Remove the monk mursaat frim THK or make it easier.

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

This level is beyond the usual difficulty, when you put a monk that has infinite energy and armor like a tank in it. Sure this would be simple if you had a mesmer to camp him whenever he cast, but I was a mesmer, and was using henchmen, in this situation if I start getting beat up my a mursaat armor, I need to move, but when I move then henchmen panic and run around without direction.

Meanwhile the mursaat boss is still healing and Regen with his 10 health and infinite energy regen. To top things off even though there is a boss around I am still being swarmed by these POS gank squads.

My suggestions are either of the following:
1. remove the monk mursaat boss
2. When the mursaat boss comes, stop anymore spawns till it is dead, giving the player time to kill it before its millions of buddys come to help.
3. go die somewhere if you want to tell me this level is too easy as it is.

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

The monk boss is easy to kill if you have a good team... Interrupts 4tw!

Leave THK as it is, it is difficult yes, but it is a nice noob filter

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Quote:
Originally Posted by beleg curudin
but I was a mesmer, and was using henchmen, in this situation if I start getting beat up my a mursaat armor, I need to move, but when I move then henchmen panic and run around without direction.
Being a mesmer is one thing. Bringing the right mesmer skills to get the job done is another.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The monk boss was easy as a mesmer - kill off the other enemies *first*, then dump backfire & diversion on him, then interrupt. The damn perfected armor who kept interrupting my split-second-casts over and over (this was before the nerfs to ranger interrupts) on the other hand...

Anyway, try again Beleg, it can be beat and you've got the right profession to beat it.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Man this suggestion just made me laugh so hard.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

The following recurring threads should have a dedicated website of their own:
'rank dnot matter sh*t'
'Mesmers are underappreciated'
'how d0 i get lots uv munnys?'
'give me build plz'
And, of course:'THk is two hard'

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I say no people just want things easy.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

this might surprise people, but i actually agree.
they should remove the monk mursaat from thk.



...and put him in the ascension fight with the doppleganger. so, ascension will be you vs. your dopple + monk mursaat boss. gg.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by striderkaaru
...and put him in the ascension fight with the doppleganger. so, ascension will be you vs. your dopple + monk mursaat boss. gg.
Don't remove him from THK. I play that mission almost daily to have some fun!


LOL@ adding him to ascension process... Invinci monks FTW!

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

No, more bosses, infact no dwarves, just mursaat bosses

Tictac

Tictac

Frost Gate Guardian

Join Date: Feb 2006

Xen of Onslaught [XoO]

Alcazanar

Alcazanar

Lion's Arch Merchant

Join Date: Jan 2006

Cavalon (swe)

Desert Flame [DF]

W/N

THK is easy as it is and if you dont make it then
change your build for christ sake!

thk=piece a cake

konohamaru heaven

konohamaru heaven

Lion's Arch Merchant

Join Date: Aug 2005

Some where in Cantha beyond the Petrified Forest and the Jade Sea

The Amazon Basin

Also the monks dont have infite energy they have the same limit as everyone monsters have limited energy too ^^.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Strider, u got the idea from me when i said they should move THk to the first mission outside of postsearing

and no the Murssat monk boss has infinite energy. i actualyl took a mesmer wit henergy burn and bruned it the whole time... still spamming healing skills

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Despite all the replies from jerks, I'm gonna agree with the OP, to an extent. My reasoning is that the monk mursaat boss really changes the mission. I.e., there is a big difference if you get this boss or one of the other random mursaat boss spawns. So I could sympathize with the OP, but I wouldn't say removal is necessarily the key. I would say get rid of the random factor. If they want the monk boss as a "noob filter", then leave it there all the time. Otherwise, even things up. Either remove the monk boss, bring it down to the level of the other mursaat bosses, or raise the difficulty of the other mursaat bosses. Basically, make things consistent, and not so that success will hinge on the boss spawn, rather than the group.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

No, the mission is easy. Simply ensure a *small* amount of interruption, or a reasonable spike in the build.

