of strength, so it works nicely for me.
But platemail is still viable as it offers more ele protection than glads, and you dont have to direct attribs to strength.
Of all the new armors for Warriors I am for sure going to get the sentinel set. I've already got a sup vigor and absorb ready.
I'm only considering now, should I also get the new armor that adds extra HP.
T
R
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Originally Posted by Jenosavel
Protector's Stance, while I can't remember the exact phrasing of the skill as it was when I got a peek at it, allows you to take (or block... can't remember) damage for your adjacent allies provided that you don't move.
So Dolyak's drawback of slowing movement is no drawback at all if you can't move anyway, and the problem of people not hitting you isn't a problem if you're forcibly retargetting their damage to yourself and off of your monks. (ie: one warrior with this setup sits with your monks clustered on him) |
Hello? This atleast requires a major strength. Its totally useless to most people (and utterly useless in PvP unless you are using what Jenosavel described in post #20). The Legionaire's Cuirass is much better for a PvE tank.
Just becuase it says 100 you all are having fits? When is the last time a warrior in PvP was a primary target? Besides, most damage in the game is Physical anyway, so you're getting 100 armor from Gladiator's Armor about 75% of the time.
This provides no extra energy. So it might be better than Dragon armor, but not really anything else.
Just becuase it says 100 you all are having fits? When is the last time a warrior in PvP was a primary target? Besides, most damage in the game is Physical anyway, so you're getting 100 armor from Gladiator's Armor about 75% of the time.
This provides no extra energy. So it might be better than Dragon armor, but not really anything else.
m
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Originally Posted by Sagius Truthbarron
Hello? This atleast requires a major strength. Its totally useless to most people (and utterly useless in PvP unless you are using what Jenosavel described in post #20). The Legionaire's Cuirass is much better for a PvE tank.
Just becuase it says 100 you all are having fits? When is the last time a warrior in PvP was a primary target? Besides, most damage in the game is Physical anyway, so you're getting 100 armor from Gladiator's Armor about 75% of the time. This provides no extra energy. So it might be better than Dragon armor, but not really anything else. |
There's no advantage in neither here. The armor offers more elemental resistance than any other warrior armor on the market. There's two types of damage, physical and elemental, its no good being strong in one and not the other, it's your Achilles heal. PvP may change with factions so that elemental damage is more popular, or even more used.
Sentinel armor provides you with the best armor vs both physical (granted its on par with glad in my combo as said earlier) and elemental damage.
Sentinel will punish the user for this boost in two ways. Lack of energy, the same lack you get with dragon, knight, ascalon, platemail. This armor punishes your sword users. But axe warriors, highly used in pvp dont require that extra energy so much, so this armor wont penalise an adrenal or axe warrior.
Sentinel armor will also punish you by assigning 13 attrib points into strength. And I am sorry, but you are completely wrong, you do NOT need a major rune to acquire 13 points of strength.
You may set all attribs without runes to a maximum of 12. A minor rune would take you to 13, wearing the sentinel helm offers +1 strength, this takes you to 14 strength, and you do not have to use a major rune.
You can also use an executioner or tactics, weapon helm and still reach the 13 strength requirement without burdening yourself with a major rune.
Sentinel armor is good for adrenal axe tanks who want equal protection from all sources of damage.
It's PvP application is still viable, but discriminating perhaps to those who cannot afford 13 strength, but there are plenty of other armors to suit those users, the balance is good.
To answer your query, why are tanks targeted in PvP? Because of a spike, because they are running relics, because they are the current target.
Why would tanks needs this PvE, because in the harder levels of GW chapter 1 the meanest enemies deal only elemental damage. Titans, and most enemies in the ring of fire deal elemental only. And I believe all tanks want armor thats up to defending them from any enemy.
Why tanks are attacked in PvE is because they aggro, they pull, or they shield. Sentinel armor is a very worthy addition to Guild Wars, its not the be all end all of armors, its simply anti-ele armor with a penalty. Likewise gladiator is anti-melee and pro energy. Legionaries is stance tank armor, berserker is anti-degen or hex armor, and platemail is anti-ele armor without penalty.
K
c
For PvP- for now this armor is garbage. First off, warriors already have high armor level that makes them the least desireable profession to be killed first - unless in a spike.
To get that 20 more AL, they would need to sacrfice A LOT of attribute points. Currently Tactic and WM is a much better route and anything left over are dumped to strength.
Dolyak Signet is still garbage for one reason - you can't chase down kiting targets which all of your targets will do against warriors.
The only build I can see this as an advantage is IWAY -which depends on good stength level. However, anti IWAY builds are often based on degen, hex and conditions and not direct damage.
For PvE? Who cares. Most tankers are lame to begin with 3 stances to negate most damage. Most PvE groups die is not because of the equipment but aggro management. It is also the casters (monks and Necro) that is keeping you alive and not your uber shield and armor.
Hell I can bring a level 18 non max W/Mo or W/R and tank for farmers. So I don't see an additional +20 AL changing anything for PvE.
To get that 20 more AL, they would need to sacrfice A LOT of attribute points. Currently Tactic and WM is a much better route and anything left over are dumped to strength.
Dolyak Signet is still garbage for one reason - you can't chase down kiting targets which all of your targets will do against warriors.
The only build I can see this as an advantage is IWAY -which depends on good stength level. However, anti IWAY builds are often based on degen, hex and conditions and not direct damage.
For PvE? Who cares. Most tankers are lame to begin with 3 stances to negate most damage. Most PvE groups die is not because of the equipment but aggro management. It is also the casters (monks and Necro) that is keeping you alive and not your uber shield and armor.
Hell I can bring a level 18 non max W/Mo or W/R and tank for farmers. So I don't see an additional +20 AL changing anything for PvE.
K
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Originally Posted by Sagius Truthbarron
Hello? This atleast requires a major strength. Its totally useless to most people (and utterly useless in PvP unless you are using what Jenosavel described in post #20). The Legionaire's Cuirass is much better for a PvE tank.
Just becuase it says 100 you all are having fits? When is the last time a warrior in PvP was a primary target? Besides, most damage in the game is Physical anyway, so you're getting 100 armor from Gladiator's Armor about 75% of the time. This provides no extra energy. So it might be better than Dragon armor, but not really anything else. |

*gets earth spiked*