How can you deal with this situation???

lzlz

lzlz

Frost Gate Guardian

Join Date: May 2005

LA, CA

R/W

A straight-foward question:
How do you deal with a team formation like this?

1) An Elementalist who keeps using Blinding Flash
2) A Mesmer keeps using Conjure Phantasm
3) A Necromancer keeps using Blood Magic to degen your health
4) A Ranger keeps using poison + clipping shot on you
5) A Warrior with full Tactics blocking build

I hope some pro and experienced players can answer this question...

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by lzlz
How do you deal with a team formation like this?

1) An Elementalist who keeps using Blinding Flash
Have your monks remove the condition, pressure the Ele.
Quote: Originally Posted by lzlz 2) A Mesmer keeps using Conjure Phantasm Have your monks heal you?/Kill the mesmer
Quote: Originally Posted by lzlz 3) A Necromancer keeps susing Blood Magic to degen your health Have your monks heal you?/Kill the necro
Quote:
Originally Posted by lzlz
4) A Ranger keeps using poison + clipping shot on you Have your monks remove the conditions, pressure the ranger.
Quote:
Originally Posted by lzlz
5) A Warrior with full Tactics blocking build Attack a different target.

lzlz

lzlz

Frost Gate Guardian

Join Date: May 2005

LA, CA

R/W

Quote:
Originally Posted by wheel
Have your monks remove the condition, pressure the Ele.
Have your monks heal you?/Kill the mesmer
Have your monks heal you?/Kill the necro
Have your monks remove the conditions, pressure the ranger.
Attack a different target. If I can team up with a monk as smart as this, I'm sure nobody can beat me in the whole game...

That is just impossible. You are assuming that the monk is not attacked by anyone.

If those people attack you at the same time, a warrior will die in seconds even three monks are healing you at the same time...sigh...

I am looking forward to a build which allows you to live longer when facing the attacks from all of them.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by lzlz
If I can team up with a monk as smart as this, I'm sure nobody can beat me in the whole game...

That is just impossible. You are assuming that the monk is not attacked by anyone.

If those people attack you at the same time, a warrior will die in seconds even three monks are healing you at the same time...sigh...

I am looking forward to a build which allows you to live longer when facing the attacks from all of them. Not really. Degen isn't going to kill you very quickly. There's much worse things that can happen to a warrior than the things you listed.

lzlz

lzlz

Frost Gate Guardian

Join Date: May 2005

LA, CA

R/W

Quote:
Originally Posted by wheel
Not really. Degen isn't going to kill you very quickly. There's much worse things that can happen to a warrior than the things you listed. What is it? When you are facing a good balanced team, the Ele can keep blinding that you can't even hit anything, while at the same time, your health is being degenerated by -8 (Mesmer + Necro) for like 10 seconds. I doubt if you can survive.

If you keep on healing yourself, it doesnt mean anything. What a warrior is if you can't even deliver one single damage?

When a warrior is blinded, it is like chopping their hands off. You cannot do anything. Try fighting more in GvG and in Team Arenas. You will see how warriors get pwned in seconds by these annoying skills.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

In general, condition removal and hex removal will help deal with a number of those things.

Blinding flash uses a lot of energy and can't be kept up constantly. Conjust phantasm isn't that bad at later levels. For conditions, if you are a warrior, use I will survive. If you meet that warrior, hit him with some spells.

Thock

Thock

Lion's Arch Merchant

Join Date: Jul 2005

Achieving Deficiency [aD]

Quote:
Originally Posted by lzlz
What is it? When you are facing a good balanced team, the Ele can keep blinding that you can't even hit anything, while at the same time, your health is being degenerated by -8 (Mesmer + Necro) for like 10 seconds. I doubt if you can survive.
-8 degen * 10 seconds = 160 damamage or 16 damage per second, a little more than wanding a 60 al target.

Quote:
If you keep on healing yourself, it doesnt mean anything. What a warrior is if you can't even deliver one single damage?
Hex removal, condition removal, or out heal it.

Quote:
When a warrior is blinded, it is like chopping their hands off. You cannot do anything. Plauge touch is an amazing skill on warriors as is Contemplation of Purity if you have party wide enchants.

Quote:
Try fighting more in GvG and in Team Arenas. You will see how warriors get pwned in seconds by these annoying skills. Someone doesnt know who FnlD is...

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by lzlz
That is just impossible. You are assuming that the monk is not attacked by anyone.
In his defence you are assuming that the warrior is being attacked by everyone. So yes in your scenerio the monk is not being attacked by anyone and can out heal your damage while removing the hexs and conditions.

