This profession is characterized by using martial arts either with simple weapons or bare hands, relaying in concentrating energy and in acting in advance to foe's intentions or manipulating them; it might be considered to have some similarities with a mesmer, a monk, a warrior and an assasin.
base health, as the regular health
base health regeneration, as the regular regeneration
base energy, as a warrior
base regeneration of energy, two arrows
Its primary atribute is Energy.
By increasing 3.5 points the atribute Energy, the maximum of energy increases and 1 more arrow of energy regeneration is got. For example:
Energy atribute at 3: a base energy as a ranger, and 3 arrows of regeneration.
Energy atribute at 7: same base of energy as a ranger, and 4 arrows of regeneration.
Energy atribute at 10: same base of energy as a ranger, and 5 arrows of regeneration.
Energy atribute at 13: same base of energy as a ranger, and 6 arrows of regeneration.
Energy atribute at 16: same base of energy as a ranger, and 7 arrows of regeneration.
Now, the Martialist uses 3 kinds of fight arts which are independent in their atribute, and skills:
Staff skills
Special weapon skills
Bare Hands skills
Staff skills
Require the smallest amount of energy, and some skills work with adrenaline.
All skills are melee, either to attack (may cause damage or conditions), to defend (evading, bloking and also interrupting attacks); particularly some staff skills may throw a foe to some distance away.
Special weapon skills
Require more energy than Staff skills, but less than Bare Hands skills, and some skills work with adrenaline (but, may require more adrenaline than Staff skills).
All skills are melee, either to attack (may cause damage or conditions) or to defend (evading, bloking and also interrupting attacks); particularly some special weapon skills may disarm a foe for a while, making the foe unable to use a weapon or a specific weapon.
Bare Hands skills
Require the most energy and there are not adrenaline skills in this section.
Most Bare Hands skills which cause damage consist in directly reverting weapon attacks or spells against their users.
There are skills which are used in melee, either to attack or to inmovilize, to blind or to throw away. There are also in this section a few of the psychological skills -mentioned bellow-; these skills are "shouts" which affect mainly the skills used against weapon attacks and "speeches" which may affect particularly casters (dazing, draining energy or distracting them) and specifically for this profession reverting the spell against the caster some %. Only few Bare Hands skills cause damage directly.
A fourth Martialist art is:
Psychological skills
A special kind of skill called "speeches" a speech is an uttering of some words with the intention to change the mind of foes or allies, include some hexes: invuing fear (stoping foes), causing wrath (failing in their attacks); some enchantments: invuing serenity, calm to allies (freeing them from some conditions and hexes or wining some energy). And other kind of skills called "shouts", a shout is a skill which has to be executed in the mean time of executing another skill to reinforce it.
Enjoy it please.
That is all.
