Quote:
Originally Posted by Pharalon
PvP is almost totally unrelated to gaining access to Elite missions. If you listen to Jeff's interview, he makes it clear that the Aliiance Battles (3x4v4 PvP, only available to PvE toonz) will set the borders, which determine how many cities are available for your faction to control. Control of those cities (and subsequent access to Elite Missions) is entirely determined by both Challenge Missions (pure PvE), and Competition Missions, which is touted as being a hybrid but learning heavily towards being PvE orientated. If you want access to Elite Missions, you never have to touch PvP. You don't even need a single PvPer in your entire alliance.
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uhh, that's what I said it was. I'll just look at this post and say it again...
"3x4x4 PvP, only available to PvE toonz will st the borders". Yea, PvP in which PvE plays in. When I state PvP, I'm not talking about HoH or GvG type games styles, I'm talking about players playing against players. Whether that's for points or whatever.
Challenge Missions? heh, listen to the interview again. He says that players will be competing for score. The score, in the end, is against other players. Just like an e-sports game. Scoring is against other players, that's not a grasp at something, that's just what it is. PvP with score vs direct kills.
Competitive Missions? More PvP. No matter the spin on it, it's players vs players.
Quote:
Originally Posted by Pharalon
Competitive != PvP. Saying that factions is PvP based is a rediculous statement. They're introducting one new pure PvP gametype (which is accesable to only PvE toonz anyway), while they're introducting a bunch of new PvE focussed stuff (Competition Missions, Challenge Missions, Elite Missions, Outpost Control), as well as an entirely new campaign. What's PvP getting? A few new guild halls from what I've heard, Alliance Battles, and that's about the sum of it. That's all I've seen announced anyway (in no way complaining about this, new skills and classes is more than enough to keep PvP fresh for a while).
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Saying that is just what no one wants to hear, so it "offends" people. It is PvP based and in that fact, it's really good. One thing that keeps being said in your post is that PvP made for PvE... uhh, yea, PvP is still PvP. Whether it's a deathmatch, CTF, Domination, Assult, Last Man standing or whatever, it's still PvP.
Quote:
Originally Posted by Pharalon
The entire Faction system is a PvE reward system, gained by playing a lot of PvE maps better than other PvEers.
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The entire reward system is to reward those playing PvP and PvP mini games. The Elite Missions are the rewards for PvE for playing PvP. That's the bait, or carrot if you will.
Quote:
Originally Posted by Pharalon
Complaining that you can't access a reward solely due to self imposed limitations seems highly illogical. Saying you can't acces Elite missions because you don't like guilding, and therefore the system sucks, is equivalent to saying you can't get to the Forgemaster for FoW armor because you don't like making groups of 8, therefore you're unfairly being locked out of content. The best rewards are exclusive, and the better a reward is, the more people want it, the more they'll play to try and get it, and the more satisfaction they'll feel when they actually get it. That's going to get more people into those areas and missions. It'll keep them fresh. It'll make the game a great deal of fun for those who choose to get involved. It keeps both the game world and the community at large vibrant and dynamic. That's the whole point.
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I didn't build the game, so I imposed no limitations at all. Those designs were in place before I learned about it. I was given no work around or way to truely opt out of the conflict. I do not enjoy PvP in any of it's forms, so I simply am opting out of purchasing the game.
You are right about the exclusive rewards, but the rewards for playing the game I bought in the manner I wish to play it, is not available. Not a bad thing, it just means there's nothing there for me to play if I purchased it.
Quote:
Originally Posted by Pharalon
Currently there is no reward system in place for PvE guilds. Nothing. You can go out an farm together, but that's about it. There's a lack on incentive for those people to log on each and every day. It's being introduced for the same reasons that the HoH and cash Tournaments are there for PvPers. So they've put in a PvE reward system that gives PvEers what they want: extremely difficult missions, gameworld RP recognition and power, and big loot. Seems perfect to me. The only issue I could see is if 10-20 alliances dominate control, but I'm sure they'll put in mechanisms to makes even smaller guilds have some, if somewhat less regular, access to those rewards. As long as it doesn't become a zerg-fest, i can't see anything wrong.
