Skills - Ether Renewal

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/7-ether-renewal.
You may add your comments in this thread.

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

It can also be found on a boss in Dunes of Despair.

Revived Soulreaver

Ascalonian Squire

Join Date: Jun 2005

Boss Name: Vassa Ssiss - Zone Name: Elona Reach - Monster Type: Forgotten
Boss Name: Issah Sshay - Zone Name: Thirsty River - Monster Type: Forgotten

PM me for a Map or more info.

lynx

Ascalonian Squire

Join Date: May 2005

I have this spell . Is there a way i can get a photo of it for your site? You get it from Issah Sshay -2nd round of mission from Thirsty River.

bor3d

Frost Gate Guardian

Join Date: Jun 2005

R/Mo

the snake boss in Elona didnt have it... it had Mesmer Elite Skill (Mantra of Recovery) instead.. i was disappointed

Cs Coldize

Cs Coldize

Guild Wars Guru

Join Date: May 2005

Georgia

BEER

E/Mo

This skill is crazy good. ever since I have gotten this skill I have almost never run out of energy. <3 this skill elite for life.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

does anyone else find this skill useless?

Dreamsmith

Dreamsmith

Elite Guru

Join Date: Feb 2005

Minnesota

Beguine Guild [BGN]

Quote:
Originally Posted by The Great Al
does anyone else find this skill useless? I normally find it pretty useless, but as it happens, I'm currently using it (as I'm currently running a completely different skillbar than I normally use, and I happen to be quite enchantment heavy at the moment).

It's going to depend entirely on your build. If you already run around with multiple enchantments, it's not too hard to work it in and get some serious benefit from it. If you don't, then it's more trouble than it's worth. You require a number of other skills to get any benefit out of it (multiple enchantments and a cheap, spamable spell), and it's not worth redoing half your skill bar just to get some benefit from it. But if your skillbar already contains most of what you need to make it work, you might as well use it, unless you have another elite you really want.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

This is a great spell for an e/mo to weild.
Even if you DON'T use Zealot's Fire, as long as you run an enchantment heavy build, it allows you heal almost non-stop.

If you DO use Zealot's Fire, grab Aura of Restoration, and together, with Ether Renewal, you'll gain 12-15 energy every time you cast a spell. Use primarily 5 cost spammable skills, and you're gaining more than the cost of the skill back in energy.
Some use it with Divine Boon, but if it doesn't say Target Ally, and it's not necessary, then I don't bring it. I'm not going to expect people to stupidly stand next to me while I'm enchanted with Balthazar's Aura and spam something like Divine Boon.
Instead, I prefer to be able to both spam on myself, or on allies. The primary flaw with a divine boon+zealot's fire build is that you can't move while casting spells.
By choosing skills that can be cast on allies, you fix that problem. If they won't hold still for you, you can spam them on an ally nearby them if necessary.

If someone interrupts or removes it, you MAY be in for some trouble, but really it just negates your ability to be a one person army. You aren't useless just because it's off you, you can do what any caster does: Cast conservatively and maintain at least 15 energy in reserve (not a problem with a +15 energy, -1 regen focus and/or wand in reserve) so that when it's ready, you can do it again and restore you're full energy. With a huge pool of energy, you can afford to be without ether renewal for a while.
Unless you're only trick is to spam Divine Boon. In which case you ARE screwed because that does nobody any good. Ooo, you healed yourself 40 (boon+aura of restoration) for 7 energy...

Another nice thing about ether renewal is the enchantments don't have to be yours. If someone's maintaining Life Bond on you, then there's another 4-5 energy per spell cast. Someone cast Aegis? There's yet another 4-5 for the duration of the spell.

Very few skills in the game are totally useless, although there're many that're so conditional that people forego them for other skills that can perform reliably.

Ether Renewal's conditions are controlled by yourself, and unless a Well of the Profane hits you, or a Rend Enchantments that removes 4+ enchantments at once, depending on how many enchants you have to spam on yourself, it's pretty reliable in that as well.

It's a nice elite, but as such, it costs your elite slot.

Seth Oriath

Seth Oriath

Academy Page

Join Date: May 2005

Alabama

Guild Of The Adrenaline Vault [AVF] - Guild Leader

R/Me

I've yet to figure out a good reason to use Iron Mist. But that's just me. I'm sure someone has.

For this one, it's good for a monk secondary elementalist that uses enchantments regularly. It's not too bad for a full-on elementalist that uses at least two enchantments regularly. But if you don't really use enchantments at all, then it's kind of a waste of skill slot.

