New Armor Discussion....
SnipiousMax
Quote:
Originally Posted by Eet GnomeSmasher
Oh also, the effects of the armor are local and not global.
Good (about being local), Thank you
I do hope it's bugged (about when it's in effect) and will be fixed.

I do hope it's bugged (about when it's in effect) and will be fixed.
denshuu
I'll be setting my Thumper up with that Sentry armor, since she's under Tiger's Fury constantly. It'll also work nicely with trappers who keep up a constant Mantra of Resolve. I imagine it'll help out all the players who want to try out some melee R/As with Flashing Blades and Unseen Fury.
SparhawkJC
Why would you want Flashing Blades when you can have Escape?
denshuu
Because Flashing Blades lasts longer?
SparhawkJC
Assuming you have expertise at 10 and dagger mastery at 12, you're getting 4 extra seconds of flashing blades but losing 25% evasion and the 25% speed boost that Escape gives, flashing blades is a horrible stance choice when you have access to all those beauties under the Expertise line.
denshuu
If you're a melee ranger, you probably have 16 in Dagger Mastery, which is 8 more seconds than Escape at 10 expertise. That's probably going to mean a lot more when you have assassins trying to chain attacks together in order to shut you down.
SparhawkJC
How you going to do that without mask and runes?
denshuu
Touchée. Four extra seconds then.
SnipiousMax
Quote:
Originally Posted by denshuu
I'll be setting my Thumper up with that Sentry armor, since she's under Tiger's Fury constantly. It'll also work nicely with trappers who keep up a constant Mantra of Resolve. I imagine it'll help out all the players who want to try out some melee R/As with Flashing Blades and Unseen Fury.
Why does the sentry armor look so... lacy?