(I've posted this in the main thread, but it's getting so buried in a lot of repetitive whining I thought I'd try to give this its own thread. Mods, feel free to delete it if it turns into another whining thread, but I'd really appreciate it if you could let it stay for a while and let the more insightful and constructive posts stand. Thanks!)
Here're are my thoughts, purely speculation:
Technically the difference of this price reset shouldn't be that great compared to the last Great Price reset, after all, quite a few (including yours truly here) did profit from it. Some went and got instant FoW armours because of it.
Now, although unintentional, the damage that this reset could have done was probably less, since from what I've seen on here and from what I've heard from my guildies, the devs noticed the aberration and locked down the traders pretty quick. They could've fixed the problem quickly, and let the traders go on with the original prices, and let the small amount of people profit (which should be a lot less than the original number of people from the last reset).
Thing is, I think they realised they couldn't fix it. Again, from what I hear, the prices of the affected items were stuck at 250g despite heavy trading. The prices of some items in the last reset went up within an hour, but this time they didn't. I'm thinking the glitch in the server probably broke the traders so bad, that no matter what happened, they'd continue to sell the items at 250g.
As you can see, for certain things, like Runes, that would really be destabalising to the economy. Why bother with a drop when you can just buy? Thus leading to the second problem when they eventually run out: No one is going to try to sell a rare drop to a trader if they're going to get less than some uncommon drop. People will end up keeping the drops for themselves, and if they do sell, they'll sell it on the open market, which leads to yet another problem. Without the Traders as a price regulator, we're probably going to see some really stupid prices for these items. Either that or once they get too common and become too cheap, no one is going to bother trading or farming for these items, potentially breaking that portion of the economy.
ANet probably realised that having fixed low prices of what were once expensive items posed a great problem, and if they couldn't fix the traders on-the-fly (with a patch or something), they decided to use the rollback as a last resort. I'm guessing right now they're testing the traders for the bug, and trying to prevent it from happening again, since I don't think rollbacks take 5-6 hours to do!
Once again, pure speculation on my part based on my analysis of the situation! I welcome your thoughts and insights, and it'd be nice to hear some official response too!
An analysis of the rollback. No whining; constructive analysis and critcism only!
yslee
96TSi
yay 20th thread of the exact same thing.
Mavrik
I wasn't on to take advantage of this... thats my only complaint...
well my other is WHEN CAN WE LOG IN?
well my other is WHEN CAN WE LOG IN?
yslee
-_- Ok, maybe I can see why the mods are moving threads left right and centre, because if this is the feedback we're getting, I might as well do the mods a favour in a while...
Sunai
Quote:
Originally Posted by Mavrik
I wasn't on to take advantage of this... thats my only complaint...
well my other is WHEN CAN WE LOG IN? |
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