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My guild and yours (if your in one) see this very very differently. We all think the ladder and scoring system is the dumbest thing to hit a RPG in a very long time. We could really care less about someone "top" score. I also think I was 12 years old playing Pacman when score was anything at all of interest to me. My opinion? Yep. That's why I am not purchasing the game.
Quote:
Originally Posted by Thom
Our friend here is ignoring the fact that PvE may be more interesting in Factions. Guest's argument is that since the game is more enjoyable for PvP and mixed players, then it MUST be less enjoyable for the PvE crowd. This doesn't follow logically.
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Uhh, right. What I said was, Factions is PvP based. There's new PvE content sprinkled on top to maintain sales, obviously. PvEers playing PvP is still PvP gaming. If some PvEers enjoy both, then this game will be awesome.
Quote:
Originally Posted by Thom
The other thing Guest alludes to is that all games that force PvP have failed. Two reasons this is plain silly. Guild Wars doesn't force PvP and there are no negative consequences of in game PvP. FPS are incredibly popular online and they are exclusively PvP oriented. There is clearly a market for a game like guild wars and factions will be a game like guild wars with some richer cross genre content included as well as more top level PvP areas.
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PvP is forced on PvE on so many ways it's crazy. Pharalon even mentioned it many times in his post. PvP build special for PvE players?
It sounds as if people are assuming that some PvEers just don't want to compete against the seasoned PvP players. And while that might be true in some cases, I think the point is being missed all together. Players vs players is a hurried type game experience. Look at all the mission types in Factions. They are all about beating the other team, beating your own score so that you best the other players... rushed. I'm rushed all day, I want to log on and relax. More in a second....
Quote:
Originally Posted by Thom
Based on this lack of information and logic, Guest claims he won't buy the game. People who value intellegence over baseless passion should really go try out the event this weekend.
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Therefore and based on the information that is there, I find the PvE content, the REAL PvE, content to be lacking and not worth $50. $20, maybe, but not $50. People who value common sence and not wishing to go with the crowd should also try the preview weekend and make a choice based on what they find.
I think Factions is a near perfect game for what it does. I mean, seriously, step back and look at it for what it is. Not through fanboy or haters eyes, really look at it. It's utter perfection in all it does.
People who enjoy PvE and PvP are going to love this. It's simply awesome. It does exactly what the devs said it would do, bring those that enjoy PvE and PvP closer. PvP is getting some much needed additions. Faction points aid in the slowing of Faction Zerging/Switching - this makes working with a faction worth the time and effort. I mean, I'm amazed at the amount of work and thought that went into it.
For me, and those like me though, that really despise the rushed feel of PvP and like it to having a cavity or root canal, will probably not enjoy the game. The interview also showed us that there was more content in a smaller area. This means to me, that you will gain level 20 faster and be thrust into the war. Exactly the feel the devs wanted I'm sure. The whole game will be rushed through to get you into the competition.
That's why I am opting out, and I only mention I am opting out as to show that I am not interested in PvP content.
I find that many posts I have made on this topic are considered to be knocking Anet. It is far from the truth though. I stated I feel shafted by the design, but that's not Anets fault. They said from the start what Factions was, they said how it would be. They said it would be about a conflict and players would take place in the conflict. I had held up hope that it would be less PvP and more PvE, and the conflict would be more story based rather than actual conflict... but that is my own fault. I could go back as far as the CGW article and point to page 64 where Flannan was asked about how PvEers would like the new game mechanic. CGW asking shows there was questions and concerns about it even then. When I simply state back what Anet claimed Factions was, some people don't like what they are hearing and feel they should defend Anet. No defense on them is needed. They made the game they said they would, and they did it well. Most game companies claim to make a game that does something, and they fall far short of it. Anet, pulled off what they said they would.