New interface makes rerolling slower!

blue cheez

blue cheez

Frost Gate Guardian

Join Date: Dec 2005

The Random Squad

N/R

The new interface when creating a PvP character is so bad!!! Why did they make it so that you have to put your mouse over the attributes to see them, now you cant see any affect in adding runes at all! I speak for PvP'er here when I say that they should make re-rolling new characters as fast as possible. Not simply making something that looks pretty when PvE'ers decide to create an extra character every 4 months! I find the new interface for rerolling PvP characters WAY too inconveinant!!!

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

Yeah I'm not a fan either.

stickyballs

stickyballs

Banned

Join Date: Feb 2006

American Servers

Sin Squad [SIN]

W/

The point is so that you can make them quickly and delete them to reroll for HA or something. You're not alone, as I don't really like it either.

Takkun

Frost Gate Guardian

Join Date: May 2005

I for one agree with everything that blue cheez mentioned, and here are some other things I am unhappy about concerning the Character creation process:

1. Lags like a mofo compared to everything else I have ever done on my computer. Lags more than the actual gameplay itself.

2. The crooked color choice area for armor... wtf?

Therlun

Therlun

Frost Gate Guardian

Join Date: Aug 2005

i would like a "edit pvp char" option sooo much...

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Kind of the same topic:

I've noticed that when you try to make a new PvE character, the screen where you choose campaigns (Prophecies or Factions buttons), seems to lag for a second before appearing.

Also, when you reach the "choose body size on the side ruler" screen, if you hit the 'back' and 'next' buttons to keep coming back to it, the section of the ruler that is alotted for your classes' body size sometimes SHIFTS higher or lower than the original place. Not the size you pick (that moves proportional), just the red max/min markers.

Just noticed this after the revision last week.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

http://www.guildwarsguru.com/forum/s...d.php?t=109382

Quote:
At the current state, PvP character creation goes like this:

Click the right big image to create a PvP character
Original method:
1. Choose templates, or choose primary and secondary class
2. Choose skills
3. Choose gender, face, hair, skin colour, height
4. Choose armour, runes, weapons, shields, staves, foci
5. Type name

I propose this change:
1. Click the right big image to create a PvP character
2. Choose method
--- Orginal method
--- Quick creation
--- Uber quick creation

Quick creation:
1. Choose gender, face, hair, skin colour, height
2. Type name

Uber quick creation:
Gender, face, hair, skin colour, height are randomized
1. Type name

Ok, you may ask, what about the equipement, runes?
At the moment, in all PvP areanas, you have
- Balhatzar priest (unlock stuff with factions)
- Rune trader (buy runes with gold)
- Xunlai storage

I propose to add in:
- Balhatzar equipment master
(gives out everything you have unlocked, to PvP characters only)

Or, perhaps like this:
- Balhatzar armourer (include runes)
- Balhatzar weapons master (include shields, weapon upgrades)
- Balhatzar archmage (staves and foci, staff upgrades)
- Balhatzar sage (change secondary professions)
- Balhatzar dye keeper (dyes)

All retrieved equipment will be customized to the PvP character who collected them.

Discuss.

EDIT:
As The Primeval King has mentioned:
- change build without having to re-create whole character (need different rune or weapon)

For myself, when I play a warrior, I need:
- physical damage weapon (vs rangers, mesmers, elementalists, necros)
- elemental damage weapon (vs warriors)
- bow, to shoot runners in Competitive Arena and to charge up "Rush" so I can keep chase em

But with the current PvP character creation setup, I am only limited to 2 weapon sets, sad.

EDIT 2:
- added Balhatzar sage

EDIT 3:
- added Balhatzar dye keeper

blue cheez

blue cheez

Frost Gate Guardian

Join Date: Dec 2005

The Random Squad

N/R

Honestly, i think they should focus a little less on making it look pretty for the people who are testing out the game in March-and should make it so that its acutally conveinant for real players!

