100 Blades needs help
twicky_kid
This is still a horrible elite even with the 25% dmg reduction removed. What I find restricts this skill is the 8 sec recharge.
Lower it to 5 seconds plz. This will make it usable but not overpowered.
Lower it to 5 seconds plz. This will make it usable but not overpowered.
Captain Arne Is PRO
/signed on behalf of one of my other warriors
but only after they fix crude swing!
but only after they fix crude swing!
Soul Shaker
use a different weapon. the sword is the new player's choice, the axe is the clone choice, the hammer is the smart choice.
Sab
/signed
Although it's not a bad skill, it's not quite elite-worthy at the moment (compare with Cyclone Axe). Lowering the recharge is a good solution.
Although it's not a bad skill, it's not quite elite-worthy at the moment (compare with Cyclone Axe). Lowering the recharge is a good solution.
Soul Shaker
There's also another reason: swords don't need an elite. They're balanced weapons, hence the missing elite.
Use a strength or tactics elite, or even your secondary, hundred blades isn't elite worthy, but it's a crime to make it normal...can you say IW?
Use a strength or tactics elite, or even your secondary, hundred blades isn't elite worthy, but it's a crime to make it normal...can you say IW?
Rogmar
Quote:
Originally Posted by Soul Shaker
There's also another reason: swords don't need an elite. They're balanced weapons, hence the missing elite.
Use a strength or tactics elite, or even your secondary, hundred blades isn't elite worthy, but it's a crime to make it normal...can you say IW? |
Winterclaw
100 blades needs something done to it, that's for sure. You can't even get it until the end of the game and it is blah at best sometimes. However, I will say that sword meshes with the tactics line a lot better than the other two.
I'd sign a petition to make it non-elite or to increase the range of other opponents it can hit or something. If Anet made it like cyclone axe, but it hits everyone twice, that's be great.
I'd sign a petition to make it non-elite or to increase the range of other opponents it can hit or something. If Anet made it like cyclone axe, but it hits everyone twice, that's be great.
twicky_kid
It was made an elite because there is NO way to dodge IW. You can remove it but that's all you can do. With a team mesmers you can output 40 dmg per second (flurry) that you can do nothing about except for remove IW. Add the 2 strikes from 100b and you got a huge spike. You can do 640 dmg to 1 target and 240 to anything near it.
Personally I hate IW. How about make 100 blades non-elite and remove IW or make IW dodgable by stances and enchantments. Also make blind miss. Buff IW's duration or lower recharge to compensate.
If you can't do that then reduce 100b recharge.
Personally I hate IW. How about make 100 blades non-elite and remove IW or make IW dodgable by stances and enchantments. Also make blind miss. Buff IW's duration or lower recharge to compensate.
If you can't do that then reduce 100b recharge.
Soul Shaker
It could use with a buff, since this was an unitended elite, only made so because of the problems with IW. Easy way to tell that? Well, it used to be cappable by a charr boss in the breach, and that was when it was elited, as well as the many beta testers.
Although, yes 100B does need a buff, i wouldn't care if they didn't.
Although, yes 100B does need a buff, i wouldn't care if they didn't.
Rogmar
Quote:
Originally Posted by twicky_kid
It was made an elite because there is NO way to dodge IW. You can remove it but that's all you can do. With a team mesmers you can output 40 dmg per second (flurry) that you can do nothing about except for remove IW. Add the 2 strikes from 100b and you got a huge spike. You can do 640 dmg to 1 target and 240 to anything near it.