I will admit this - I failed this mission the other day, using henchmen, with no skills equipped, because of the monk boss. With no skills on my bar and only henchmen to use I just couldn't overcome the healing. But I doubt it's meant to be so easy you can do it with no skills equipped and henchmen.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

I'm surprised that you can't finish mission with henchies as a mesmer. That is understandable if you go with pug, not with henchies

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

The only way I completed this mission was with henches, go wonder

The Mighty Toe

The Mighty Toe

Frost Gate Guardian

Join Date: Aug 2005

Dolus Of Amicitia

E/R

Quote:
Originally Posted by beleg curudin
My suggestions are either of the following:
1. remove the monk mursaat boss
2. When the mursaat boss comes, stop anymore spawns till it is dead, giving the player time to kill it before its millions of buddys come to help.
3. go die somewhere if you want to tell me this level is too easy as it is.
Gee, how polite. No offence, but maybe if you asked for some help rather than complaining that something is too hard to kill, you might be able to do it. The whole point of Thunderhead Keep is to prevent idiots from getting to the RoF, thus, of course the bosses are going to be hard, of course the enemies are going to come thick and fast, and of course the entire darned mission is going to be hard.

My suggestion for you: kill the enemies around the Monk, then focus all fire on it. Use all the most useful skills at your disposal. Interrupt him, cause him damage when he attacks, cause Health degeneration; whatever your speciality is, use it.

On top of it all: don't fret... I was stuck on this mission for around a month.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by Seren!ty
The only way I completed this mission was with henches, go wonder
Yup, go with henchies on this mission is much easier than with PUG. So I wrote " I'm surprised..".
If you go with PUG, they indeed need to remove monk boss jk

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

That guy is a pain if you don't have a ranger or mesmer to interrupt. I've only done THK without a mes/ranger once, and he was indeed hard without interrupts, but we beat him anyway. Eles' meteor and meteor shower do the occasional knockdown, and basically you should just keep hitting him and he will go down...my group eliminated every single enemy, boxed the monk in, and then all focused on him while there were no other enemies around to hurt us.

veryl mikagoh

veryl mikagoh

Academy Page

Join Date: Mar 2006

The Netherlands

The Moon Wailers

R/

emmm, the boss have to stay?
its not realistic if you are the 'invinseble' god or something like that.
(howdja spell invinseble anyway? )
I think its more fun if there are bosses way beyond the normal human beeing!
that makes guildwars a challenge!
you should think about that boy!

Coolniceronguy

Coolniceronguy

Frost Gate Guardian

Join Date: Nov 2005

Calgary, Alberta, Canada

Amidst A Sea Of Darkness[Star]

Yup, Mesmers drop spellcasters hard and fast.

However, I agree with the people who comment on PvE enemies having infinite energy. I just capped Aura Of Faith in Ice Flow off a Monk Mursaat boss, it took over 20 minutes for my team(henchies) to wear that [email protected] down. I would personally like to try out an energy denial build in PvE, unfortunately, it's pointless and ineffectual.

kmg0

Ascalonian Squire

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by fiery
Man this suggestion just made me laugh so hard.
Same here, people are very ignorant at this mission and don't know the secret to THK. *hint hint* NPCS.

Bob912

Academy Page

Join Date: Jan 2006

Luxons Are Better

W/

iv never had a monk boss in thk except for confessor dorian and he is easy to kill

iv done thk 3 times and no mursaat monk

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by Bob912
iv never had a monk boss in thk except for confessor dorian and he is easy to kill

iv done thk 3 times and no mursaat monk
Yea, same here, but I was thinking this may be part of the bonus. But, I feel this mission is relatively easy. I failed a couple of times as a lvl 16 necro with henchies. But once I hit 17 or 18, it was cake.

Reflex Dragonfire

Reflex Dragonfire

Ascalonian Squire

Join Date: Jun 2005

The Netherlands

White Squall [WS]

Mo/

THK is SOOOOOOOOOOOOOOOOOOOOOOOOO easy......its just freaking long and boring.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by benmanhaha
Yea, same here, but I was thinking this may be part of the bonus. But, I feel this mission is relatively easy. I failed a couple of times as a lvl 16 necro with henchies. But once I hit 17 or 18, it was cake.
The bosses are chosen randomly from 6 mursaat bosses - you got lucky I guess - the monk can be a pain. Quite doable, but a pain. Challenge is good though.

