Compensating a team for quitters with henchmen

Redfang

Frost Gate Guardian

Join Date: Mar 2005

Hope And Glory

W/Me

In the early stages of the game, where cooperative missions don't take as long, having people drop out and quit is an annoyance.

Later in the game, where missions can take hours, having people drop out is a major annoyance.

People do drop out. Sometimes it is because they want to. Sometimes it is because they go link dead. Either way, they are a grey bar.

What if, when a team suffers a quitter, a henchmen automatically replaces the quitter? That way, the team can keep going.

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Mhenlo to the rescue!! Raaahh!!

Jep

Pre-Searing Cadet

Join Date: May 2005

Nightwolf Mercenaries

N/Me

Sounds like a good idea. As long as there is a choice in which hench you receive. I wish I could rejoin my group after I go link dead. Really, rejoining lost groups would be good too.

Kershent

Lion's Arch Merchant

Join Date: Apr 2005

Sounds like a great idea to me!

Yojinj

Yojinj

Frost Gate Guardian

Join Date: May 2005

Germany

None at the moment

N/Mo

Yeah this is needed.

Phantium

Phantium

Lion's Arch Merchant

Join Date: Apr 2005

Netherlands

Europe United [EU]

W/Mo

Yes I totally agree.

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

mayble gold......

Thorburn

Ascalonian Squire

Join Date: Apr 2005

Very good idea. People dropping is my pet peeve! It usually goes like this..

"Bla, Bla looking for mission group"! Bla bla gets invited.
"Ok lets go I dont have much time" First red flag is up.
leader says "lets do the bonus"
Bla bla says "I dont have time lets hurry" hmmm
Halfway through to hardest part "I gotta go sorry"
Bla bla is linkdead.


GRRRRRRRRRRRRR!~!!!!

Horogan Sivoris

Horogan Sivoris

Frost Gate Guardian

Join Date: Apr 2005

UK baby

I too agree, however, I have already suggested this a looong time ago

It is indeed anoying when people drop. I know there are reasons that are valid, but still, at least this way we could get on with the mission.

Red Memory

Red Memory

Ascalonian Squire

Join Date: Apr 2005

Holstebro, Denmark

This is an amazing idea..

You could start by just replacing with a random henchman, than maybe give the leader the choice of which one..

I'd say any hench is better than an empty spot..

Please implement this..

*applauds*

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

what if we got the "closest related" henchman? If a mage drops before Yak's bend they're automatically replaced with Orion. If a monk drops, replaced with Alesia, warrior=fighter and ranger=archer. Then after yak's bend it's even better because there are also the cultist (for necros) and the mesmer.