Personally I hate IW. How about make 100 blades non-elite and remove IW or make IW dodgable by stances and enchantments. Also make blind miss. Buff IW's duration or lower recharge to compensate. If you can't do that then reduce 100b recharge. |
Mandy Memory
give it +1...8
That gives it 10 bonus damage a hit @16
That gives it 10 bonus damage a hit @16
rezabm
Hell yeah! And make teh sword swing hundred times not just twice hence the skill's name
Mandy Memory
technically if you hit 50 people with it, which is possible, you hit 100 times. Its already possible.
twicky_kid
Quote:
Originally Posted by Rogmar
If it's so strong, I can't see why 2 people on a team can't set up one with HB and the other with IW, one arcane mimics for the IW, after putting 16 in IW and voila, the same damage you claim. Sacrificing 3 slots for the damage you've stated doesn't seem that bad. I personally don't want to see HB go non-elite, but rather made elite status. I'm just saying your points don't hold much water.
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The point is a very good non elite skill was completely shattered by a horrible elite skill that doesn't see any use in any form of competative pvp (CA and TA is not competative). Hell even pve doesn't use IW since it locks out your adrenaline skills.
The skill is not elite worthy in its current form. Only way to solve the problem with any war elite is bring them all up to eviscerate power or reduce eviscerate. Lowering the recharge on 100b would be just as good because of the adrenaline gain.
DaerunAxis
Quote:
Originally Posted by Soul Shaker
use a different weapon. the sword is the new player's choice, the axe is the clone choice, the hammer is the smart choice.
|
lord_shar
Quote:
Originally Posted by twicky_kid
This is still a horrible elite even with the 25% dmg reduction removed. What I find restricts this skill is the 8 sec recharge.
Lower it to 5 seconds plz. This will make it usable but not overpowered. |
Quote:
Originally Posted by Mandy Memory
give it +1...8
That gives it 10 bonus damage a hit @16 |
Winterclaw
I don't see Anet making cyclone axe or flurry or IWAY elites to keep them from being being used with Illusionary weapon.
Here is another pair of ideas for 100 blades.
Change the cost to 4-6 ade instead of using energy. That'd make it more usable and better with the name.
Have it cause a condition like weakness, bleeding, deep wound, or exhaustion in the person you use it against.
Or on the other side you can shorten the duration and increase the recharge of IW and make them both non-elites.
Here is another pair of ideas for 100 blades.
Change the cost to 4-6 ade instead of using energy. That'd make it more usable and better with the name.
Have it cause a condition like weakness, bleeding, deep wound, or exhaustion in the person you use it against.
Or on the other side you can shorten the duration and increase the recharge of IW and make them both non-elites.
Soul Shaker
No...not non-elite IW...i'm just sick of seeing it...even the recharge increase can you say oath shot?
Sol_Vie
/unsigned
It's fine the way it is. It's fantastic for adren gain. Great for farming. It hits all enemies twice so in effect it does get a damage bonus- that is a +15-22 (factor in armor).
It's fine the way it is. It's fantastic for adren gain. Great for farming. It hits all enemies twice so in effect it does get a damage bonus- that is a +15-22 (factor in armor).
twicky_kid
Quote:
Originally Posted by Sol_Vie
/unsigned
It's fine the way it is. It's fantastic for adren gain. Great for farming. It hits all enemies twice so in effect it does get a damage bonus- that is a +15-22 (factor in armor). |
In pvp its used for adrenaline over dmg output. I can charge Final and Galrath before 100b is recharged.
Mared Text
Hundred blades was originaly a none elite skill. It was made elite NOT because of its use with iw (iw is just a joke anywhere but random arenas) but because it was good enough at gaining addrenaline that the devs considered it to be too good. So they nurfed it by making it elite. Unfortunatly its not actually good enough to be an elite w/out a buff of some sort. I say give it +15 damage per hit at 16 sword, and let it also hit all foes adjacent to you as well as adjacent to your enemy.
Nilator
Hundred Blades+Cojure Element+Order of the Vampire.
ShadowMagus
Quote:
Originally Posted by Nilator
Hundred Blades+Cojure Element+Order of the Vampire.
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You can NOT use conjure and orders at the same time.
Vermilion Okeanos
In my opinion, it deserve a buff.
