Barrage Test
SnipiousMax
I did a test with different bows using only barrage to see which was indeed the fastest barrager of the bunch. It was a simple test. I timed how long it took to complete 10 barrages, and averaged the times. And I found that Short Bow/Flat Bow were in fact the fastest, despite the numerous guides and threads I've read. Maybe something changed....but this is what I got.
Long bow = 1 barrage/2.42 secs
Recurve bow = 1 barrage/2.40 secs
Horn Bow = 1 barrage/2.64 secs
Short Bow = 1 barrage/2.20 secs
Flat Bow = 1 barrage/2.15 secs
Now I only ran a few trials, cause I thought it was hard to miss the difference, and any differences between similar bows (ie short and flat) are due to human error.
And so I'm sorry for perpetuating false information. Hope this clears up any misinformation on my part.
Long bow = 1 barrage/2.42 secs
Recurve bow = 1 barrage/2.40 secs
Horn Bow = 1 barrage/2.64 secs
Short Bow = 1 barrage/2.20 secs
Flat Bow = 1 barrage/2.15 secs
Now I only ran a few trials, cause I thought it was hard to miss the difference, and any differences between similar bows (ie short and flat) are due to human error.
And so I'm sorry for perpetuating false information. Hope this clears up any misinformation on my part.
Valerius
thx for the info 
i think i'll just stick with my Shadow Bow tho... i don't feel like buying or remodding my existing bows

i think i'll just stick with my Shadow Bow tho... i don't feel like buying or remodding my existing bows
Nachtigal
Good to see you confirm my results. Ought to bring down the prices on all those storm, eternal, etc bows everyone loves but get outdamaged by a simple collector flat bow.
Valerius
Storms... Eternals... Mursaat Horns... they're only expensive because they're vanity bows
phreakilla
Quote:
Originally Posted by Valerius
Storms... Eternals... Mursaat Horns... they're only expensive because they're vanity bows
ill correct you on the mursaat horn , all horn bows have a built in 10% armor pen. just something to think about
Cherno
While they may be faster based on your evidence, there are other factors to consider. Horn bow types, shadow, ivory, mursaat, various horn skins all match the barrage recharge perfectly. Other bows cuase jerky interrupt to cast versus natural refire rate of their bows on attack.
A short bow can put you a little too close to the combat for comfort. A flat bow lacks some of the accuracy. Horn bow types as mentioned above have 10% AP built in.
I thought that storms were a flat class? Eternals are recurves I believe.
A short bow can put you a little too close to the combat for comfort. A flat bow lacks some of the accuracy. Horn bow types as mentioned above have 10% AP built in.
I thought that storms were a flat class? Eternals are recurves I believe.
Lasher Dragon
Storms are longbows, Eternals are composites.
Nisshoki
Short Bow FTW
ump
Flatbow lacks accuracy? Isn't that was Favorable Winds/Read the Wind is for (to increase arrow speed making it harder to dodge)?
Valerius
Quote:
Originally Posted by phreakilla
Quote:
Originally Posted by Cherno
I thought that storms were a flat class? Eternals are recurves I believe.
Stormbows are of the Longbow class... but yeah Eternals are of the Recurve/Composite class
floplag
well done. the topic of best bow has as much to do with what your trying to do as it does the bow itself.
youve outlined a sustained damage pattern here, quite nicely, and i would agree. for other things like interrupting though, you would not want a flatbow... a recurve or composite is the better choice due to faster firing rates for single first shots. looks like the recurve may be the best all purpose bow for all seasons based on this and a few other recent threads SnipiousMax
Quote:
Originally Posted by Cherno
While they may be faster based on your evidence, there are other factors to consider. Horn bow types, shadow, ivory, mursaat, various horn skins all match the barrage recharge perfectly. Other bows cuase jerky interrupt to cast versus natural refire rate of their bows on attack.