Zeru

Wilds Pathfinder

Join Date: May 2005

Iron mist is a really nice skill actually. Snares are definitely underrated and 90% slowdown is a snails pace. It's kind of a multi-use pacifism, especially if you have an air ele.

I'd personally rather have ele attunement than ether renewal most of the time, although that may just be a mistake of hasty judgement on my part.

Entropius

Lion's Arch Merchant

Join Date: Jun 2005

Ether Renewal is absolutely amazing for an E/Mo healing build.

http://www.guildwarsguru.com/forum/s...251#post214251 is mine.

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by The Great Al
does anyone else find this skill useless? Its not usless but it runs out pretty fast with is a pity since its recharge rate is also too long.

With attument and Aura its the pretty much the only shoot a Elementar have of effective self healing for a small period of time, also its good for Storage Elementars as other varients likely have not much of a reason to have it.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Yep when I play my earth build I like to:

Run around with Earth Attunement and Armor of Earth
When I get low on energy I cast this spell.
Then I spam stone daggers or whatever it is called to essentially gain +7 energy each time I cast it. By the time the spell runs out I am at max energy again.

Rin

Academy Page

Join Date: May 2005

I usually user this with:

Flame Burst
Lava Gout
Meteor Shower
Fire Storm
Aura of Restoration
Fire Attunement
Vigorous Spirit

I cast Fire Attunement/Aura of Restoration/Vigorous Spirit, then cast Meteor Shower, Ether renewal, and spam Flame Burst and Lava Gout. I can replace Firestorm with Fireball, since it recharges pretty quick too. I can't take on like 10 monsters though, but I can farm like 6 at a time.

Disoblige

Academy Page

Join Date: Jul 2005

American Guild

E/N

I don't like it. it's a waste of slot. 2 glyphs gives u 25 free energy in around 15 sec. you don't have to waste your time spamming weak spells on an enemy

nyren

Pre-Searing Cadet

Join Date: Jul 2005

Scouts of Tyria

W/E

My problem with this skill was that I can't seem to drain my energy quick enough without causing exhaustion -grins- Just not enough very high cost, relatively fast cast and fast recharge but no exhaustion skills for Eles, which is what really helps for this. Since I have 14 energy storage, I'm gaining +5 energy per enchantment. With Aura of Restoration and Fire Attunement, I gain +15 energy every time I cast a spell. If I spam Flare, I gain 11.5 mana and 76 health every second. If I cast Flame Burst, I *gain* 4.5 mana and 114 health.

I also wield a scroll with 20% fastcast and 20% fast recharge for Energy Storage skills whenever I cast Ether renewal. If the fast recharge fires, then it recharges in 15 seconds instead of 30, giving me litterally unlimited mana. I just can't find enough spells to cast to make unlimited mana worthwhile.

Rin

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Disoblige
I don't like it. it's a waste of slot. 2 glyphs gives u 25 free energy in around 15 sec. you don't have to waste your time spamming weak spells on an enemy

having 2 glyphs is a waste of 2 slots.

Rin

Academy Page

Join Date: May 2005

Quote:
Originally Posted by nyren
My problem with this skill was that I can't seem to drain my energy quick enough without causing exhaustion -grins- Just not enough very high cost, relatively fast cast and fast recharge but no exhaustion skills for Eles, which is what really helps for this. Since I have 14 energy storage, I'm gaining +5 energy per enchantment. With Aura of Restoration and Fire Attunement, I gain +15 energy every time I cast a spell. If I spam Flare, I gain 11.5 mana and 76 health every second. If I cast Flame Burst, I *gain* 4.5 mana and 114 health.

I also wield a scroll with 20% fastcast and 20% fast recharge for Energy Storage skills whenever I cast Ether renewal. If the fast recharge fires, then it recharges in 15 seconds instead of 30, giving me litterally unlimited mana. I just can't find enough spells to cast to make unlimited mana worthwhile. Do you mind me asking where you got your scroll?

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Rin
Do you mind me asking where you got your scroll? Collector in the desert or outside of one of the cities, I really don't remember where I got one =\

Disoblige

Academy Page

Join Date: Jul 2005

American Guild

E/N

I'm wrong. this is quite good except when your enchaments are gone you are very vulnerable.

GW_1337

Ascalonian Squire

Join Date: Aug 2005

California; USA

Village Retards

W/

What are opinions on this skill vrs Ether Prodigy? I am trying to work on a build and am looking for imput,

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Ether Renewal is an overpowered skill, Ether Prodigy is sub-par. Only catch to Ether Renewal is you need to use it on a character that has multiple (2+) enchantments up and spams cheap spells a lot.