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by Epinephrine
The bosses are chosen randomly from 6 mursaat bosses - you got lucky I guess - the monk can be a pain. Quite doable, but a pain. Challenge is good though.
Jeez, I guess I got lucky like 6 times.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by beleg curudin
This level is beyond the usual difficulty, when you put a monk that has infinite energy and armor like a tank in it.
You lost all credit there, test these things. I have, fortunately, played edenial in PvE. A mursaat spellcaster (not sure if its diff with ele but monks and nec do) has approximately 100 energy points. Orison costs 5, so he wont run out. You can, however, drain his energy using edenial and get him to 0.

But sersiouly, the mursaat monks only have orison. One skill. One.

Diverrrrrrrsioooooooooon!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Don't light the beacons and don't do the bonus and you will find it easier.It wasn't hard for except for those that lit the baecons and ran around with heads cut off when the musraat came.You must remember the King is not infused.I capped Aura of Faith at that boss has 3 skills iirc including the elite although I did this in Ice Flow.

Here is what that Monk Boss has for skills.

http://www.guildwiki.org/wiki/Demetrios_the_Enduring

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Go cry somewhere if yer gonna whine about THK. Really, you couldn't do it first try? Boohoo, join the rest of the world. (to the OP)

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

change the monks name to ragnar stoneplate or w/e that piece of cake elementalist boss is and switch their spawns, so that, if done correctly, you can fight him whilst there are no other monsters.

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

THK is easy, there is a screenshot somewhere of someone doing it with an empty skillbar and henchmen.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

If you think TK is hard, wait to try and do the last three missions.
TK is preview of the teamwork you need to be able to move on further.

I do agree that TK is a pain to do with random pugs, but stick with it and you will get a good one eventually, or try henchmen.

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

I had a random pug for THK just the other day. It was flawless. Everyone worked together, everyone listened. And now I have to do it over again because of the rollback.

Hockster

Hockster

Banned

Join Date: Jul 2005

They should make Great Northern Wall the level of THK and scale the rest accordingly. Spinal Shivers and cold damage absolutely rapes casters, bosses included. Mind you, if you're not bringing a necro and/or mesmer to THK, you deserve to lose. Over and over and over.

Yes, it can be done without thse classes. I recently completed it with 4 warriors and only Lina along. Our healer monk disconned before we entered the keep. But having either one, or both preferably along make it so much easier for even mediocre PUGS to beat it.

Quote:
Originally Posted by Age
Don't light the beacons and don't do the bonus and you will find it easier.It wasn't hard for except for those that lit the baecons and ran around with heads cut off when the musraat came.You must remember the King is not infused.I capped Aura of Faith at that boss has 3 skills iirc including the elite although I did this in Ice Flow.
It's actuly easier to light the beacons then haul ass back to the king. The Mursaat fight the tundra giants. Both sides manage to kill a lot of each other off. Just don't agro them, which is why 99.999% of PUGs fail the bonus, miserably.

Bleidd

Bleidd

Frost Gate Guardian

Join Date: Aug 2005

E/Me

Yes, remove one of the few instances in the entire game where its difficult to muscle your way through. oO Interrupt skills ftw... see also Mesmer, Ranger, and Warrior skill list at the very least.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Well, monk bosses may be difficult to defeat even with a mesmer. But, in Thunderhead Keep with my mesmer I think that it is the Warrior boss the most difficult to beat.

Thunderhead Keep mission is difficult not because the mursaat bosses, but, because enemies coming from two sides, the team may get splited, then monks may not be able to heal, and players may not be able to concentrate for attacks. A hint is choosing ranged skills or some speed boost, I think.

Another hint, is having a caster all the time in the west ballistas, at least. And keep attention from where are coming enemies, before they go into the fort.

And, by the way, in my view, the weakest point in Thunderhead Keep mission is King Jalis, as he may go into the heat of the fight, and, also, because a single mursaat's Spectral Agony may kill him or make him near to die...

Gardar

Gardar

Academy Page

Join Date: Feb 2006

Iceland

[FUSE]

R/Mo

This monk boss isn't so hard I once did this mission with a group of 5 and one monk, we just had to interrupt the bastard ^^ Ranger 4TW!