Despite matching the barrage perfectly, they were still slower, that's the point of the experiment. The 'jerky' interrupt that I and many others thought was slowing down the bps (barrage per second) wasn't in fact slowing anything down. The Barrage's continued as if uninterrupted. And I also noticed that it WAS possible to get a barrage off without the jerky animation (timing has to be perfect), but that's unimportant, because it had no impact on refire rate of barrage for short/flat bows.
Now all that said. You are right saying it is important to consider other things. There was not a huge difference between short/flat and long/composite. So the weaknesses of the bows come in to play. The refire rate is out of consideration cause they're fairly close, so you have to look at arc, range, accuracy, Armor penetration. I don't think the 10% is gonna make up for the refire rate on a horn bow, but the difference isn't huge. Short bows put you in a position to aggro other groups (big no no) and leave you open to melee creatures. Flatbow (without benefit of FW) is horribly inaccurate and arrows take longest to land. So I'd still take a longbow over either of them. Range, and decent flight time. I still would not use a flat/short bow for a barrage build, because the refire times are close enought that the negitives outweigh any gains. *disclaimer* Personal opinion. Cherno
Quote:
Originally Posted by ump
Flatbow lacks accuracy? Isn't that was Favorable Winds/Read the Wind is for (to increase arrow speed making it harder to dodge)?
Hmm, I don't see any mention of those two in his original post
![]() True you have skills to increase accuracy, but that is beside the point. I am just pointing out that there is more to consider than just speed when dealing with barrage in relation to the bow types. To me, the most important in regards to tombs is the distance from the targets and the recharge rate of barrage in relation to your normal refire rate. Edit: Thank you to those on the corrections on the storm and eternal classes. Nachtigal
Different bows for different applications for sure, but flat bow \ shortbow hands down outdamage any of the slower refire speeds, including the 10% ap horn bows. So, if your goal is damage go for flat bow for flexibility or shortbow if you like being up close and personal. Accuracy is a non-issue in pve as any long range bow will miss a moving enemy at range, and enemies generally stop moving once they reach your tanks, unless you're weird and actuall bring an ele that makes them run around.
Dave83
To the OP: Did you literally just do ten single barrages then add the times up or did you do a few sets of ten barrages (per bow) then add these up?
I have always found composite or horn types better for barrage because of the 'flow' - *tries to think how to explain. When firing consequtive barrages I've noticed if you use a shortbow or flat bow; you fire a barrage, then for the next shot - you start to fire a normal shot before barrage is recharged. So that when you hit barrage again - you interupt your normal bow attack and the barrage skill takes over. This is why ive always used composite (which I thought was the fastest) or horn type, these have always seemed the most comfortable. I may be wrong about this, but I thought for this reason it would not matter - since with a short bow you start to fire a normal attack which you cancel out with the next barrage anyway. Composites seem to 'fit' barrage nicely. K.Ichigo
^^I think what he's asking is (I would like to know as well) is that, as long as you can use Barrage without going over the cooldown time, basically using Barrage as often as possible, literally, why are there different usage times?
I found that recurve bows fell with the barrage cooldown perfectly, so how does the short/flatbow take a shorter time, if Barrage hasn't cooled down yet? SnipiousMax
Quote:
Originally Posted by TheAmaizingDave
To the OP: Did you literally just do ten single barrages then add the times up or did you do a few sets of ten barrages (per bow) then add these up?
I should've explained the test more clearly. For each bow, I ran several sets of 10 consecutive barrages without stopping or pausing. So I would get in the predetermined spot (I did all the bows at the same range). Target the 100 armor dummy, and then did a run of barrage's like you'd do in any situation in PvE. I would record the time it took to complete ten barrages and then after several runs I averaged the time per run, then divided by ten to get the numbers I posted. So even with the jerky animation, Flat/Short bows were faster than the others. To see whether the interruption was enough to slow the barrager down was the point of the experiment, and so it was neccesary to do the barrages in runs. And I can't really explain why it turned out that flat/short are faster. To me, i just appeared that it didn't take Flat/Short as long to get "set up" to do the barrage. While it did have to interrupt the regular attack animation, the process of stopping normal attack and drawing to fire barrage took no more time then starting a barrage standing still, and that's why its faster. The 'draw' time was less. I'm not sure if its supposed to be like that...but it is. Elurian
If I'm thinking correctly draw time is the time from either A) normal attack start (when you press space or click or however you start your regular attacks) to normal attack arrow release on your bow or B) time you press to use a skill until the arrow leaves your bow. This is why the flatbow & short bow out perform the other bow types (lower draw time)
Quaker
The refire rate for a Short/Flat Bow is 2.00 seconds normally, but as you can see, the 'jerky' timing with the Barrage increased the refire rates to 2.15/2.20 seconds. This however, is still better than the other bow types.