Zeru

Wilds Pathfinder

Join Date: May 2005

ether renewal is broken beyond belief.

it's an energy engine far better than anything else; even better with zephyr up.

ether prodigy is pretty bad like nash said.

GW_1337

Ascalonian Squire

Join Date: Aug 2005

California; USA

Village Retards

W/

Is Ether Renewal an enchantment unto itself?

Dualinity

Dualinity

Frost Gate Guardian

Join Date: Jun 2005

Eternal Flame Brotherhood

N/Me

i got the best build if u ask me, whether i use it for a spiker,nuker, geomancer or smiter, my basic 4 skills are: Ether Renewal, Aura of Restoration, Protective Spirit, Reversal of Fortune.... those 4 skills provide dmg protection, healing/energy gaining(i spam for 90 energy or something),

The rest is 4 Air Magic skills, 4 Fire Magic, 4 Earth, and 4 Smiter

^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^

I even made that combo (lolfully) as my avatar

Quote:
Originally Posted by GW_1337
Is Ether Renewal an enchantment unto itself? Yeah, Ether renewal counts as one too ^^

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by The Great Al
does anyone else find this skill useless? I bet this guy is really eating his words right now ^^

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Rin
Do you mind me asking where you got your scroll? theres a flame artifact that has the same stats located just south of droknars forge at port sledge. as soon as u walk out the guy is right there. he takes intricate grawl necklaces. easy to get in there

Nirconus Otreum

Nirconus Otreum

Lion's Arch Merchant

Join Date: Sep 2005

FDR

Well, the only experience I've had with ER is a Protection/Healing Monk. Get around 10 of each skill, with ALL enchantments - including Aura of Restoration. If properly done, it should be nearly impossible to die. Reversal of Fortune will heal you a bit over 100, and that's not even with the effect.

[email protected]

Frost Gate Guardian

Join Date: Feb 2005

This skill is now so bad I wish I could un-capture it.

rii

Desert Nomad

Join Date: Mar 2005

UK

Its not bad, I cant be bothered to work out the numbers, but ive got a feeling it will come out not rampantly overpowered, merely alright.

Ether Prodigy looks about as solid though.

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

Ether prodigy owns this skill so bad now it's not even funny. I bet everyone that's not an E/Mo wishes they could get their cap signet back.

EP: You get +6 energy regen for 20 seconds (unless it gets removed), no questions asked, with only two catches: one, you'll take 0 to 180-something damage after the 20 seconds are over or if the enchantment gets removed, and two, you'll get 5 points of exhaustion (which are gone by the time the skill ends anyway).

ER: if you bring along 3 other enchantments (which is pretty much maximum for anyone who's not an E/Mo or a defensive Ele and doesn't have a team of prot monks working in close coordination) and a 5-second instant-recast skill to spam while ER is on (this kind of skill isn't available for every attribute line, either), you'll gain about 45 energy every 37 seconds. And if anyone removes any of your other enchantments, you're likely to get only about 30 energy or so, because most ele enchantments have 60 second recharge times, so you'll be casting ER on top of 1 less enchantment than what you were expecting to.

Meanwhile, E/Mos, the reason this skill was nerfed in the first place, are the ones who can still get some use out of it by casting it on top of 378981WTFOMG enchantments. ANet's lousiest idea ever was nerfing ER's energy gain and duration instead of putting a low enchantment cap on it (which would make it just as useful for everyone, and not overpowered for some and terrible for others).

CKaz

Jungle Guide

Join Date: Feb 2005

yeah I'm utterly disappointed in the move.. just ignore maintained enchantments or just cap # of enchantments used (4?) would been OK IMO..

But if you have to nerf go 1..3 energy OR go down to 7 seconds - not both! :b with all skills taking a skill point and a PLAT each I would un-cap if I could.

seriously wrong

Ascalonian Squire

Join Date: Apr 2006

UMD

Mo/W

heres my view on it... if u wanna solo use renewal... if you wanna heal use prodigy... they both are extremely strong elites for energy management.. ive fallen in love with renewal again since sliver armor came out...

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Well i can't think of a good use of this now. They just nerfed it to the obliviom. Gee Arena net do not destroy skill, just tune it down a bit. Fragilty is good example - it is not overpowered anymore, but still a lot usable in heavy condition builds.
Bring back some of its power (like you did with Tap and Drain)! Pople WONT take it even if it is not elite.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

In a recent interview, Izzy admitted that they overdid it with Renewel and made it useless, and says they are trying now not to ruin the skills they nerf.

ITs still funny reading this thread, where it goes from "ZOMG THE BEST ELITE EVER" to "I wish I could get my Cap Sig Back.."