The only thing this thing help me in combat it to spike my andrenline to bring final thrust in, thats about it.
Also, in today's metagame, even if IW can use HB without arcane mimicry, it still sux. It simply does not do enough damage like a normal warrior. Would be foolish to go after warrior first instead of caster, almost always, therefore the armor ignoring doesn't really help.
The only thing this thing help me in combat it to spike my andrenline to bring final thrust in, thats about it.
Also, in today's metagame, even if IW can use HB without arcane mimicry, it still sux. It simply does not do enough damage like a normal warrior. Would be foolish to go after warrior first instead of caster, almost always, therefore the armor ignoring doesn't really help.
Tarot Ribos
Personally, I like the idea of making it based off adrenaline and making it un-elite. When based off adrenaline, you eliminate the problem with IW*, and at six adrenaline, it'd recharge at basically the same rate as it does now (excluding things like Frenzy and Flurry). Naturally, this might hurt the skill a little bit in terms of adrenaline gaining, but it would no longer be elite. I think it would balance things out.
*Of course, the IW mesmer could just charge it in the downtime of IW, use IW, then hit 100B... but that would work only once for that 30+ second time for IW. But I don't think that would be too big of a problem.
*Of course, the IW mesmer could just charge it in the downtime of IW, use IW, then hit 100B... but that would work only once for that 30+ second time for IW. But I don't think that would be too big of a problem.
volsungxiii
Yea, removing it's elite status would be cool. Perhaps if it was like cyclone axe, where you hit all enemies around you, I would like it alot better. For it to balance out, you would remove gaining two adrenaline from one hit(still hit foes twice).
Lou
/signed, it'll make it alot more tempting to all those warriors who wanna use swords but don't do to the lack of good damage dealing elite skill.
Haggard
how about the same as it is now, but you gain double adrenaline from each hit? after all, i think the bulk of your swords damage will come from skills such as pure strike, final thrust and galrath slash, and the effect on max health Gash has.
Da Cebuano
I hate how all adjacent chars have to be perfectly level w/ you unlike cyclone so it can hit. Its dmg is also low, even if it hits foes twice, sad for elite even though its one of the best sword attacks, while axe gets eviscerate and cleave. To make it comparable to eviscerate, 100 blades should have +1-8dmg and causes bleeding on all hit targets. Not quite the dmg spike that evi has but atleast its better vs groups.
Align
Increase area of effect(size)? That'd make it even more different from Cyclone Axe.
swordfisher
The thing about making 100 blades adrenal is that it's already a monster adren-gain machine, even if you have just two enemies in front of you. Three...and you've recharged 100 blades again.
It'd certainly make it worth the elite...
It'd certainly make it worth the elite...
twicky_kid
Quote:
Originally Posted by swordfisher
The thing about making 100 blades adrenal is that it's already a monster adren-gain machine, even if you have just two enemies in front of you. Three...and you've recharged 100 blades again.
It'd certainly make it worth the elite... |
100b
sever
gash
final
Sever isn't that great and probly one the weakest skills in the game. Gash is very good and with the recent buff on lvl ground with evisc but has to have sever to be able to do anything. Final is great but lose all adrenaline.
100b might give you more adrenaline but the other sword skills have horrible synergy. While you use 4 skills with sword to get good dmg axe can use 2.
That is why it needs recharge reduced to 5. Even if you have 100b your other attacks are less than sub par exception of gash.
Dawn Godtreader
100b how can you dodge 100b just make it unblockable(like wild blow is) with the same way it is now. it would make more sense and bump the skill up to elite status in my opinion. with 8 recharge its not spammable and it doesnt add any other effects..i dunno
Winterclaw
You need sever to use gash. And a big problem with sword warriors if you ask me is too many of the skills we have to choose from require energy. Axe and hammer don't have that requirement.