I've used many different bow types in the Tombs and have settled on Flatbow as the fastest. But, this is, of course combined with Favorable Winds and Tiger's Fury. In this situation, even a flatbow can interupt spells. If FW is down I switch to a Short Bow , or recurve/eternal bow depending upon the situation. It can be annoying when I'm in a group where I'm blasting away with FW and TF at about a 1 second refire rate while someone is standing next to me firing every 2.4 seconds with their Storm Bow. Funny_Bunny
The following is VERY long, sorry about ahead of time.
In the following, I am grouping bows based on refiring times for convenience. So if you see Flatbow/Shortbow, I know that they're entirely different bow types, but they share the same refiring rate classification ![]() All bows have the same "draw" time, which is roughly 1.2 seconds. The difference between the refiring rate between each bow comes from the delay between each draw. What I mean by draw, is the time between STARTING from pulling an arrow out of thin air (I want a quiver) until releasing that arrow from your bow. So for example, a flatbow/shortbow has a refiring rate of 2 seconds. With a 1.2 second drawtime that is universal, the delay between each draw is 0.8 seconds. Basically, with 1.2 second draw, the delay between each draw for the bow types is basically like this Delay Between The END of a Draw and the START of the NEXT Draw: Flatbow/Shortbow - 0.8 seconds (assume 2.0 second total refiring time) Longbow/Recurve - 1.2 seconds (assume 2.4 second total refiring time) Horn Bow - 1.5 seconds (assume 2.7 second total refiring time) Now, that's just for attacking without using any skills. When you use skills, it gets a little more complicated. When you use an attack skill, one of two things happen. Either you just completed firing an arrow, and thus your attack skill will be queued into your next attack. That's simple. The other case is when you're in the middle of the animation for doing a regular attack. When you use your skill, your regular attack animation will be interrupted, and your attack skill will then replace that regular attack. Now then, onto the mystery of Barrage and Quickshot, which have 1 second recharge times. You would intiuitively think that 1 second will recharge in time for the 2 second refiring rate of a Flatbow/Shortbow. Meaning that you would think that there "shouldn't" be any breaks in the animation. Unfortunately, reality doesn't match our intiution. If you want smooth animation (no break) when you use a bow attack skill, you must use that attack skill before you start drawing your arrow, so that it is queued in time. Now then... your attack skill does not recharge UNTIL your arrow is released from your bow. That means that the queuing and the instance when your attack skill starts recharging do not occur at the same time. Here's an example with Barrage using a flatbow. You use barrage. After your arrow is released, Barrage starts its 1 second recharge. Here's the problem. A flatbow has an approximately 0.8 second delay between the draws. So before the 1 second is up for Barrage to finish recharging, you're already starting onto your regular attack. When Barrage is ready to be used again, you're already about 0.2 seconds into your draw animation. You use Barrage again, which breaks the draw animation, and then the cycle starts over. Since the draw time is around 1.2 seconds, and Barrage recharges in 1 second, a CONTINUOUS barrage using a flatbow or shortbow can't possibly refire faster than 2.2 seconds. You need 1 second for Barrage to be ready to be queued, and you need 1.2 seconds to draw and fire once queued. Barrage doesn't recharge until you release that arrow, so you need to be continually breaking that animation. Continuous Barrage using a bowtype with a slower refiring rate is smooth, because their delay between each draw exceeds 1 second. However, their total refiring rate is still slower than 2.2 seconds, so flatbows and shortbows still shoot out more arrows overtime. In summary, Shortbows and Flatbows