Guild Wars size issue

majeh456

majeh456

Academy Page

Join Date: Jan 2006

A/

Quote:
Originally Posted by Solberg the Exiled
My take on Guild wars is that it's something like Magic The Gathering, if anyone here plays that game. the skills are like the cards and considering how long magic the gathering is lasting (Over 10 years and they're still not running out of ideas) I wouldn't be afraid that they will run out of ideas just yet.
lol, i just read that in a gamespy thing a few days ago...

Quote:
Originally Posted by Tommarrow
Instead of new professions how about new races. Let us play the original story from the PoV of the Char, White Mantel or even the Lich. Like many other RPGs let us play for the good guys or the bad guys. Wouldn't you like to be the one who rains destruction on the PUNY human race. MWAHAHAHAHAHAHA ehem, sorry evil side trying to get free.
thats a very nice idea

I too kind of hope that Anet will try something with races (excluding stat changes and special abilities). Even better, the style in which a race uses a weapon or magic being different for each would make characters more unique.
Back to the map thing. I think it would be really cool if you could see village citizens doing every day chores as you fight off monsters around them (possible quest?). For example, you are running along and you see a fisherman getting attacked by some monsters. And for helping the fisherman, he just might give you some gold or crafting material. Something along those lines.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

What I could see happening is alot of old areas get filled up, such as the remnants of Orr and all that desert and northern Ascalon. You can cram so much into there.

Also if you think about new quests have been added to old regions so why is it that new quests and missions cannot be added to new regions. Think of The Great Wall mission, and say in two - three expansions you can go there and lead a battle all the way up into the north lands, all this could be done by simply adding special expansion with/without districts to an area.

Then again super mapping in GW makes size... really small :P

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by VGJustice
And Daggerfall is tiny compared to Arena
Yup.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Solberg the Exiled
My take on Guild wars is that it's something like Magic The Gathering, if anyone here plays that game. the skills are like the cards and considering how long magic the gathering is lasting (Over 10 years and they're still not running out of ideas) I wouldn't be afraid that they will run out of ideas just yet.
Yes; I think that GW is a lot more like a real-time Magic than a traditional RPG. They've even started doing "sealed-deck" play where they have a two identical decks of cards with GW skills on them, and each team can use those cards once each to make a build. They have about 20 minutes to pick their skills then they play against each other.

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

Well i dont know much about super mapin but i do know one this is that, if you are a new player try to finish the game you get to desert if you get there, and what about next you find yourself in the desert stuck with very few people in there willin to help you out doing quests.

that is what im talking about you will se deserted areas and for most people that likes to play PvE and not PVP. it is a real pain in the ass

The_Janitor

The_Janitor

Frost Gate Guardian

Join Date: Oct 2005

New Jersey

The Adventurer's Society [TAS]

Me/N

For the Chapter 1 players after Factions come out, get used to your new buddies. Henchmen.