Da Cebuano
Don't even compare w/ hammer, hammers have it the toughest, slow attack speed and lowest overall DPS. Hammers can be played smart and be effective but you'll have to use high energy costing skills from your subclass to take advantage of the knockdowns, otherwise hammers could use buffs too. Axes have it all, obviously Anet does favor certain styles compared to others. Hammers need some dmg buff or atleast better atk speed and get rid of that "lose all adren" crap. Swords need more stackable atks. Sever and gash are great, but galrath is crap IMHO and final cost too much and makes your other skills unavailable afterwards. 100b needs either lower recharge w/ +dmg and cyclone axe like range or causes bleeding on all adjacent foes w/ cyclone axe like range.
twicky_kid
I think I like the bleeding idea but every 8 seconds an aoe bleeding with 80+ (avg) dmg to each target. That's too much.
The recharge would make that too powerful if it was that way.
Lower it to 5 recharge and leave it the way it is. Its great for adrenaline as it is but swords req too much adrenaline compared to the other weapons.
Most you need for axe is 8 and hammer is 7. Swords need 10 and then you lose all adrenaline which I think should be removed from final.
The recharge would make that too powerful if it was that way.
Lower it to 5 recharge and leave it the way it is. Its great for adrenaline as it is but swords req too much adrenaline compared to the other weapons.
Most you need for axe is 8 and hammer is 7. Swords need 10 and then you lose all adrenaline which I think should be removed from final.
Winterclaw
Hammer has two 6 ades that cause you to lose all and one 10 ade. Axe has two 7 ades and three 8's. Sword has a 4,7,8, and 10 and then 5 skills that require energy. If you count tactics, sword also has another 4 (riposte) and another 5 energy (deadly reposte).
twicky_kid
Quote:
Originally Posted by Winterclaw
Hammer has two 6 ades that cause you to lose all and one 10 ade. Axe has two 7 ades and three 8's. Sword has a 4,7,8, and 10 and then 5 skills that require energy. If you count tactics, sword also has another 4 (riposte) and another 5 energy (deadly reposte).
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AXE
evisc 8
excutioners 8
HAMMER
devistating 7
crushing blow 5e
heavy blow 6 lose all adrenaline
irresistable blow 5e
SWORD
sever 4
gash 7
final 10
These are the best chain attacks for pvp with each weapon. Axe is completely balanced and eviscerates bump up to 8 did absolutely nothing. Hammer will lose all adrenaline after heavy blow but that doesn't matter. You can kill a target alone and they are knocked down so nothing your target can do about it.
Then there is sword. There is a 3 adrenaline difference between each skill. You only take sever because you need gash. Swords basicly got the shaft on adrenaline skills. Only 4 to choose from 3 usable and do not work together well.
Dawn Godtreader
Quote:
Originally Posted by Da Cebuano
Don't even compare w/ hammer, hammers have it the toughest, slow attack speed and lowest overall DPS. Hammers can be played smart and be effective but you'll have to use high energy costing skills from your subclass to take advantage of the knockdowns, otherwise hammers could use buffs too. Axes have it all, obviously Anet does favor certain styles compared to others. Hammers need some dmg buff or atleast better atk speed and get rid of that "lose all adren" crap. Swords need more stackable atks. Sever and gash are great, but galrath is crap IMHO and final cost too much and makes your other skills unavailable afterwards. 100b needs either lower recharge w/ +dmg and cyclone axe like range or causes bleeding on all adjacent foes w/ cyclone axe like range.
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First of all the KDs are the advantage, kding someone for 2 sets of 3 seconds with a 1/2 second in between(using the build i use) they take 300 damage average(softies) and they cant heal. axe doesn't have this advantage. second they need to remod final thrust i think lower adren cost would do. Third back to 100b the bleeding is way to much, make it recharge faster or make it unblockable i say.
Mared Text
Remember, anet never changes anything on skills except energy cost, cooldown and cast time. Forget about modifications to the skill description. With that in mind, make it a 3 second cooldown.