dish out the most Barrage damage overtime if you run static buffs (or no buffs) such as Favorable Winds, Vampiric Bow String, Conjure (Element), or you run physical damage with an Orders Necro and Winnowing. Flatbows/shortbows also have the highest damage per second with Judge’s Insight compared to other bow types. Longbows can sub into for a Flatbow if for some reason you're annoyed by breaking the animation or can't use Favorable Winds. And you really wouldn't want to take a Recurve Bow for Barrage anyway when there's better alternatives. Horn bows fall into the weakest bow type for Barrage DPS because of their costly refiring rate (I guess if you wanted to do some weird spike...) It gets even worse because Barrage itself adds a static buff. And here's a little bonus info For those that run Increased Attack Speed, such as Tiger's Fury, in their Barrage builds, you gain an increase in SINGLE target damage per second, but you sacrifice your overall AoE damage potential. With a Flatbow/Shortbow, you fire every 1.33 seconds with Increased Attack Speed (total refiring time) Unfortunately, it does nothing to help with Barrage's recharge time, so you barrage, regular attack, barrage, regular attack, etc. Essentially, you Barrage every 2.66 seconds, instead of 2.2 seconds. It could work I suppose if you're interested in added SINGLE target DPS. Though you lose out a little on the AoE damage. It gets even worse with Longbows/Recurve and Horn Bows though. Longbows and Recurve would fire every 1.6 seconds under Increased Attack Speed, Hornbows would be 1.8. In an alternating Barraging sequence with Increased Attack Speed, you would barrage every 3.2 seconds with Long/Recurve, and every 3.6 seconds for Hornbows. In short, I would only recommend IAS if you're using Flatbow/Short since the difference is not as noticeable. With a different bow type however, you're REALLY screwing yourself over in overall AoE damage, which was the whole point of using Barrage in your build. If you want single target damage output, change your build. It used to be possible before the recharge time nerf where you could use Quickening Zephyr to reduce the recharge time of Barrage and Quickshot to 0 seconds (it was 0.5 second rounded down). Unfortunately, it was patched so the game now rounds UP. So it is no longer possible. Back in those days, 0 recharge time on Barrage meant Barrage every 1.33 seconds with Tiger's Fury and Quickening Zephyr, and a Zealous Flatbow to fuel the energy. Those days were great fun, but they're no more sadly. Nachtigal
What is your reasoning for a horn bow being good for judges insight + barrage? From the numbers I put through the formulas it still did signifigantly less due to refire rate.
Funny_Bunny
Your calculations are correct actually.
At the time I was conducting research and calculations last summer, Quickshot was my main field of study. I noticed a few similarities in the continuous refiring behavior with Barrage (it behaves very differently with IAS though), so I decided to simultaneously take on an on-the-side investigation with Barrage. The results that I produced are still coincide with what you came to. At the time I was writing the post yesterday many months later, I *somehow* subconsciously meshed in the results of Quickshot (without IAS) + JI with a Horn Bow (it was just a possible use of QS that I considered for caclulation purposes a while back) in that paragraph. I’m not quite sure how that happened. By all means, Flatbow/Shortbow definitely outperforms a Horn Bow when using JI as a buff. Even “if” the Horn Bow somehow matched in base attack DPS vs the other bow types, Barrage itself adds a static buff. When taking into account the static buff that Barrage inherently provides, Flatbow/Shortbow easily comes out ahead. A Longbow/Recurve still has a higher DPS than a Horn Bow when using JI and Barrage, though the margin becomes smaller. Thanks for pointing that out, I will correct the error. K.Ichigo
Quote:
Originally Posted by Funny_Bunny
The following is VERY long, sorry about ahead of time.