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by blue cheez
Honestly, i think they should focus a little less on making it look pretty for the people who are testing out the game in March-and should make it so that its acutally conveinant for real players!
just click default and quit complaining.

it is pvp and will be replaced in an hour or so anyway.

if you are keeping it a few seconds make no difference.

otherwise default looks and go........its how you perform not a beauty contest remember

blue cheez

blue cheez

Frost Gate Guardian

Join Date: Dec 2005

The Random Squad

N/R

Quote:
Originally Posted by Loviatar
just click default and quit complaining.

it is pvp and will be replaced in an hour or so anyway.

if you are keeping it a few seconds make no difference.

otherwise default looks and go........its how you perform not a beauty contest remember


Errr....did you even read what i said!? I said its they are focusing to much on making the interface look pretty, that it becomes too inconveinant and more time consuming to create a PvP character

Solberg the Exiled

Lion's Arch Merchant

Join Date: Mar 2006

Xen of Onslaught

N/

It is indeed quite inconvenient. An edit pvp character option would help out soooo much. It's very annoying when you have to delete an entire character and remake it just to switch from superior divine favor rune to superior healing rune, or something like that... I still don't understand why they have the rune trader in PvP areas as pvp character won't have any money to buy the rune anyway.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by blue cheez
Errr....did you even read what i said!? I said its they are focusing to much on making the interface look pretty, that it becomes too inconveinant and more time consuming to create a PvP character
and i said dont waste time choosing .

click *next* at each option until you get to the name and take what it gives you after choosing your profession.

minimal time spent

blue cheez

blue cheez

Frost Gate Guardian

Join Date: Dec 2005

The Random Squad

N/R

Quote:
Originally Posted by Loviatar
and i said dont waste time choosing .

click *next* at each option until you get to the name and take what it gives you after choosing your profession.

minimal time spent
and what? pick a default set of armor and runes? Im saying that its inconveinant that you have to now put your mouse over the attributes in order for you to see them!

Sunai

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by blue cheez
and what? pick a default set of armor and runes? Im saying that its inconveinant that you have to now put your mouse over the attributes in order for you to see them!
Well.. I don't really have a problem with it. Of course, I don't have any problems with simple addition and subtraction on numbers under 16.

blue cheez

blue cheez

Frost Gate Guardian

Join Date: Dec 2005

The Random Squad

N/R

Quote:
Originally Posted by Sunai
Well.. I don't really have a problem with it. Of course, I don't have any problems with simple addition and subtraction on numbers under 16.
One day-your friend will let you in his Rank 9 group, but when you reroll your monk, they all get pissed at you and call you a noob for accidentally putting on a Sup rune of smiting prayers. Then you'll be pissed at the interface, something like that happened to me, lmao.

konohamaru heaven

konohamaru heaven

Lion's Arch Merchant

Join Date: Aug 2005

Some where in Cantha beyond the Petrified Forest and the Jade Sea

The Amazon Basin

I personally dont mind the set up of it myself. The lag is a known issue and has been reported to AN so they will hopefully take care of that matter pretty soon.

blue cheez

blue cheez

Frost Gate Guardian

Join Date: Dec 2005

The Random Squad

N/R

Honestly, i think that the vast majority of PvP'ers {that reroll alot} really dont like the new setup of character creation.

Sunai

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by blue cheez
One day-your friend will let you in his Rank 9 group, but when you reroll your monk, they all get pissed at you and call you a noob for accidentally putting on a Sup rune of smiting prayers. Then you'll be pissed at the interface, something like that happened to me, lmao.
That is called shifting the blame off of yourself. Armor and runes are clearly labelled. ANet tries to cater to a lot of handicaps, but only being able to read numbers is going to make playing the game pretty hard (in any area).

However, I do think you shouldn't need to completely reroll in the first place.

Celios

Academy Page

Join Date: Aug 2005

Canada

Black Crescent [BC]

Anet needs to let people start saving character builds locally. There should be a button beside the "Create" one that says "Load".

Lady Lorwinia

Frost Gate Guardian

Join Date: Feb 2006

In this universe. In north america. That should keep you pedophiles guessing^^

R/Me

Yeah I don't like it either. But their not going to change it back so we might as well get used to it.

Blaze Emup

Academy Page

Join Date: Dec 2005

Martyrs And Heroes

N/Me

Quit yer whining. Its not going to hurt you to take a few extra seconds to roll your Iway characters.

SaintGreg

Lion's Arch Merchant

Join Date: Oct 2005

I like the user interface, but I agree that it lags too much to be able to be used as fast as it could be. Also, the skillbar in the choose skills section needs to be bigger, I can hardly fit my mouse in that tiny area; it should be the same size as the one you use as your ordinary interface.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

You shouldn't put your mouse on the screen anyway. It belongs on the mouse pad. rofl

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

Personally, and excuse my french, that the new system is a pain in the butt.
I pick my job and attributes, that's fine, then it gets (once again my french ) crappy.

I have to click my gender, then click next. Why can't it just take you to the next screen?