Quote:
Originally Posted by Thock
Someone doesnt know who FnlD is... LMAO...he is getting advise from a top ladder player (aka possibly one of the top 5 GvG poster on this site) and he is acting as if a noob is giving the advise.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by lzlz
If I can team up with a monk as smart as this, I'm sure nobody can beat me in the whole game...

That is just impossible. You are assuming that the monk is not attacked by anyone.

If those people attack you at the same time, a warrior will die in seconds even three monks are healing you at the same time...sigh...

I am looking forward to a build which allows you to live longer when facing the attacks from all of them. If there is such build, there is no need for monks.

If such a build is invented, you will either have no offence or the person whom it came from is more skilled then those from the guild The Last Pirde
. Which isn't possble anyways ^^.

Anarki

Anarki

Krytan Explorer

Join Date: Dec 2005

Sweden

Almost Famous

W/N

Quote:
Originally Posted by lzlz
A straight-foward question:
How do you deal with a team formation like this?

1) An Elementalist who keeps using Blinding Flash
2) A Mesmer keeps using Conjure Phantasm
3) A Necromancer keeps using Blood Magic to degen your health
4) A Ranger keeps using poison + clipping shot on you
5) A Warrior with full Tactics blocking build

I hope some pro and experienced players can answer this question... 1) If you're a W/Mo bring Mend Aliment or Purge Conditions. Ele cant spam BF so much since it costs 15 energy
2) I usualy counter it with Healing Breeze, if W/R - troll.
3) Same as #2
4) As as #1 or just change target that is not moving much.
5) Wild Blow or Warrior's Cunning.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by lzlz
What is it? When you are facing a good balanced team, the Ele can keep blinding that you can't even hit anything, while at the same time, your health is being degenerated by -8 (Mesmer + Necro) for like 10 seconds. I doubt if you can survive.
They're spending a LOT of time & energy keeping that warrior down. To remove the conditions, Draw Conditions/Martyr/Mend Condition works great (not to mention copping off party-wide enchantments, a build that's been in vogue lately), as you're getting a very good tradeoff on energy cost, even with Ether Prodigy fueling Blinding Flash. As far as hexes go, degen will not phaze a single warrior. Degen on one character is not scary at all for a single monk to heal, let alone 2 monks. Degen on multiple characters is fought by having 1-3 Ether Prodigy/Offering of Blood/Energy management skill of your choice-powered Heal Party characters. The biggest problems warriors will face that aren't easily counterable with few skill slots are hexes.
Quote: Originally Posted by lzlz If you keep on healing yourself, it doesnt mean anything. What good is a warrior if you can't even deliver one single damage?
You're making them waste their energy and time on preventing you from unleashing Eviscerates on their monks' faces. That's a good thing. If that warrior wasn't there, guess what? They'd be throwing Lightning Orbs & Gales at your monks. They're shutting down your warrior (if you don't remove the conditions with regularity), but you're getting a decent trade off on the energy side of it.
Quote:
Originally Posted by lzlz
When a warrior is blinded, it is like chopping their hands off. You cannot do anything. That's a very ignorant statement given a stable team environment. Condition removal is very viable and powerful, whether it's Draw Conditions, Mend Condition/Ailment, Martyr, or Copping off party-wide enchantments makes warriors very hard to stop with conditions (and in the case of copping off enchantments, it makes them hard to stop with hexes, too), and a force to be reckoned with.
Quote:
Originally Posted by lzlz
Try fighting more in GvG and in Team Arenas. You will see how warriors get pwned in seconds by these annoying skills. We run 1-3 Warriors in nearly GvG build we run. As the monk, I'm the guy who the warriors are yelling at to remove Cripple/Blind/Weakness from the warriors. I've a pretty good feeling of what works and what doesn't. Having one Draw Conditions on a N/Mo or E/Mo works wonders. For hex removal on warriors, your best bet outside of copping off party-wide enchantments is to pressure the hell out of the hexers.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by lzlz
5) A Warrior with full Tactics blocking build That warrior is worthless anyways.

Cecil The Magician

Ascalonian Squire

Join Date: Jan 2006

E/N

If you want to be totally self sufficient...

You have a W/Mo in Gladiator Armor and a Focus who uses...
Healing breeze
Mending
Mend Ailment
Wild Blow

You beat the snot out of the ranger, then the mes, then the nec and then the elly, take the warrior last with wild blow.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

w/n with plague touch is a good idea too. then, the monks can deal with the hexes and not have to worry much about conditions.