In the following, I am grouping bows based on refiring times for convenience. So if you see Flatbow/Shortbow, I know that they're entirely different bow types, but they share the same refiring rate classification ![]() All bows have the same "draw" time, which is roughly 1.2 seconds. The difference between the refiring rate between each bow comes from the delay between each draw. What I mean by draw, is the time between STARTING from pulling an arrow out of thin air (I want a quiver) until releasing that arrow from your bow. So for example, a flatbow/shortbow has a refiring rate of 2 seconds. With a 1.2 second drawtime that is universal, the delay between each draw is 0.8 seconds. Basically, with 1.2 second draw, the delay between each draw for the bow types is basically like this Delay Between The END of a Draw and the START of the NEXT Draw: Flatbow/Shortbow - 0.8 seconds (assume 2.0 second total refiring time) Longbow/Recurve - 1.2 seconds (assume 2.4 second total refiring time) Horn Bow - 1.5 seconds (assume 2.7 second total refiring time) Now, that's just for attacking without using any skills. When you use skills, it gets a little more complicated. When you use an attack skill, one of two things happen. Either you just completed firing an arrow, and thus your attack skill will be queued into your next attack. That's simple. The other case is when you're in the middle of the animation for doing a regular attack. When you use your skill, your regular attack animation will be interrupted, and your attack skill will then replace that regular attack. Now then, onto the mystery of Barrage and Quickshot, which have 1 second recharge times. You would intiuitively think that 1 second will recharge in time for the 2 second refiring rate of a Flatbow/Shortbow. Meaning that you would think that there "shouldn't" be any breaks in the animation. Unfortunately, reality doesn't match our intiution. If you want smooth animation (no break) when you use a bow attack skill, you must use that attack skill before you start drawing your arrow, so that it is queued in time. Now then... your attack skill does not recharge UNTIL your arrow is released from your bow. That means that the queuing and the instance when your attack skill starts recharging do not occur at the same time. Here's an example with Barrage using a flatbow. You use barrage. After your arrow is released, Barrage starts its 1 second recharge. Here's the problem. A flatbow has an approximately 0.8 second delay between the draws. So before the 1 second is up for Barrage to finish recharging, you're already starting onto your regular attack. When Barrage is ready to be used again, you're already about 0.2 seconds into your draw animation. You use Barrage again, which breaks the draw animation, and then the cycle starts over. Since the draw time is around 1.2 seconds, and Barrage recharges in 1 second, a CONTINUOUS barrage using a flatbow or shortbow can't possibly refire faster than 2.2 seconds. You need 1 second for Barrage to be ready to be queued, and you need 1.2 seconds to draw and fire once queued. Barrage doesn't recharge until you release that arrow, so you need to be continually breaking that animation. Continuous Barrage using a bowtype with a slower refiring rate is smooth, because their delay between each draw exceeds 1 second. However, their total refiring rate is still slower than 2.2 seconds, so flatbows and shortbows still shoot out more arrows overtime. In summary, Shortbows and Flatbows dish out the most Barrage damage overtime if you run static buffs (or no buffs) such as Favorable Winds, Vampiric Bow String, Conjure (Element), or you run physical damage with an Orders Necro and Winnowing. Flatbows/shortbows also have the highest damage per second with Judge’s Insight compared to other bow types. Longbows can sub into for a Flatbow if for some reason you're annoyed by breaking the animation or can't use Favorable Winds. And you really wouldn't want to take a Recurve Bow for Barrage anyway when there's better alternatives. Horn bows fall into the weakest bow type for Barrage DPS because of their costly refiring rate (I guess if you