Me/R Edenail(pvp)

CAT

Banned

Join Date: May 2005

KOREA

Slash Rank[DeeR]

R/Me

I was trying to come up with a way to improve edenail, although they are pretty effective in tombs most good monks can get through them. Basically the purpose of this edenail is to drain more then the normal amount of energy so that..
a. You can drain 2 monks at the same time at massive levels, supporting a team with massive damage output
b. You can drain 2..3... maybe even 4 offensive players while holding/relic running. Many people leave offensive chars with little or no energy management, so once they are burned just keep them there.

Energy Burn
Energy Surge
Sig of Weariness
Shame
Serpants Quickness
Free~ Probably diversion, humility, distortion(gvg), hard inturrupt, snare,
ect. depends on team build.
Free~

Basically with serps your draining 33% more energy. With Burn Surge Weariness thats draining an extra 9 energy to whoever with only a 5 energy cost. Using a certain fastcasting and wilderness(i dont quite remember) you can get exactly 2 of each spell off before serps wears off. This would be pretty crazy in a pressure adren spike build with 2 wars, earth ele, and maybe a melandrus ranger or something. Has anyone ever tried serps edrain before?

Sentao Nugra

Krytan Explorer

Join Date: Jul 2005

Crystal Lake, Illinois

Grenths Rejects [GR]

I've done it before, my build was like so:

Serpents Quicknesws
Energy Surge
Energy Burn
Signet of Weariness
Shame
Diversion
Distortion / Drain Enchantment
Res Sig

The only problem i ever had while using this was maintaining my energy while casting, so sometimes i would replace Distortion for Drain Enchantment.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

errr...

I thought Serpent's Quickness only worked for skills, not spells?

Quote:
Serpent's Quickness - Stance
For 15-27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your health drops below 50%

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

skills are spells

*edit*
i mean spells are skills

Saborath Gilgalad

Saborath Gilgalad

Krytan Explorer

Join Date: Sep 2005

Minneapolis

Natural Born Killas [NBK]

Quote:
Originally Posted by Sentao Nugra
I've done it before, my build was like so:

Serpents Quicknesws
Energy Surge
Energy Burn
Signet of Weariness
Shame
Diversion
Distortion / Drain Enchantment
Res Sig

The only problem i ever had while using this was maintaining my energy while casting, so sometimes i would replace Distortion for Drain Enchantment. If your haveing energy problems which it seem you will, I would take out Shame and replace it with E-Tap, and keep distortion because your most likely going to be a top target. I would Like to see how your dividing your attribute points, so I could see how much your draining.

Sergio Leone

Sergio Leone

Krytan Explorer

Join Date: Jul 2005

Dallas, TX

The International Terrorists [USA]

W/Mo

A skill is anything I can put in my skill slots I thought. Correct me if I'm wrong. Good idea hear my friend.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by wheel
Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting. and thats ftw

serpents quickness has a terrible cool down and if your health drops below 50 it drops as well.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by wheel
Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting. And it was recently buffed!

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Hmm, i guess im just ill informed? I thought that all skills have subclasses, of stances, spells, hex, enchantments, and skills. Like Vampiric Gaze is a spell, and Vampiric Touch is a SKILL. So i thought skills that affect others, apply to what is said, like Glyph of Lesser Energy affects only spells, shouldnt Serpents Quickness only affect a SKILL, like Vamp Touch?

i guess im way off... LOLzz live and learn?
enjoy.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

if something specifically mentions skills it affects everything

sumrtym

Frost Gate Guardian

Join Date: Jul 2005

You're taking out a non-elite and adding one, so either mantra stays or energy surge.

BaseKid

Ascalonian Squire

Join Date: Nov 2005

Kitty Likes Coconuts [Wild]

Energy Surge is overrated IMO...

with MoR, you will be draining as much energy as u normally would (2 energy burns in 20 seconds, and sig of weariness) and also having stuff like Etap (love energy management) recharge faster and having DIVERSION be spammable to a point where only approx 1 sec is free from it (can't holy viel them all, my friend). Also shame becomes more spammable...