Bag-o-Weed

Bag-o-Weed

Academy Page

Join Date: Jan 2006

My house

Temple of Wisdom

W/Mo

Usually warriors are used for tanking, to hold back the other team for your teammates to nuke/etc. And, in retrospect, warriors don't deal much damage, you'd be better off bringing skills to heal and purge conditions. You shouldn't rely so much on the monks, if you've every played a monk, you'd know that healing isn't as easy as it sounds.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Quote:
Originally Posted by Bag-o-Weed
Usually warriors are used for tanking, to hold back the other team for your teammates to nuke/etc. And, in retrospect, warriors don't deal much damage, you'd be better off bringing skills to heal and purge conditions. I assume the OP is referring to a PvP situation, since there is no mob in the PvE part of the game that carries all the aforementioned skills.In PvP, the Warrior is the primary damage dealer, hence the ease in which one can be shut down. The situations listed, being degened etc, are by no means the worst a Warrior will encounter. However, a competent Monk backline will usually have plenty of condition and hex removal between them- Restore Condition, Holy Veil and Inspired Hex are pretty standard. It really is ot of your hands, but with reasonable communication- Vent or TS are preferable,but Cntrl+clicking on the troublesome condition,once, should also be adequate- you'll be back in fighting form in no time.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

ok i'll give you some ways of fixing these

1) An Elementalist who keeps using Blinding Flash

plague touch, purge conditions, mend ailment
2) A Mesmer keeps using Conjure Phantasm
smite hex, then kill him
3) A Necromancer keeps using Blood Magic to degen your health
hexes once again , smite hex , purge sigit then kill him ^^
4) A Ranger keeps using poison + clipping shot on you
yet this is the anoyying one , the poisen is alsmot unstoppable, to be honest i believe apply poisen is overpowered, this realy is hard to deal with , if you get close i'd say plage touch would be tasty
5) A Warrior with full Tactics blocking build
wild blow ftw

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I've always found that Heal sig keeps up with degen without really trying.

Solberg the Exiled

Lion's Arch Merchant

Join Date: Mar 2006

Xen of Onslaught

N/

Here's a warrior that I sometime use in PvP that is pretty self sufficient. Use succor on your monks or other casters, then use purge signet to deal with everything else (all condition and hex goes away). With all other skills being either adrenaline skills or signets.

But truly, in the end, you are trying to deal with 5 players who is beating on you... and in my experience 5 Vs 1 = you will lose no matter what. This is why your other team mate is there to help you.

Blade Rez

Blade Rez

Lion's Arch Merchant

Join Date: Jun 2005

Fairfax, VA

Shadows Of Nightmares (KoN)

W/

Quote:
Originally Posted by SnipiousMax
I've always found that Heal sig keeps up with degen without really trying. Yeah since even at 16 DPS. If you have your tactics at 12 u heal for 120. Heal Sig Recharge is 4 seconds i think? 16x4 is only 64 hp. 120-64=56hp.

Blade Rez

Blade Rez

Lion's Arch Merchant

Join Date: Jun 2005

Fairfax, VA

Shadows Of Nightmares (KoN)

W/

Quote:
Originally Posted by SnipiousMax
I've always found that Heal sig keeps up with degen without really trying. Yeah since even at 16 DPS. If you have your tactics at 12 u heal for 120. Heal Sig Recharge is 4 seconds i think? 16x4 is only 64 hp. 120-64=56hp. Then account for the 2 second cast. 16x2+56=88hp. 120-88hp=32hp. So there you go

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

Quote:
Originally Posted by lzlz
A straight-foward question:
How do you deal with a team formation like this?

1) An Elementalist who keeps using Blinding Flash
2) A Mesmer keeps using Conjure Phantasm
3) A Necromancer keeps using Blood Magic to degen your health
4) A Ranger keeps using poison + clipping shot on you
5) A Warrior with full Tactics blocking build

I hope some pro and experienced players can answer this question...
Forget about him, get someone with shutdown on him, interupts aren't realiable on 3/4 second casts Chase him around, a running mesmer is a mesmer that isn't burning your health or monks' energy Get an interupt ranger on this guy, blood magic is slow cast usually E-Deny the ranger, chances are he's loaded up on high energy stuff, malaise at a sweet spot should keep him out for a bit Just get someone to snare the warrior or run, if hes all ripostle etc, his DPS won't be as scary as an axe or hammer warrior