wanted to do some weird spike...) It gets even worse because Barrage itself adds a static buff. And here's a little bonus info For those that run Increased Attack Speed, such as Tiger's Fury, in their Barrage builds, you gain an increase in SINGLE target damage per second, but you sacrifice your overall AoE damage potential. With a Flatbow/Shortbow, you fire every 1.33 seconds with Increased Attack Speed (total refiring time) Unfortunately, it does nothing to help with Barrage's recharge time, so you barrage, regular attack, barrage, regular attack, etc. Essentially, you Barrage every 2.66 seconds, instead of 2.2 seconds. It could work I suppose if you're interested in added SINGLE target DPS. Though you lose out a little on the AoE damage. It gets even worse with Longbows/Recurve and Horn Bows though. Longbows and Recurve would fire every 1.6 seconds under Increased Attack Speed, Hornbows would be 1.8. In an alternating Barraging sequence with Increased Attack Speed, you would barrage every 3.2 seconds with Long/Recurve, and every 3.6 seconds for Hornbows. In short, I would only recommend IAS if you're using Flatbow/Short since the difference is not as noticeable. With a different bow type however, you're REALLY screwing yourself over in overall AoE damage, which was the whole point of using Barrage in your build. If you want single target damage output, change your build. It used to be possible before the recharge time nerf where you could use Quickening Zephyr to reduce the recharge time of Barrage and Quickshot to 0 seconds (it was 0.5 second rounded down). Unfortunately, it was patched so the game now rounds UP. So it is no longer possible. Back in those days, 0 recharge time on Barrage meant Barrage every 1.33 seconds with Tiger's Fury and Quickening Zephyr, and a Zealous Flatbow to fuel the energy. Those days were great fun, but they're no more sadly. Simple question, what would the refire rate for be with Barrage using a Longbow and say, Tiger's Fury WITHOUT alternating? SnipiousMax
Quote:
Originally Posted by K.Ichigo
Simple question, what would the refire rate for be with Barrage using a Longbow and say, Tiger's Fury WITHOUT alternating?
Tiger's Fury doesn't affect barrage. TF affects attack speed, barrage is limited by its recharge speed.
K.Ichigo
I just figured this out for myself. The attack speed increases, but not the time for the ranger to use the "draw" animation. That stays the same.
TurinPT
that 'draw' animation is a 1 second cast, can only be improved by some 'improve skill cast time' mod i guess.
Archaeus
O.O I expect people will be grabbing after the collector's +15% enchanted max flatbow outside Elona (for five minotaur horns, I believe)... throw in the string and grip of your choice and it sounds perfect for a JI barrager.
Thanks to the OP - I was about to follow the crowd and use my mursaat horn bow for my barrager... never would've thought a collector's flatbow would deal more damage ^_^ SparhawkJC
Am I the only one willing to sacrifice a few points in damage just to look good while killing things? Besides my dragon skin horn bow looks so much better than the ascalon bow from the collectors.
XvArchonvX
First of all, threads like these are why I keep coming back to GWGuru.
After reading this, I think I'm actually going to stick with my Stormbow for the time being. I am however now planning on getting a +15%^50 vamp flatbow to use with certain builds. I usually don't like FW since I find it unreliable, use of a skill slot that could be used for something else, possible advantage for enemies (if there are more ranger enemies than rangers in my group), and generally a hassle. I find range to be a very valuable attribute in general since it allows the best control of aggro and safety, so anything besides a flatbow or longbow type is out of the question for me. Anyways, that's just my opinion on the thing. =P ArianeB
Quote:
Originally Posted by Archaeus
O.O I expect people will be grabbing after the collector's +15% enchanted max flatbow outside Elona (for five minotaur horns, I believe)... throw in the string and grip of your choice and it sounds perfect for a JI barrager.