MoR FTW! (only 11 sec off at 14 Fast Cast)

CAT

Banned

Join Date: May 2005

KOREA

Slash Rank[DeeR]

R/Me

MoR doenst make weariness or humility recharge faster, its an elite, and i cant use distortion.

Definately out

I like having surge and burn if we are doing adren spikes or something. Spamming diversion with edrains is counterdicting two mesmer styles, if they have no energy then skills recharging wont be a big deal. Diversion is mainly for supporting edenail(diversioning energy management) and other support/offensive skills that are hurting the team(other mesmers, draw conditions, heal party, ect)

Saborath Gilgalad

Saborath Gilgalad

Krytan Explorer

Join Date: Sep 2005

Minneapolis

Natural Born Killas [NBK]

Ya thats true, in my standard E-Surge/Denial build I run Diversion. I usally slap it on another target which i'm not draining to slow him down abit. In most causes it's on another monk. Diversion is a nice cheap hex which with the right timing can screw over people.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by CAT
MoR doenst make weariness or humility recharge faster, its an elite, and i cant use distortion.

Definately out

I like having surge and burn if we are doing adren spikes or something. Spamming diversion with edrains is counterdicting two mesmer styles, if they have no energy then skills recharging wont be a big deal. Diversion is mainly for supporting edenail(diversioning energy management) and other support/offensive skills that are hurting the team(other mesmers, draw conditions, heal party, ect) Uhh, you can't use Distortion and Serpent's Quickness efficiently, can you? Lack of distortion, therefore, isn't a valid argument against Mantra of Recovery, because you already have a similar stance to it in your build.

To be honest, your build needs energy management, and MoR gives you more flexibility to do that, allowing you to put more points in Inspiration. Energy Surge is a good elite, no doubt, but MoR allows you much more flexibility allowing you to be constantly casting.

The_Janitor

The_Janitor

Frost Gate Guardian

Join Date: Oct 2005

New Jersey

The Adventurer's Society [TAS]

Me/N

Quote:
Originally Posted by wheel
Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting. That takes up the precious elite slot though. Energy Drain or Energy Surge is pretty vital to EDenial.

Sample Attack

Sample Attack

Krytan Explorer

Join Date: Jul 2005

California

Lordz of War

R/E

What is the effective Combo for E-surge Mesmer ?

Mind Wrack
E-surge
E-burn
Signet of Weariness?

Or Does't matter Which one come first ?

Nightwish

Krytan Explorer

Join Date: Jul 2005

I have a simple question, in an Edenial build, is Diversion just as useful as Mindwrack? I'm too proud of Diversion to let it go but seems like Mindwrack compliments the theme better =/

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by Nightwish
I have a simple question, in an Edenial build, is Diversion just as useful as Mindwrack? I'm too proud of Diversion to let it go but seems like Mindwrack compliments the theme better =/ Not really, since you're going for Energy Denial, not Surging. If you want to Surge, then pack Mind Wrack, for extra damage, otherwise for more effective shut-downness go with Diversion.

Dollztempta

Dollztempta

Academy Page

Join Date: Feb 2006

Helsinki, Finland.

We Dupe Sojs [DUPE]

W/

That sounds nice build but i suggest use this:

Mind Wrack
Energy Surge {E}
Energy Burn
Signet of Weariness
Shame
Blackout
FREE SLOT
Res Sig

I use this build on balanced groups. Free slot for balanced is Windborne Speed (Me/E) or Consume Corpse (Me/N) Use no this combination on caster target (Try search monk first, if not choose any other caster) :

Mind Wrack -> E Surge -> E Burn -> Sig of Weariness -> Blackout -> Shame
Thats awesome combination, this same setup works on RA/TA or even GvG.