While I'm searching through the armors I have a huge transparent square in front of my character, and you have to click the same body piece to make it go away (again, why add the extra click? and not just have it off to the side such as before)

Then there's a screen for the faces, skin color, hair color, and hair style. Plus a completely seperate screen for height and armor color (once again, why add the extra steps of having 2 comepltely different screens for the same thing? they're both appearance)

It's always been a habit of mine to give my characters a certain "look", and ti just seems like I'm going back and forth alot between stuff for the same thing. I suppose Anet knew this so they added the unlabeled checklist at the bottom...as already mentioned the problem is it's an "unlabeled" checklist.

The knew interface wasn't that big a deal to me, but it seems like Anet threw out their old version for a more clumsy visually pleasing version. It almost seems like the interface doesn't flow with obvious mismatches like the huge graphical main profession graphic, with the small text secondary profession choice table. The best way I can say what the problem seems to be is it's just clumsier (I mean what the hell I go from Gender to Skills and Attributes to Armor to Appearance). No cohesiveness, feels like it was thrown together in about 5 minutes, two thumbs down.

Jalmari

Ascalonian Squire

Join Date: Jan 2006

DWA

W/Mo

Hmm, I don't know about this new sytem coz I've never made a pvp-only character.

Altair

Ascalonian Squire

Join Date: Jul 2005

What I miss, is that you can see directly your attributes points when you set up your runes, you need to pass the mouse over the attribute window and it is a bit slow (lag ?)

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

I would have to agree that this is not convient for making a new toon. I re-rolled my PvP character after this update and had to keep seeing what effect my runes where having on to see if I needed to redistribute my attribute points. While it does "look" better, it is less functional, which I preferred.

eht123

Ascalonian Squire

Join Date: Nov 2005

Yep, the new interface is a pain compared to the old one. Definitely a step backwards.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

UPDATE: Oops, didn't realise they changed it again.

Yes, the new interface is pointless.

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

Sagius, while some things are better (such as the "physical" appearence) there are other aspects that are worse such as attribute points during the armor/runes/weapon selection process. That is what I see most of use not liking

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I can't wait until they have a "save template" function.

That will help a lot.

Orbberius

Krytan Explorer

Join Date: Sep 2005

Yeah, the new character creation window is not very good. There are two huge steps backwards:

1) The new lag.
2) Attributes window needs mouseover.

I'm not a fan of the other changes either, I think it made things worse. Maybe ANet should just let us customize the creation interface somehow.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

I personally think that it looks great... I am not sure why you would need to totally recreate a PvP character so often... unless you wanted to change the armor or the professions there should be no need.

Orbberius

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Cymboric Treewalker
I personally think that it looks great... I am not sure why you would need to totally recreate a PvP character so often... unless you wanted to change the armor or the professions there should be no need.
Because many PvP players who are able to play any class combination need to roll different kinds of characters for different situations. I could be bringing a monk to HA for an hour or two and then find that there are enough guildies for some GvG, in which case I might need a different character. Then someone might leave, or the build needs changing so I have to roll another character. Then after GvG there might be a new build I might want to test in RA, so I roll yet another character.

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

Quote:
Originally Posted by Mordakai
I can't wait until they have a "save template" function.

That will help a lot.
Definately worth repeating. I've wanted one of these since the very first time I had to reroll a char. I really hope something like this is on the A.net todo list - similarly, a skill/att. template for PvE chars would be great also.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by blue cheez
Errr....did you even read what i said!? I said its they are focusing to much on making the interface look pretty, that it becomes too inconveinant and more time consuming to create a PvP character
hi

raises white flag

was thinking physical looks not pvp points.

my goof

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

NP Loviatar, we still love ya!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

The lag is what really bothers me...UGH! >.<

PrincessKyra

Frost Gate Guardian

Join Date: Jun 2005

Crystal Mansion [CM]

W/

I hate the new interface too. It used to be a pain to reroll. Now it's a HUGE pain to reroll. I really wish we could configure armor, runes, weapons, mods, attributes, and skills all in the same page. This would make it easier to check for errors when rolling in a hurry.

On a different note, I wish we could have 4 weapon sets for PvP creation.

blue cheez

blue cheez

Frost Gate Guardian

Join Date: Dec 2005

The Random Squad

N/R

Yeah, it really seems as though all the recient updates that they've been making....errr....completly suck. The new sound features screwed up in every way possible, there now is lag in the interface, lag in guild wars itself, the entire item craze, jeez i think they actually need to LOOK over the modds they make to the game. Its like whatever crap they think of-they slap onto guild wars.