New Armor Discussion....
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SnipiousMax
Quote:
Originally Posted by Eet GnomeSmasher
Oh also, the effects of the armor are local and not global.
Good (about being local), Thank you
I do hope it's bugged (about when it's in effect) and will be fixed.
I do hope it's bugged (about when it's in effect) and will be fixed.
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denshuu
I'll be setting my Thumper up with that Sentry armor, since she's under Tiger's Fury constantly. It'll also work nicely with trappers who keep up a constant Mantra of Resolve. I imagine it'll help out all the players who want to try out some melee R/As with Flashing Blades and Unseen Fury.
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SparhawkJC
Why would you want Flashing Blades when you can have Escape?
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denshuu
Because Flashing Blades lasts longer?
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SparhawkJC
Assuming you have expertise at 10 and dagger mastery at 12, you're getting 4 extra seconds of flashing blades but losing 25% evasion and the 25% speed boost that Escape gives, flashing blades is a horrible stance choice when you have access to all those beauties under the Expertise line.
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denshuu
If you're a melee ranger, you probably have 16 in Dagger Mastery, which is 8 more seconds than Escape at 10 expertise. That's probably going to mean a lot more when you have assassins trying to chain attacks together in order to shut you down.
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SparhawkJC
How you going to do that without mask and runes?
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denshuu
Touchée. Four extra seconds then.
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SnipiousMax
Quote:
Originally Posted by denshuu
I'll be setting my Thumper up with that Sentry armor, since she's under Tiger's Fury constantly. It'll also work nicely with trappers who keep up a constant Mantra of Resolve. I imagine it'll help out all the players who want to try out some melee R/As with Flashing Blades and Unseen Fury.
Why does the sentry armor look so... lacy?