Thanks to the OP - I was about to follow the crowd and use my mursaat horn bow for my barrager... never would've thought a collector's flatbow would deal more damage ^_^ The same flatbow is available outside Port Sledge for 5 Intricate Grawl Necklaces, which depending on your method of farming may be easier to get. Currently, I have 3 bows that I alternate between. My longbow of fortitude is my favorite all purpose bow. Slot two is the collectors flatbow, which I like to use with barrage on ranged enemies. Its range and long flight time, also makes it an excellent weapon for "pulling" enemies. Slot three is Graygore's Short Bow, "For close encounters". It has the same stats as a 5:1 vampiric bow, and when used with barrage, vigorous spirit and live vicariously can bring down Minotaurs and other melee hitters in nothing flat. I am currently figuring out what to put in slot 4, and was thinking horn bow for its increased damage, but now I am thinking recurve bow for its improved interrupt abilities. I currently like the longbow for that, because you dont have to be very close to the target, but the accuracy and arrow speed of a recursive bow makes up for the loss of range. Thanks for the info on bows. - Tain -
IMO, this is just wrong.. you're being picky over numbers that don't actually have an effect on the outcome of the damage. Horn bows are still the best for barraging. You come out with a 0.2 second difference in barrage time, and in a typical fight you would NOT get an extra barrage in with a short/flatbow (unless you're soloing, in which case the fight takes longer, but this is for barraging in general). So you come out with the same number of barrages - the only damage difference between them in that case is the 10% armor penetration on horn bows.
As far as JI barraging, don't bother with 15% while enchanted. 15^50 or 15% always is still your best choice, as sometimes your JI will be stripped, end while you're shooting, etc. Maximal damage would come with a 5/1 vamp hornbow of enchanting 20% or marks +1/20%. SnipiousMax
Quote:
Originally Posted by - Tain -
...
In the time it takes to do 10 barrages with a horn bow. You can do 13 with a Flat/Short bow. That'll trump the Amor penetration. Course all of this goes out the window when you throw in Tiger's Fury.... http://www.guildwarsguru.com/forum/s...3010423&page=2 Jenosavel
Quote:
Originally Posted by - Tain -
As far as JI barraging, don't bother with 15% while enchanted. 15^50 or 15% always is still your best choice, as sometimes your JI will be stripped, end while you're shooting, etc. Maximal damage would come with a 5/1 vamp hornbow of enchanting 20% or marks +1/20%. Over the course of a minute, that tiny difference in speeds comes out to an extra 4 (almost a fifth) Barrage. Over a two minute period, it widens to a difference of 9 Barrages. A five minute period gives you a difference of 24 Barrages. While seemingly small on an individual scale, that speed boost of the Short/Flatbow really does add up. The interesting thing is that despite having the short end of the stick, the Hornbow can pull ahead again... if you take Tiger's Fury into consideration. When Tiger's Fury and Barrage come together, the Hornbow becomes hands down the best bow to use. The reason is that Tiger's Fury gives the Hornbow a greater speed boost than it gives the Short/Flatbow. I wrote out all the math in another thread which (coincidentally) was about the +1/20% Marks grip. As to that Marks grip, if you're interested in damage it's the only bow grip that augments damage... so there really aren't any other options. With that in mind, it doesn't add a whole lot of damage. It benefits you less the closer your Marks is to 16, but since the closer your Marks is to 16 the more damage you do regularly, it's kind of a lose-lose situation. Edit: Heh, beat me to it there. ...and with a link as well. - Tain -
[QUOTE=Jenosavel]Over the course of a minute, that tiny difference in speeds comes out to an extra 4 (almost a fifth) Barrage. Over a two minute period, it widens to a difference of 9 Barrages. A five minute period gives you a difference of 24 Barrages. While seemingly small on an individual scale, that speed boost of the Short/Flatbow really does add up.QUOTE]
If you're sitting on a big target or a group to switch through, I agree with you - no question. In a typical B/P tombs group or barraging for FoW, most fights last a minute or less before you get sitting/running/moving time... unless your group is less efficient and you waste time screwing around. Efficient guild groups ftw ![]() Nehsher TalonStrike
Thx that is very helpful.. as soon as i ahave capped Barrage i will be sure to make use of the info
By the way where do you purchase capture sigs? Valerius
Quote:
Originally Posted by Nehsher TalonStrike
By the way where do you purchase capture sigs?
any skill trader beyond LA
sigshane
Quote:
Originally Posted by Nehsher TalonStrike
![]() ...By the way where do you purchase capture sigs?
Your Guild Hall probably has a Skill Trainer, bud.
zelgadissan
Last post - Apr 22, 2006, 07:54 PM
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